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[packages/ka5-kapman.git] / ka5-kapman.spec
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1#
2# Conditional build:
3%bcond_with tests # build with tests
37ce0a83 4%define kdeappsver 22.12.3
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5%define kframever 5.94.0
6%define qtver 5.15.2
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7%define kaname kapman
8Summary: Kapman
9Name: ka5-%{kaname}
37ce0a83 10Version: 22.12.3
f67d9c29 11Release: 1
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12License: GPL v2+/LGPL v2.1+
13Group: X11/Applications/Games
35a993e1 14Source0: https://download.kde.org/stable/release-service/%{kdeappsver}/src/%{kaname}-%{version}.tar.xz
37ce0a83 15# Source0-md5: 1d155e122fdcd8eac1f8a7f29fbca9c1
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16URL: http://www.kde.org/
17BuildRequires: Qt5Core-devel >= %{qtver}
18BuildRequires: Qt5Gui-devel >= 5.11.1
19BuildRequires: Qt5Qml-devel >= 5.11.1
20BuildRequires: Qt5Quick-devel >= 5.11.1
21BuildRequires: Qt5Svg-devel
22BuildRequires: Qt5Widgets-devel
23BuildRequires: cmake >= 2.8.12
24BuildRequires: gettext-devel
25BuildRequires: ka5-libkdegames-devel >= %{kdeappsver}
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26BuildRequires: kf5-extra-cmake-modules >= %{kframever}
27BuildRequires: kf5-kconfig-devel >= %{kframever}
28BuildRequires: kf5-kconfigwidgets-devel >= %{kframever}
29BuildRequires: kf5-kcoreaddons-devel >= %{kframever}
30BuildRequires: kf5-kcrash-devel >= %{kframever}
31BuildRequires: kf5-kdbusaddons-devel >= %{kframever}
32BuildRequires: kf5-kdoctools-devel >= %{kframever}
33BuildRequires: kf5-ki18n-devel >= %{kframever}
34BuildRequires: kf5-kxmlgui-devel >= %{kframever}
22779b6f 35BuildRequires: ninja
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36BuildRequires: qt5-build >= %{qtver}
37BuildRequires: rpmbuild(macros) >= 1.164
38BuildRequires: shared-mime-info
39BuildRequires: tar >= 1:1.22
40BuildRequires: xz
41BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
42
43%description
44Kapman is a clone of the well known game Pac-Man.
45
46You must run through the maze to eat all pills without being captured
47by a ghost. By eating an energizer, Kapman gets the ability to eat
48ghosts for a few seconds. When a stage is cleared of pills and
49energizer the player is taken to the next stage with slightly
50increased game speed.
51
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52%description -l pl.UTF-8
53Kapman jest klonem dobrze znanej gry Pac-Man.
54
55Musisz przemieszczać się przez labirynt, połykać pigułki i unikać duchów.
56Zjadając energetyka, Kapman otrzymuje moc zjadania duchów, która trwa
57kilka sekund. Gdy plansza zostanie wyczyszczona z pigułek i energetyka,
58gracz jest przenoszony na następny poziom z nieco przyspieszoną rozgrywką.
59
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60%prep
61%setup -q -n %{kaname}-%{version}
62
63%build
64install -d build
65cd build
66%cmake \
22779b6f 67 -G Ninja \
a5bc10e0 68 %{!?with_tests:-DBUILD_TESTING=OFF} \
006cab4b 69 -DHTML_INSTALL_DIR=%{_kdedocdir} \
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70 -DKDE_INSTALL_USE_QT_SYS_PATHS=ON \
71 ..
22779b6f 72%ninja_build
2b68e8b7 73
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74%if %{with tests}
75ctest
76%endif
77
78
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79%install
80rm -rf $RPM_BUILD_ROOT
22779b6f 81%ninja_install -C build
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82
83%find_lang %{kaname} --all-name --with-kde
84
85%clean
86rm -rf $RPM_BUILD_ROOT
87
88%files -f %{kaname}.lang
89%defattr(644,root,root,755)
90%attr(755,root,root) %{_bindir}/kapman
91%{_desktopdir}/org.kde.kapman.desktop
92%{_iconsdir}/hicolor/128x128/apps/kapman.png
93%{_iconsdir}/hicolor/16x16/apps/kapman.png
94%{_iconsdir}/hicolor/22x22/apps/kapman.png
95%{_iconsdir}/hicolor/32x32/apps/kapman.png
96%{_iconsdir}/hicolor/48x48/apps/kapman.png
97%{_iconsdir}/hicolor/64x64/apps/kapman.png
98%{_datadir}/kapman
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99%{_datadir}/metainfo/org.kde.kapman.appdata.xml
100%{_datadir}/sounds/kapman
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