# TODO: (optional) MPI? Summary: Field3D - open source library for storing voxel data Summary(pl.UTF-8): Field3D - mająca otwarte źródła biblioteka do przechowywania danych vokseli Name: Field3D Version: 1.7.3 Release: 12 License: BSD Group: Libraries #Source0Download: https://github.com/imageworks/Field3D/releases Source0: https://github.com/imageworks/Field3D/archive/v%{version}/%{name}-%{version}.tar.gz # Source0-md5: 536198b1b4840a5b35400ccf05d4431c Patch0: openexr3.patch URL: http://opensource.imageworks.com/?p=field3d BuildRequires: OpenEXR-devel >= 3.0.0 BuildRequires: cmake >= 2.8 BuildRequires: boost-devel >= 1.34.0 BuildRequires: doxygen BuildRequires: hdf5-devel >= 1.8 BuildRequires: libstdc++-devel BuildRequires: rpmbuild(macros) >= 1.605 Requires: OpenEXR >= 3.0.0 Requires: hdf5 >= 1.8 BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) %description Field3D is an open source library for storing voxel data. It provides C++ classes that handle in-memory storage and a file format based on HDF5 that allows the C++ objects to be written to and read from disk. %description -l pl.UTF-8 Field3D to mająca otwarte źródła biblioteka do przechowywania danych vokseli. Udostępnia klasy C++ obsługujące przechowywanie ich w pamięci oraz format plików oparty na HDF5 pozwalający na zapis i odczyt obiektów C++ z dysku. %package devel Summary: Header files for Field3D library Summary(pl.UTF-8): Pliki nagłówkowe biblioteki Field3D Group: Development/Libraries Requires: %{name} = %{version}-%{release} Requires: OpenEXR-devel >= 3.0.0 Requires: boost-devel >= 1.34.0 Requires: hdf5-devel >= 1.8 Requires: libstdc++-devel %description devel Header files for Field3D library. %description devel -l pl.UTF-8 Pliki nagłówkowe biblioteki Field3D. %package apidocs Summary: Field3D API documentation Summary(pl.UTF-8): Dokumentacja API biblioteki Field3D Group: Documentation BuildArch: noarch %description apidocs API and internal documentation for Field3D library. %description apidocs -l pl.UTF-8 Dokumentacja API biblioteki Field3D. %prep %setup -q %patch0 -p1 %build # main build system is scons, but there is cmake alternative, which is slightly more usable in rpm building install -d build cd build export CXXFLAGS="%{rpmcxxflags} %{rpmcppflags} -std=c++14" %cmake .. %{__make} %install rm -rf $RPM_BUILD_ROOT %{__make} -C build install \ DESTDIR=$RPM_BUILD_ROOT %{__rm} -r $RPM_BUILD_ROOT%{_prefix}/docs %clean rm -rf $RPM_BUILD_ROOT %post -p /sbin/ldconfig %postun -p /sbin/ldconfig %files %defattr(644,root,root,755) %doc CHANGES COPYING README %attr(755,root,root) %{_bindir}/f3dinfo %attr(755,root,root) %{_libdir}/libField3D.so.*.*.* %attr(755,root,root) %ghost %{_libdir}/libField3D.so.1.7 %files devel %defattr(644,root,root,755) %attr(755,root,root) %{_libdir}/libField3D.so %{_includedir}/Field3D %files apidocs %defattr(644,root,root,755) %doc docs/html/*.{css,html,js,png}