---- lincity-ng-2.0/src/lincity/fileutil.cpp~ 2009-01-26 05:20:41.000000000 +0900
-+++ lincity-ng-2.0/src/lincity/fileutil.cpp 2017-07-13 23:48:55.355365373 +0900
-@@ -498,7 +498,7 @@
+--- lincity-ng-b9062bec252632ca5d26b98d71453b8762c63173/src/lincity/fileutil.cpp~ 2021-11-25 16:42:03.000000000 +0000
++++ lincity-ng-b9062bec252632ca5d26b98d71453b8762c63173/src/lincity/fileutil.cpp 2022-11-23 15:07:17.930255408 +0000
+@@ -469,7 +469,7 @@
void malloc_failure(void)
{
-- printf(_("Out of memory: malloc failure\n"));
+- printf("%s",_("Out of memory: malloc failure\n"));
+ puts(_("Out of memory: malloc failure\n"));
exit(1);
}
---- lincity-ng-2.0/src/lincity-ng/Dialog.cpp~ 2009-01-26 05:20:43.000000000 +0900
-+++ lincity-ng-2.0/src/lincity-ng/Dialog.cpp 2017-07-13 23:49:41.569815446 +0900
-@@ -378,7 +378,7 @@
- setParagraphN( "statistic_text", line++, outf );
- }
- if (sustain_flag){
-- snprintf (outf, maxlength, _("Economy is sustainable"));
-+ snprintf (outf, maxlength, "%s", _("Economy is sustainable"));
- setParagraphN( "statistic_text", line++, outf );
- }
- snprintf (outf, maxlength, _("Population %d of which %d are not housed.")
---- lincity-ng-1.1.1/lincity-ng.desktop~ 2007-08-22 21:19:28.000000000 +0200
-+++ lincity-ng-1.1.1/lincity-ng.desktop 2007-08-22 21:21:48.000000000 +0200
-@@ -5,9 +5,12 @@
+--- lincity-ng-b9062bec252632ca5d26b98d71453b8762c63173/lincity-ng.desktop~ 2021-11-25 16:42:03.000000000 +0000
++++ lincity-ng-b9062bec252632ca5d26b98d71453b8762c63173/lincity-ng.desktop 2022-11-23 15:04:10.143953590 +0000
+@@ -4,10 +4,12 @@
Name=Lincity-NG
GenericName=City Simulation Game
GenericName[de]=Stadtsimulationsspiel
--Comment=Plan and Build a city and take care of transport, economics, electricityand others.
+GenericName[pl]=Symulator miasta
-+Comment=Plan and Build a city and take care of transport, economics, electricity and others
+ GenericName[ru]=Градостроительный симулятор
+ GenericName[tr]=Şehir Simulasyon Oyunu
+ Comment=Plan and build a city and take care of transport, economics, electricity and others.
+ Comment[de]=Plane und baue eine Stadt und kümmere dich um das Verkehrswesen, die Wirtschaft, Elektrizität und mehr.
+Comment[pl]=Zaplanuj i zbuduj miasto oraz dbaj o transport, ekonomię, elektryczność i inne rzeczy
- Icon=lincity-ng.png
- Exec=lincity-ng
- Terminal=false
- StartupNotify=false
- Categories=Game;Simulation;
-+# vi: encoding=utf-8
+ Comment[ru]=Стройте и развивайте город, его экономику, транспорт, инфраструктуру и т.д.
+ Comment[tr]=Bir şehir planlayın, inşa edin ve ulaşım, ekonomi, elektrik ve diğer ihtiyaçları ile ilgilenin.
