]> git.pld-linux.org Git - packages/widelands.git/commitdiff
- updated to build19 auto/th/widelands-0.build19-1
authorJakub Bogusz <qboosh@pld-linux.org>
Sun, 16 Jul 2017 07:28:58 +0000 (09:28 +0200)
committerJakub Bogusz <qboosh@pld-linux.org>
Sun, 16 Jul 2017 07:28:58 +0000 (09:28 +0200)
- removed obsolete libpng15 patch
- added pld patch (support "PLD" cmake build type)

widelands-libpng15.patch [deleted file]
widelands-pld.patch [new file with mode: 0644]
widelands.spec

diff --git a/widelands-libpng15.patch b/widelands-libpng15.patch
deleted file mode 100644 (file)
index e5e4019..0000000
+++ /dev/null
@@ -1,76 +0,0 @@
---- widelands-build16-src/src/graphic/SDL_mng.cc.orig  2012-02-11 10:20:23.248971926 +0100
-+++ widelands-build16-src/src/graphic/SDL_mng.cc       2012-02-11 10:21:08.652535416 +0100
-@@ -239,7 +239,7 @@
- SDL_Surface * MNG_read_frame(SDL_RWops * const src)
- {
-       png_uint_32 width, height;
--      int bit_depth, color_type, interlace_type;
-+      int bit_depth, color_type, interlace_type, num_palette;
-       Uint32 Rmask;
-       Uint32 Gmask;
-       Uint32 Bmask;
-@@ -247,6 +247,7 @@
-       SDL_Palette * palette;
-       volatile int ckey = -1;
-       png_color_16 * transv;
-+      png_colorp png_palette;
-       /* Initialize the data we will clean up when we're done */
-       png_structp png_ptr = 0;
-@@ -276,7 +277,7 @@
-        * the normal method of doing things with libpng).  REQUIRED unless you
-        * set up your own error handlers in png_create_read_struct() earlier.
-        */
--      if (setjmp(png_ptr->jmpbuf)) {
-+      if (setjmp(png_jmpbuf(png_ptr))) {
-               SDL_SetError("Error reading the PNG file.");
-               goto done;
-       }
-@@ -356,9 +357,9 @@
-                       Rmask = 0x000000FF;
-                       Gmask = 0x0000FF00;
-                       Bmask = 0x00FF0000;
--                      Amask = (info_ptr->channels == 4) ? 0xFF000000 : 0;
-+                      Amask = (png_get_channels(png_ptr, info_ptr) == 4) ? 0xFF000000 : 0;
-               } else {
--                      int const s = (info_ptr->channels == 4) ? 0 : 8;
-+                      int const s = (png_get_channels(png_ptr, info_ptr) == 4) ? 0 : 8;
-                       Rmask = 0xFF000000 >> s;
-                       Gmask = 0x00FF0000 >> s;
-                       Bmask = 0x0000FF00 >> s;
-@@ -370,7 +370,7 @@
-               SDL_AllocSurface
-                       (SDL_SWSURFACE,
-                        width, height,
--                       bit_depth * info_ptr->channels,
-+                       bit_depth * png_get_channels(png_ptr, info_ptr),
-                        Rmask, Gmask, Bmask, Amask);
-       if (not surface) {
-               SDL_SetError("Out of memory");
-@@ -408,6 +409,7 @@
-       png_read_end(png_ptr, info_ptr);
-       /* Load the palette, if any */
-+      png_get_PLTE(png_ptr, info_ptr, &png_palette, &num_palette);
-       if ((palette = surface->format->palette)) {
-               if (color_type == PNG_COLOR_TYPE_GRAY) {
-                       palette->ncolors = 256;
-@@ -416,12 +418,12 @@
-                               palette->colors[i].g = i;
-                               palette->colors[i].b = i;
-                       }
--              } else if (info_ptr->num_palette > 0) {
--                      palette->ncolors = info_ptr->num_palette;
--                      for (uint32_t i = 0; i < info_ptr->num_palette; ++i) {
--                              palette->colors[i].b = info_ptr->palette[i].blue;
--                              palette->colors[i].g = info_ptr->palette[i].green;
--                              palette->colors[i].r = info_ptr->palette[i].red;
-+              } else if (num_palette > 0) {
-+                      palette->ncolors = num_palette;
-+                      for (uint32_t i = 0; i < num_palette; ++i) {
-+                              palette->colors[i].b = png_palette[i].blue;
-+                              palette->colors[i].g = png_palette[i].green;
-+                              palette->colors[i].r = png_palette[i].red;
-                       }
-               }
-       }
diff --git a/widelands-pld.patch b/widelands-pld.patch
new file mode 100644 (file)
index 0000000..2e906a0
--- /dev/null
@@ -0,0 +1,70 @@
+--- widelands-build19-src/CMakeLists.txt.orig  2016-11-10 08:28:01.000000000 +0100
