X-Git-Url: https://git.pld-linux.org/?a=blobdiff_plain;f=teeworlds.spec;h=91772e43a0c1b7c47d761436dd70de916d827e0f;hb=02e2a3030d1025a14387a4df4cb7b71139598faa;hp=b65f4b58cdd0e93772bae22f1d50995a4e250f10;hpb=b820fe6f85fe9738121814481698c41432fc837d;p=packages%2Fteeworlds.git diff --git a/teeworlds.spec b/teeworlds.spec index b65f4b5..91772e4 100644 --- a/teeworlds.spec +++ b/teeworlds.spec @@ -1,29 +1,31 @@ # # TODO: -# - rename to teeworlds.spec on CVS -# - exclude bam to separate spec file and BR it +# - optflags Summary: Cute little buggers with guns -Summary(pl.UTF-8): Takie fajne robaczki z gnatami. +Summary(pl.UTF-8): Takie fajne robaczki z gnatami Name: teeworlds -Version: 0.4.2 +Version: 0.6.0 Release: 1 License: distributable Group: X11/Applications/Games Source0: http://www.teeworlds.com/files/%{name}-%{version}-src.tar.gz -# Source0-md5: 97f1833ea94015b472a0f828003693b8 -Source1: http://www.teeworlds.com/files/beta/bam.zip -# Source1-md5: dd1937ce711927299a1b09edffa319ca -Source2: teewars.png -Source3: teewars.desktop -#Source4: %{name}_srv.desktop +# Source0-md5: 4d6e5d0fb1b5f0bdf6c5c49714045ef1 +Source1: %{name}.png +Source2: %{name}.desktop +#Source3: %{name}_srv.desktop URL: http://www.teeworlds.com/ BuildRequires: OpenGL-GLU-devel BuildRequires: OpenGL-devel +BuildRequires: SDL-devel BuildRequires: alsa-lib-devel +BuildRequires: bam >= 0.4.0 BuildRequires: python -BuildRequires: unzip +BuildRequires: python-modules +BuildRequires: sed >= 4.0 BuildRequires: xorg-lib-libX11-devel -Obsoletes: teewars +BuildRequires: zlib-devel +Provides: teewars = %{version} +Obsoletes: teewars <= 0.3.4 BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) %description @@ -33,30 +35,28 @@ Cute little buggers with guns. CTF, DM network game. Takie fajne robaczki z gnatami. Gra sieciowa typu CTF, DM. %prep -%setup -q -a1 -n %{name}-%{version}-src -# Workaround for no possibility to pass location of data files -%{__sed} -i 's|"data/|"%{_datadir}/%{name}/data/|g' \ - datasrc/data.ds \ - src/game/client/{gc_map_image.cpp,gc_hooks.cpp,gc_skin.cpp} \ - src/game/editor/ed_editor.cpp \ - src/engine/e_map.c \ - src/engine/client/ec_client.c \ - src/engine/server/es_server.c +%setup -q -n %{name}-%{version}-source +sed -i '/release_settings.cc.optimize = 1/a\Import("pld_config.bam")' bam.lua %build -cd bam -./make_unix.sh -cd .. -bam/src/bam release +cat <<'EOF' > pld_config.bam + release_settings.cc.flags:Add("%{rpmcxxflags}") + release_settings.cc.c_compiler = "%{__cc}" + release_settings.cc.cxx_compiler = "%{__cxx}" + release_settings.link.linker = "%{__cxx}" + release_settings.link.inputflags = "%{rpmcxxflags} %{rpmldflags}" +EOF + +bam -v release %install rm -rf $RPM_BUILD_ROOT -install -d $RPM_BUILD_ROOT{%{_bindir},%{_desktopdir},%{_pixmapsdir},%{_datadir}/%{name}/data} +install -d $RPM_BUILD_ROOT{%{_bindir},%{_desktopdir},%{_pixmapsdir},%{_datadir}/%{name}} -install %{SOURCE2} $RPM_BUILD_ROOT%{_pixmapsdir}/%{name}.png -install %{SOURCE3} $RPM_BUILD_ROOT%{_desktopdir}/%{name}.desktop +install %{SOURCE1} $RPM_BUILD_ROOT%{_pixmapsdir}/%{name}.png +install %{SOURCE2} $RPM_BUILD_ROOT%{_desktopdir}/%{name}.desktop install %{name} %{name}_srv $RPM_BUILD_ROOT%{_bindir} -cp -rf data $RPM_BUILD_ROOT%{_datadir}/%{name}/ +cp -rf data/* $RPM_BUILD_ROOT%{_datadir}/%{name} %clean rm -rf $RPM_BUILD_ROOT