X-Git-Url: https://git.pld-linux.org/?a=blobdiff_plain;f=SDL2_sound.spec;h=97bbbdcf085bab84ce7e10db68dfb246e0e2bdbe;hb=bc5dac7203d7ad28943ea3ecc5295d1d33382691;hp=d5f71b8f19a30f23f91eae9e2f4ebad8337669af;hpb=387801cc77ed4b5baf978d009703e229a23cd6c1;p=packages%2FSDL2_sound.git diff --git a/SDL2_sound.spec b/SDL2_sound.spec index d5f71b8..97bbbdc 100644 --- a/SDL2_sound.spec +++ b/SDL2_sound.spec @@ -2,17 +2,17 @@ Summary: An abstract soundfile decoder Summary(pl.UTF-8): Abstrakcyjny dekoder plików dźwiękowych Name: SDL2_sound -Version: 2.0.1 +Version: 2.0.2 Release: 1 License: Zlib Group: Libraries #Source0Download: https://github.com/icculus/SDL_sound/releases Source0: https://github.com/icculus/SDL_sound/archive/v%{version}/SDL_sound-%{version}.tar.gz -# Source0-md5: 4917a87b45f7b940a68cd1b60881cabb +# Source0-md5: 08405318c3b7bbeff2d6d5bc72fc160f Patch0: SDL_sound-use-builtin-clz.patch URL: http://www.icculus.org/SDL_sound/ BuildRequires: SDL2-devel >= 2.0 -BuildRequires: cmake >= 2.8.12 +BuildRequires: cmake >= 3.0 Requires: SDL2 >= 2.0 Obsoletes: SDL_sound-play < 2 BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) @@ -107,7 +107,7 @@ rm -rf $RPM_BUILD_ROOT %files %defattr(644,root,root,755) -%doc LICENSE.txt docs/{CHANGELOG,CREDITS,README}.txt +%doc LICENSE.txt README.md docs/{CHANGELOG,CREDITS}.txt %attr(755,root,root) %{_bindir}/playsound %attr(755,root,root) %{_libdir}/libSDL2_sound.so.*.*.* %attr(755,root,root) %ghost %{_libdir}/libSDL2_sound.so.2 @@ -116,6 +116,8 @@ rm -rf $RPM_BUILD_ROOT %defattr(644,root,root,755) %attr(755,root,root) %{_libdir}/libSDL2_sound.so %{_includedir}/SDL2/SDL_sound.h +%{_pkgconfigdir}/SDL2_sound.pc +%{_libdir}/cmake/SDL2_sound %files static %defattr(644,root,root,755)