++++ widelands-build19-src/CMakeLists.txt       2017-07-15 17:41:44.154500573 +0200
+@@ -98,6 +98,9 @@
+ elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
+   set(WL_OPTIMIZE_FLAGS "-O3")
+   set(WL_DEBUG_FLAGS "-g -DNDEBUG -DNOPARACHUTE")
++elseif(CMAKE_BUILD_TYPE STREQUAL "PLD")
++  set(WL_OPTIMIZE_FLAGS "")
++  set(WL_DEBUG_FLAGS "-DNDEBUG -DNOPARACHUTE")
+ else()
+   message(FATAL_ERROR "Unknown CMAKE_BUILD_TYPE: ${CMAKE_BUILD_TYPE}")
+ endif()
+--- widelands-build19-src/CMakeLists.txt.orig  2017-07-15 17:44:06.607832280 +0200
++++ widelands-build19-src/CMakeLists.txt       2017-07-15 18:59:17.074447445 +0200
+@@ -248,7 +248,6 @@
+ install (
+   FILES ${CMAKE_CURRENT_BINARY_DIR}/VERSION
+   DESTINATION ${WL_INSTALL_BASEDIR}
+-  CONFIGURATIONS Debug;Release
+   COMPONENT CoreVersionFile
+ )
+@@ -271,7 +270,6 @@
+     data/txts
+     data/world
+   DESTINATION ${WL_INSTALL_DATADIR}
+-  CONFIGURATIONS Debug;Release
+   COMPONENT CoreDataFiles
+ )
+@@ -279,7 +277,6 @@
+   DIRECTORY
+     data/maps
+   DESTINATION ${WL_INSTALL_DATADIR}
+-  CONFIGURATIONS Debug;Release
+   COMPONENT MapFiles
+ )
+@@ -288,7 +285,6 @@
+     data/music
+     data/sound
+   DESTINATION ${WL_INSTALL_DATADIR}
+-  CONFIGURATIONS Debug;Release
+   COMPONENT MusicFiles
+ )
+@@ -298,7 +294,6 @@
+     CREDITS
+     ChangeLog
+   DESTINATION ${WL_INSTALL_BASEDIR}
+-  CONFIGURATIONS Debug;Release
+   COMPONENT CoreLicenseFiles
+ )
+@@ -317,6 +312,5 @@
+   DIRECTORY
+     ${CMAKE_CURRENT_BINARY_DIR}/locale/
+   DESTINATION ${WL_INSTALL_DATADIR}/locale
+-  CONFIGURATIONS Debug;Release
+   COMPONENT CoreLanguageFiles
+ )
+--- widelands-build19-src/cmake/WlFunctions.cmake.orig 2016-11-10 08:28:01.000000000 +0100
++++ widelands-build19-src/cmake/WlFunctions.cmake      2017-07-15 20:20:09.604392035 +0200
+@@ -276,5 +276,5 @@
+   #Quoting the CMake documentation on DESTINATION:
+   #"If a relative path is given it is interpreted relative to the value of CMAKE_INSTALL_PREFIX"
+-  install(TARGETS ${NAME} DESTINATION "." COMPONENT ExecutableFiles)
++  install(TARGETS ${NAME} DESTINATION "bin" COMPONENT ExecutableFiles)
+ endfunction()
index d4cfbe8f9676ddf7a0e603a39f3d0c8e9ffe7ba6..3e577eb16a9c49b1b9df5528c3e36afed77c6042 100644 (file)
@@ -1,41 +1,39 @@
 # TODO:
-# - create bcond for ggz
 # - check locales
+# - use system fonts where possible
 #
-%define                buildver        16
+%define                buildver        19
 Summary:       Game like Settlers II
 Summary(pl.UTF-8):     Remake gry Settlers II
 Name:          widelands
 Version:       0.build%{buildver}
-Release:       10
+Release:       1
 License:       GPL v2+
 Group:         X11/Applications/Games
+#Source0Download: https://wl.widelands.org/wiki/Download/#release
 Source0:       http://launchpad.net/widelands/build%{buildver}/build%{buildver}/+download/%{name}-build%{buildver}-src.tar.bz2
-# Source0-md5: 3d8c28e145b73c64d8ed1625319d25a2
+# Source0-md5: 0ef7ccf021b8001056739f755500366d
 Source1:       %{name}.desktop
-Patch0:                %{name}-libpng15.patch
-URL:           http://widelands.sourceforge.net/
-BuildRequires: SDL-devel >= 1.2.11
-BuildRequires: SDL_gfx-devel
-BuildRequires: SDL_image-devel
-BuildRequires: SDL_mixer-devel >= 1.2.7
-BuildRequires: SDL_net-devel
-BuildRequires: SDL_ttf-devel >= 2.0.0
-BuildRequires: boost-devel >= 1.35
-BuildRequires: cmake
+Patch0:                %{name}-pld.patch
+URL:           https://wl.widelands.org/
+BuildRequires: OpenGL-devel
+BuildRequires: SDL2-devel >= 2
+BuildRequires: SDL2_image-devel >= 2
+BuildRequires: SDL2_mixer-devel >= 2
+BuildRequires: SDL2_net-devel >= 2
+BuildRequires: SDL2_ttf-devel >= 2.0.12
+BuildRequires: boost-devel >= 1.48
+BuildRequires: cmake >= 2.8.7
 BuildRequires: gettext-tools
 BuildRequires: glew-devel
-BuildRequires: ggz-client-libs-devel
-BuildRequires: libjpeg-devel
+BuildRequires: libicu-devel
 BuildRequires: libpng-devel
-BuildRequires: libstdc++-devel
-BuildRequires: libtiff-devel
-BuildRequires: lua51-devel
-BuildRequires: python
-BuildRequires: python-modules
-BuildRequires: rpmbuild(macros) >= 1.600
+BuildRequires: libstdc++-devel >= 6:4.7
+BuildRequires: python >= 2
+BuildRequires: python-modules >= 2
+BuildRequires: rpmbuild(macros) >= 1.605
+BuildRequires: zlib-devel
 Requires:      %{name}-data = %{version}-%{release}
-Requires:      SDL_image >= 1.2.10
 BuildRoot:     %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
 
