Summary: A free OpenGL game of playing billard. Name: foobillard Version: 2.3 Release: 1 Group: X11/Applications/Games Vendor: Florian Berger (florian.berger@aec.at,harpin_floh@yahoo.de) License: GPL URL: http://foobillard.sunsite.dk/ Source0: http://foobillard.sunsite.dk/dnl/%{name}-%{version}.tar.gz Source1: %{name}.desktop Patch0: %{name}-include.patch BuildRequires: automake BuildRequires: autoconf BuildRequires: gettext-devel BuildRequires: intltool BuildRequires: SDL-devel BuildRequires: freetype-devel BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) %define _prefix /usr/X11R6 %define _applnkdir %{_datadir}/applnk %description FooBillard is an attempt to create a free OpenGL-billard for Linux. Why foo? Well, actually I had this logo (F.B.-Florian Berger) and then foo sounds a bit like pool (Somehow I wasn't quite attracted by the name FoolBillard) Actually FooBillard is still under development but the main physics is implemented. If you are a billard-pro and you're missing some physics, please tell me. Cause I've implemented it like I think it should work, which might differ from reality. %prep %setup -q %patch0 -p1 %build rm -f missing export X_LIBS='-I%{_includedir}' %{__libtoolize} %{__gettextize} %{__aclocal} %{__autoconf} %{__automake} %configure --enable-SDL %{__make} %install rm -rf $RPM_BUILD_ROOT install -d $RPM_BUILD_ROOT%{_applnkdir}/Games install %{SOURCE1} $RPM_BUILD_ROOT%{_applnkdir}/Games %{__make} DESTDIR=%{buildroot} install %clean rm -rf %{buildroot} %files %defattr(644,root,root,755) %doc AUTHORS COPYING INSTALL NEWS README ChangeLog TODO README.FONTS foobillardrc.example %attr(755,root,root) %{_bindir}/* %{_datadir}/foobillard/* %{_applnkdir}/Games/%{name}.desktop