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[packages/ka6-kapman.git] / ka6-kapman.spec
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1#
2# Conditional build:
3%bcond_with tests # build with tests
35c81bee 4%define kdeappsver 24.02.1
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5%define kframever 5.94.0
6%define qtver 5.15.2
7%define kaname kapman
8Summary: Kapman
9Name: ka6-%{kaname}
35c81bee 10Version: 24.02.1
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11Release: 1
12License: GPL v2+/LGPL v2.1+
13Group: X11/Applications/Games
14Source0: https://download.kde.org/stable/release-service/%{kdeappsver}/src/%{kaname}-%{version}.tar.xz
35c81bee 15# Source0-md5: 7332ecd6eefaf8878b859eb436a03842
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16URL: http://www.kde.org/
17BuildRequires: Qt6Core-devel >= %{qtver}
18BuildRequires: Qt6Gui-devel >= 5.11.1
19BuildRequires: Qt6Qml-devel >= 5.11.1
20BuildRequires: Qt6Quick-devel >= 5.11.1
21BuildRequires: Qt6Svg-devel
22BuildRequires: Qt6Widgets-devel
23BuildRequires: cmake >= 3.20
24BuildRequires: gettext-devel
25BuildRequires: ka6-libkdegames-devel >= %{kdeappsver}
26BuildRequires: kf6-extra-cmake-modules >= %{kframever}
27BuildRequires: kf6-kconfig-devel >= %{kframever}
28BuildRequires: kf6-kconfigwidgets-devel >= %{kframever}
29BuildRequires: kf6-kcoreaddons-devel >= %{kframever}
30BuildRequires: kf6-kcrash-devel >= %{kframever}
31BuildRequires: kf6-kdbusaddons-devel >= %{kframever}
32BuildRequires: kf6-kdoctools-devel >= %{kframever}
33BuildRequires: kf6-ki18n-devel >= %{kframever}
34BuildRequires: kf6-kxmlgui-devel >= %{kframever}
35BuildRequires: ninja
36BuildRequires: qt6-build >= %{qtver}
37BuildRequires: rpmbuild(macros) >= 1.164
38BuildRequires: shared-mime-info
39BuildRequires: tar >= 1:1.22
40BuildRequires: xz
41BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
42
43%description
44Kapman is a clone of the well known game Pac-Man.
45
46You must run through the maze to eat all pills without being captured
47by a ghost. By eating an energizer, Kapman gets the ability to eat
48ghosts for a few seconds. When a stage is cleared of pills and
49energizer the player is taken to the next stage with slightly
50increased game speed.
51
52%description -l pl.UTF-8
53Kapman jest klonem dobrze znanej gry Pac-Man.
54
55Musisz przemieszczać się przez labirynt, połykać pigułki i unikać duchów.
56Zjadając energetyka, Kapman otrzymuje moc zjadania duchów, która trwa
57kilka sekund. Gdy plansza zostanie wyczyszczona z pigułek i energetyka,
58gracz jest przenoszony na następny poziom z nieco przyspieszoną rozgrywką.
59
60%prep
61%setup -q -n %{kaname}-%{version}
62
63%build
64%cmake \
65 -B build \
66 -G Ninja \
67 %{!?with_tests:-DBUILD_TESTING=OFF} \
68 -DKDE_INSTALL_DOCBUNDLEDIR=%{_kdedocdir} \
69 -DKDE_INSTALL_USE_QT_SYS_PATHS=ON
70%ninja_build -C build
71
72%if %{with tests}
73ctest --test-dir build
74%endif
75
76
77%install
78rm -rf $RPM_BUILD_ROOT
79%ninja_install -C build
80
81%find_lang %{kaname} --all-name --with-kde
82
83%clean
84rm -rf $RPM_BUILD_ROOT
85
86%files -f %{kaname}.lang
87%defattr(644,root,root,755)
88%attr(755,root,root) %{_bindir}/kapman
89%{_desktopdir}/org.kde.kapman.desktop
90%{_iconsdir}/hicolor/128x128/apps/kapman.png
91%{_iconsdir}/hicolor/16x16/apps/kapman.png
92%{_iconsdir}/hicolor/22x22/apps/kapman.png
93%{_iconsdir}/hicolor/32x32/apps/kapman.png
94%{_iconsdir}/hicolor/48x48/apps/kapman.png
95%{_iconsdir}/hicolor/64x64/apps/kapman.png
96%{_datadir}/kapman
97%{_datadir}/metainfo/org.kde.kapman.appdata.xml
98%{_datadir}/sounds/kapman
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