 %description
@@ -61,7 +59,7 @@ nastawione i rozpocząć z Tobą handel. Jednak, jeśli chcesz rządzić
 
 %package data
 Summary:       Game like Settlers II - data files
-License:       GPL v2+
+Summary(pl.UTF-8):     Remake gry Settlers II - pliki danych
 Group:         X11/Applications/Games
 %if "%{_rpmversion}" >= "5"
 BuildArch:     noarch
@@ -70,6 +68,9 @@ BuildArch:    noarch
 %description data
 Game like Settlers II - data files.
 
+%description data -l pl.UTF-8
+Remake gry Settlers II - pliki danych.
+
 %prep
 %setup -q -n %{name}-build%{buildver}-src
 %patch0 -p1
@@ -77,35 +78,29 @@ Game like Settlers II - data files.
 %build
 install -d build
 cd build
-%cmake \
+%cmake .. \
+       -DWL_INSTALL_BASEDIR=%{_prefix} \
        -DWL_INSTALL_BINDIR=%{_bindir} \
-       -DWL_INSTALL_DATADIR=%{_datadir}/games/%{name} \
-       -DWL_INSTALL_LOCALEDIR=%{_datadir}/games/%{name}/locale \
-       ..
+       -DWL_INSTALL_DATADIR=%{_datadir}/games/%{name}
 
 %{__make}
-%{__make} lang
 
 %install
 rm -rf $RPM_BUILD_ROOT
+
 %{__make} -C build install \
        DESTDIR=$RPM_BUILD_ROOT
 
-install -d $RPM_BUILD_ROOT{%{_datadir}/games/%{name},%{_desktopdir},%{_pixmapsdir}}
-
-# install data
-cp -a campaigns fonts global maps music pics scripting sound tribes txts worlds $RPM_BUILD_ROOT%{_datadir}/games/%{name}
-
-# locales
-cp -a build/locale $RPM_BUILD_ROOT%{_datadir}/games/%{name}
-
-# unsupported locales
-%{__rm} -r $RPM_BUILD_ROOT%{_datadir}/games/%{name}/locale/en_AU
-%{__rm} -r $RPM_BUILD_ROOT%{_datadir}/games/%{name}/locale/en_CA
-
-# desktop and icon
-cp -p pics/wl-ico-128.png $RPM_BUILD_ROOT%{_pixmapsdir}/%{name}.png
+# desktop and icons
+install -d $RPM_BUILD_ROOT%{_desktopdir}
 cp -p %{SOURCE1} $RPM_BUILD_ROOT%{_desktopdir}/%{name}.desktop
+for s in 16 32 48 64 128 ; do
+       install -d $RPM_BUILD_ROOT%{_iconsdir}/hicolor/${s}x${s}/apps
+       cp -p data/images/logos/wl-ico-${s}.png $RPM_BUILD_ROOT%{_iconsdir}/hicolor/${s}x${s}/apps/widelands.png
+done
+
+# VERSION unneeded, COPYING generic GPL v2, the rest packaged as %doc
+%{__rm} $RPM_BUILD_ROOT%{_prefix}/{COPYING,CREDITS,ChangeLog,VERSION}
 