+ Icon=lincity-ng
Summary: Lincity - a Next Generation city/country simulation
Summary(pl.UTF-8): Lincity - symulator miasta/kraju Następnej Generacji
+%define git_commit b9062bec252632ca5d26b98d71453b8762c63173
+%define git_commit_date 20211121
Name: lincity-ng
-Version: 2.0
-Release: 3
+Version: 2.9.beta.%{git_commit_date}
+Release: 0.1
License: GPL v2+
Group: X11/Applications/Games
-Source0: http://download.berlios.de/lincity-ng/%{name}-%{version}.tar.bz2
-# Source0-md5: 1bd0f58e0f2b131d70044f4230600ed1
+Source0: https://github.com/lincity-ng/lincity-ng/archive/%{git_commit}/%{name}-%{version}.tar.gz
+# Source0-md5: 9264a82a5ef770c249298b09445baf76
Patch0: %{name}-desktop.patch
Patch1: format-security.patch
URL: http://lincity-ng.berlios.de/wiki/index.php/Main_Page
BuildRequires: OpenGL-GLU-devel
BuildRequires: OpenGL-devel
-BuildRequires: SDL-devel >= 1.2.5
-BuildRequires: SDL_gfx-devel >= 2.0.13
-BuildRequires: SDL_image-devel >= 1.2.3
-BuildRequires: SDL_mixer-devel >= 1.2.4
-BuildRequires: SDL_ttf-devel >= 2.0.8
+BuildRequires: SDL2-devel >= 2.0.0
+BuildRequires: SDL2_gfx-devel >= 1.0.0
+BuildRequires: SDL2_image-devel >= 2.0.0
+BuildRequires: SDL2_mixer-devel >= 2.0.0
+BuildRequires: SDL2_ttf-devel >= 2.0.12
BuildRequires: gettext-tools
BuildRequires: jam >= 2.5
BuildRequires: libstdc++-devel
BuildRequires: zlib-devel >= 1.0
# needs jam from jam.spec
BuildConflicts: boost-jam
-Requires: SDL >= 1.2.5
-Requires: SDL_gfx >= 2.0.13
-Requires: SDL_image >= 1.2.3
-Requires: SDL_mixer >= 1.2.4
-Requires: SDL_ttf >= 2.0.8
+Requires: SDL2 >= 2.0.0
+Requires: SDL2_gfx >= 1.0.0
+Requires: SDL2_image >= 2.0.0
+Requires: SDL2_mixer >= 2.0.0
+Requires: SDL2_ttf >= 2.0.12
BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
%define filterout -DNDEBUG
znajduje się w rękach gracza.
%prep
-%setup -q
+%setup -q -n %{name}-%{git_commit}
%patch0 -p1
%patch1 -p1
%{__sed} 's/ -O3 -g / /' -i Jamrules
+%{__sed} -i 's/CREDITS\ //g' Jamfile
%build
+sh autogen.sh
%configure
jam
jam -s DESTDIR=$RPM_BUILD_ROOT install
-%{__rm} -r $RPM_BUILD_ROOT%{_docdir}/%{name}-%{version}
+#%{__rm} -r $RPM_BUILD_ROOT%{_docdir}/%{name}-%{version}
+# temporaty solution until the full version is released
+%{__rm} -r $RPM_BUILD_ROOT%{_docdir}/%{name}-2.9.beta
%clean
rm -rf $RPM_BUILD_ROOT
%files
%defattr(644,root,root,755)
-%doc COPYING-* CREDITS README TODO RELNOTES
+%doc COPYING-* README TODO RELNOTES
%attr(755,root,root) %{_bindir}/*
%dir %{_datadir}/%{name}
%{_datadir}/%{name}/*.pal
%lang(ca) %{_datadir}/%{name}/help/ca
%lang(cs) %{_datadir}/%{name}/help/cs
%lang(de) %{_datadir}/%{name}/help/de
+%lang(el) %{_datadir}/%{name}/help/el
%lang(en) %{_datadir}/%{name}/help/en
%lang(es) %{_datadir}/%{name}/help/es
%lang(fr) %{_datadir}/%{name}/help/fr
+%lang(gd) %{_datadir}/%{name}/help/gd
%lang(gl) %{_datadir}/%{name}/help/gl
%lang(nl) %{_datadir}/%{name}/help/nl
%lang(pt_BR) %{_datadir}/%{name}/help/pt_BR
%lang(da) %{_datadir}/%{name}/locale/da.po
%lang(de) %{_datadir}/%{name}/locale/de.po
%lang(de) %{_datadir}/%{name}/locale/gui/de.po
+%lang(el) %{_datadir}/%{name}/locale/el.po
+%lang(el) %{_datadir}/%{name}/locale/gui/el.po
+%lang(gd) %{_datadir}/%{name}/locale/gd.po
+%lang(gd) %{_datadir}/%{name}/locale/gui/gd.po
%lang(es) %{_datadir}/%{name}/locale/es.po
%lang(es) %{_datadir}/%{name}/locale/gui/es.po
%lang(fr) %{_datadir}/%{name}/locale/fr.po
%lang(sv) %{_datadir}/%{name}/locale/gui/sv.po
%lang(tr) %{_datadir}/%{name}/locale/tr.po
%lang(tr) %{_datadir}/%{name}/locale/gui/tr.po
+%lang(zh_CN) %{_datadir}/%{name}/locale/zh_CN.po
+%lang(zh_CN) %{_datadir}/%{name}/locale/gui/zh_CN.po
%{_desktopdir}/*.desktop
%{_pixmapsdir}/*