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1Summary: Commodore 64 emulator
2Summary(pl): Emulator Commodore 64
3Name: Frodo
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4Version: 4.1b
5Release: 1
015714f2 6License: non-commercial
4e160860 7Group: Applications/Emulators
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8Source0: http://iphcip1.physik.uni-mainz.de/~cbauer/%{name}V4_1b.Src.tar.gz
9Patch0: %{name}-paths.patch
10Patch1: %{name}-opt.patch
4e160860 11URL: http://www.uni-mainz.de/~bauec002/FRMain.html
4e160860 12BuildRequires: XFree86-devel
4e160860 13BuildRequires: autoconf
8059cc04 14BuildRequires: libstdc++-devel
b28cc2e4 15BuildRequires: SDL-devel >= 1.2.0
4e160860 16Requires: tk
0889e652 17BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
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19
20%description
21Frodo V4.1 is a free, portable C64 emulator for BeOS, Unix, MacOS,
22AmigaOS, RiscOS and WinNT/95 systems.
23
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24This emulator focuses on the exact reproduction of special graphical
25effects possible on the C64, and has therefore relatively high system
26requirements. It should only be run on systems with at least a
27PowerPC/Pentium/68060. Frodo is capable of running most games and
28demos correctly, even those with FLI, FLD, DYCP, open borders,
29multiplexed sprites, timing dependent decoders, fast loaders etc. 6510
30emulation: All undocumented opcodes, 100 percent correct decimal mode,
31instruction/cycle exact emulation. VIC emulation: Line-/cycle-based
32emulation, all display modes, sprites with collisions/priorities, DMA
33cycles, open borders, all $d011/$d016 effects. SID emulation:
34Real-time digital emulation (16 bit, 44.1kHz), including filters (only
35under BeOS, Linux, HP-UX, MacOS and AmigaOS). 1541 emulation: Drive
36simulation in directories, .d64/x64 or .t64/LYNX files, or
37processor-level 1541 emulation that works with about 95 percent of all
38fast loaders and even some copy protection schemes. Other peripherals:
39Keyboard and joystick (real joysticks (only under BeOS, Linux and
40AmigaOS) or keyboard emulation). The full source code in C++ is
8059cc04 41available. Frodo is freeware.
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43%description -l pl
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