Summary: ClanLib, the platform independent game SDK [development package] Name: ClanLib-devel Version: 0.1.13 Release: 2 Copyright: LGPL Group: Libraries Source: clanlib-devel-0.1.13.tgz URL: http://clanlib.org %description The ClanLib SDK is designed to provide a platform independent game SDK using a cleaner and more object oriented interface, than the traditional way it is done in DirectX, SDL and such. The goals is to avoid game developers having to constantly reinvent the wheel, by providing smarter ways to eg. load surfaces. This is the development add-on package that includes the header files needed to compile new ClanLib applications. %prep %setup %build ./configure -prefix=/usr make %install make install %files /usr/bin/datafile_compiler /usr/include/ClanLib/clanlib.h /usr/include/ClanLib/clanlayer2.h /usr/include/ClanLib/Common/array.h /usr/include/ClanLib/Common/chunk_allocator.h /usr/include/ClanLib/Common/clanstring.h /usr/include/ClanLib/Common/error.h /usr/include/ClanLib/Common/formatted_data.h /usr/include/ClanLib/Common/hashtable.h /usr/include/ClanLib/Common/link.h /usr/include/ClanLib/Common/matrix.h /usr/include/ClanLib/Common/memory.h /usr/include/ClanLib/Common/queue.h /usr/include/ClanLib/Common/singlelink.h /usr/include/ClanLib/Common/stack.h /usr/include/ClanLib/Common/vector.h /usr/include/ClanLib/Layer1/Display/API/cliprect.h /usr/include/ClanLib/Layer1/Display/API/display.h /usr/include/ClanLib/Layer1/Display/API/displaycard.h /usr/include/ClanLib/Layer1/Display/API/palette.h /usr/include/ClanLib/Layer1/Display/API/pixelformat.h /usr/include/ClanLib/Layer1/Display/API/surface.h /usr/include/ClanLib/Layer1/Display/API/surfacepriority.h /usr/include/ClanLib/Layer1/Display/API/surfaceprovider.h /usr/include/ClanLib/Layer1/Display/API/vidmode.h /usr/include/ClanLib/Layer1/Sound/API/sound.h /usr/include/ClanLib/Layer1/Sound/API/soundbuffer.h /usr/include/ClanLib/Layer1/Sound/API/soundbuffer_session.h /usr/include/ClanLib/Layer1/Sound/API/soundformat.h /usr/include/ClanLib/Layer1/Sound/API/static_soundprovider.h /usr/include/ClanLib/Layer1/Sound/API/stream_soundprovider.h /usr/include/ClanLib/Layer1/Input/API/input.h /usr/include/ClanLib/Layer1/Input/API/inputaxis.h /usr/include/ClanLib/Layer1/Input/API/inputbuffer.h /usr/include/ClanLib/Layer1/Input/API/inputbutton.h /usr/include/ClanLib/Layer1/Input/API/inputcursor.h /usr/include/ClanLib/Layer1/Input/API/inputdevice.h /usr/include/ClanLib/Layer1/Input/API/inputhat.h /usr/include/ClanLib/Layer1/Input/API/keyboard.h /usr/include/ClanLib/Layer1/IOData/API/endian.h /usr/include/ClanLib/Layer1/IOData/API/inputsource.h /usr/include/ClanLib/Layer1/IOData/API/inputsource_provider.h /usr/include/ClanLib/Layer1/IOData/API/outputsource.h /usr/include/ClanLib/Layer1/IOData/API/outputsource_provider.h /usr/include/ClanLib/Layer1/Network/API/netcomputer.h /usr/include/ClanLib/Layer1/Network/API/netgame.h /usr/include/ClanLib/Layer1/Network/API/netgroup.h /usr/include/ClanLib/Layer1/Network/API/netmessage.h /usr/include/ClanLib/Layer1/Network/API/netport.h /usr/include/ClanLib/Layer1/Network/API/network.h /usr/include/ClanLib/Layer1/System/API/cl_assert.h /usr/include/ClanLib/Layer1/System/API/clanapp.h /usr/include/ClanLib/Layer1/System/API/system.h /usr/include/ClanLib/Layer1/System/API/timer_manager.h /usr/include/ClanLib/Layer2/InputConverters/inputaxis_basic.h /usr/include/ClanLib/Layer2/InputConverters/inputaxis_group.h /usr/include/ClanLib/Layer2/InputConverters/inputbutton_basic.h /usr/include/ClanLib/Layer2/InputConverters/inputbutton_group.h /usr/include/ClanLib/Layer2/InputConverters/inputbutton_to_axis_analog.h /usr/include/ClanLib/Layer2/InputConverters/inputbutton_to_axis_digital.h /usr/include/ClanLib/Layer2/Misc/font.h /usr/include/ClanLib/Layer2/Misc/layermanager.h /usr/include/ClanLib/Layer2/NetPorts/netport_filetransfer.h /usr/include/ClanLib/Layer2/NetPorts/netport_portnumbers.h /usr/include/ClanLib/Layer2/NetPorts/netport_sms.h /usr/include/ClanLib/Layer2/Resources/resource_manager.h /usr/include/ClanLib/Layer2/Resources/resourcetype_font.h /usr/include/ClanLib/Layer2/Resources/resourcetype_palette.h /usr/include/ClanLib/Layer2/Resources/resourcetype_raw.h /usr/include/ClanLib/Layer2/Resources/resourcetype_sample.h /usr/include/ClanLib/Layer2/Resources/resourcetype_surface.h /usr/include/ClanLib/Layer2/StaticSoundProviders/raw_sample.h /usr/include/ClanLib/Layer2/StaticSoundProviders/wave_sample.h /usr/include/ClanLib/Layer2/StreamSoundProviders/streamed_raw_sample.h /usr/include/ClanLib/Layer2/StreamSoundProviders/streamed_wave_sample.h /usr/include/ClanLib/Layer2/SurfaceProviders/generic_surfaceprovider.h /usr/include/ClanLib/Layer2/SurfaceProviders/provider_convpoly.h /usr/include/ClanLib/Layer2/SurfaceProviders/provider_convpoly_basics.h /usr/include/ClanLib/Layer2/SurfaceProviders/provider_empty.h /usr/include/ClanLib/Layer2/SurfaceProviders/provider_fli.h /usr/include/ClanLib/Layer2/SurfaceProviders/provider_pcx.h /usr/include/ClanLib/Layer2/SurfaceProviders/provider_png.h /usr/include/ClanLib/Layer2/SurfaceProviders/provider_targa.h /usr/include/ClanLib/Layer2/SurfaceProviders/sprite.h /usr/include/ClanLib/Layer2/SurfaceProviders/sprite_subarray_provider.h /usr/include/ClanLib/Layer2/SurfaceProviders/sprite_subsection_provider.h /usr/include/ClanLib/Layer2/SurfaceProviders/surface_manager.h