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[packages/ka5-kapman.git] / ka5-kapman.spec
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79a7365a 1%define kdeappsver 21.12.2
006cab4b 2%define kframever 5.56.0
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3%define qtver 5.9.0
4%define kaname kapman
5Summary: Kapman
6Name: ka5-%{kaname}
79a7365a 7Version: 21.12.2
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8Release: 1
9License: GPL v2+/LGPL v2.1+
10Group: X11/Applications/Games
28780ddc 11Source0: http://download.kde.org/stable/release-service/%{kdeappsver}/src/%{kaname}-%{version}.tar.xz
79a7365a 12# Source0-md5: fbdf9999abb58353a74b631c8db93b46
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13URL: http://www.kde.org/
14BuildRequires: Qt5Core-devel >= %{qtver}
15BuildRequires: Qt5Gui-devel >= 5.11.1
16BuildRequires: Qt5Qml-devel >= 5.11.1
17BuildRequires: Qt5Quick-devel >= 5.11.1
18BuildRequires: Qt5Svg-devel
19BuildRequires: Qt5Widgets-devel
20BuildRequires: cmake >= 2.8.12
21BuildRequires: gettext-devel
22BuildRequires: ka5-libkdegames-devel >= %{kdeappsver}
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23BuildRequires: kf5-extra-cmake-modules >= %{kframever}
24BuildRequires: kf5-kconfig-devel >= %{kframever}
25BuildRequires: kf5-kconfigwidgets-devel >= %{kframever}
26BuildRequires: kf5-kcoreaddons-devel >= %{kframever}
27BuildRequires: kf5-kcrash-devel >= %{kframever}
28BuildRequires: kf5-kdbusaddons-devel >= %{kframever}
29BuildRequires: kf5-kdoctools-devel >= %{kframever}
30BuildRequires: kf5-ki18n-devel >= %{kframever}
31BuildRequires: kf5-kxmlgui-devel >= %{kframever}
22779b6f 32BuildRequires: ninja
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33BuildRequires: qt5-build >= %{qtver}
34BuildRequires: rpmbuild(macros) >= 1.164
35BuildRequires: shared-mime-info
36BuildRequires: tar >= 1:1.22
37BuildRequires: xz
38BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
39
40%description
41Kapman is a clone of the well known game Pac-Man.
42
43You must run through the maze to eat all pills without being captured
44by a ghost. By eating an energizer, Kapman gets the ability to eat
45ghosts for a few seconds. When a stage is cleared of pills and
46energizer the player is taken to the next stage with slightly
47increased game speed.
48
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49%description -l pl.UTF-8
50Kapman jest klonem dobrze znanej gry Pac-Man.
51
52Musisz przemieszczać się przez labirynt, połykać pigułki i unikać duchów.
53Zjadając energetyka, Kapman otrzymuje moc zjadania duchów, która trwa
54kilka sekund. Gdy plansza zostanie wyczyszczona z pigułek i energetyka,
55gracz jest przenoszony na następny poziom z nieco przyspieszoną rozgrywką.
56
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57%prep
58%setup -q -n %{kaname}-%{version}
59
60%build
61install -d build
62cd build
63%cmake \
22779b6f 64 -G Ninja \
006cab4b 65 -DHTML_INSTALL_DIR=%{_kdedocdir} \
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66 -DKDE_INSTALL_USE_QT_SYS_PATHS=ON \
67 ..
22779b6f 68%ninja_build
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69
70%install
71rm -rf $RPM_BUILD_ROOT
22779b6f 72%ninja_install -C build
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73
74%find_lang %{kaname} --all-name --with-kde
75
76%clean
77rm -rf $RPM_BUILD_ROOT
78
79%files -f %{kaname}.lang
80%defattr(644,root,root,755)
81%attr(755,root,root) %{_bindir}/kapman
82%{_desktopdir}/org.kde.kapman.desktop
83%{_iconsdir}/hicolor/128x128/apps/kapman.png
84%{_iconsdir}/hicolor/16x16/apps/kapman.png
85%{_iconsdir}/hicolor/22x22/apps/kapman.png
86%{_iconsdir}/hicolor/32x32/apps/kapman.png
87%{_iconsdir}/hicolor/48x48/apps/kapman.png
88%{_iconsdir}/hicolor/64x64/apps/kapman.png
89%{_datadir}/kapman
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90%{_datadir}/metainfo/org.kde.kapman.appdata.xml
91%{_datadir}/sounds/kapman
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