 %clean
 rm -rf $RPM_BUILD_ROOT
@@ -113,32 +108,111 @@ rm -rf $RPM_BUILD_ROOT
 %files
 %defattr(644,root,root,755)
 %doc ChangeLog CREDITS
-%attr(755,root,root) %{_bindir}/%{name}
-%{_desktopdir}/%{name}.desktop
-%{_pixmapsdir}/%{name}.png
+%attr(755,root,root) %{_bindir}/widelands
+%attr(755,root,root) %{_bindir}/wl_map_info
+%attr(755,root,root) %{_bindir}/wl_map_object_info
+%attr(755,root,root) %{_bindir}/wl_render_richtext
+%{_desktopdir}/widelands.desktop
+%{_iconsdir}/hicolor/*x*/apps/widelands.png
 
 %files data
 %defattr(644,root,root,755)
 %dir %{_datadir}/games/%{name}
 %{_datadir}/games/%{name}/campaigns
-%{_datadir}/games/%{name}/fonts
-%{_datadir}/games/%{name}/global
-%{_datadir}/games/%{name}/maps
-%{_datadir}/games/%{name}/music
-%{_datadir}/games/%{name}/pics
-%{_datadir}/games/%{name}/scripting
-%{_datadir}/games/%{name}/sound
-%{_datadir}/games/%{name}/tribes
-%{_datadir}/games/%{name}/txts
-%{_datadir}/games/%{name}/worlds
+%dir %{_datadir}/games/%{name}/i18n
+%{_datadir}/games/%{name}/i18n/fonts.lua
+%{_datadir}/games/%{name}/i18n/locales.lua
+%dir %{_datadir}/games/%{name}/i18n/fonts
+# font-set=hebrew
+%lang(he) %{_datadir}/games/%{name}/i18n/fonts/Culmus
+# font-set=default
+%{_datadir}/games/%{name}/i18n/fonts/DejaVu
+# font-set=cjk
+%lang(ja,ko,zh_CN,zh_TW) %{_datadir}/games/%{name}/i18n/fonts/MicroHei
+# font-set=devanagari
+%lang(hi,mr) %{_datadir}/games/%{name}/i18n/fonts/Nakula
+# font-set=sinhala
+%lang(si) %{_datadir}/games/%{name}/i18n/fonts/Sinhala
+%{_datadir}/games/%{name}/i18n/fonts/Widelands
+# font-set=arabic
+%lang(ar,fa,ms) %{_datadir}/games/%{name}/i18n/fonts/amiri
+# font-set=myanmar
+%lang(my) %{_datadir}/games/%{name}/i18n/fonts/mmrCensus
+%dir %{_datadir}/games/%{name}/i18n/locales
+%lang(ar) %{_datadir}/games/%{name}/i18n/locales/ar.json
+%lang(ast) %{_datadir}/games/%{name}/i18n/locales/ast.json
+%lang(bg) %{_datadir}/games/%{name}/i18n/locales/bg.json
+%lang(br) %{_datadir}/games/%{name}/i18n/locales/br.json
+%lang(ca) %{_datadir}/games/%{name}/i18n/locales/ca.json
+%lang(cs) %{_datadir}/games/%{name}/i18n/locales/cs.json
+%lang(da) %{_datadir}/games/%{name}/i18n/locales/da.json
+%lang(de) %{_datadir}/games/%{name}/i18n/locales/de.json
+%lang(el) %{_datadir}/games/%{name}/i18n/locales/el.json
+%lang(en_CA) %{_datadir}/games/%{name}/i18n/locales/en_CA.json
+%lang(en_GB) %{_datadir}/games/%{name}/i18n/locales/en_GB.json
+%lang(en_US) %{_datadir}/games/%{name}/i18n/locales/en_US.json
+%lang(eo) %{_datadir}/games/%{name}/i18n/locales/eo.json
+%lang(es) %{_datadir}/games/%{name}/i18n/locales/es.json
+%lang(et) %{_datadir}/games/%{name}/i18n/locales/et.json
+%lang(eu) %{_datadir}/games/%{name}/i18n/locales/eu.json
+%lang(fa) %{_datadir}/games/%{name}/i18n/locales/fa.json
+%lang(fi) %{_datadir}/games/%{name}/i18n/locales/fi.json
+%lang(fr) %{_datadir}/games/%{name}/i18n/locales/fr.json
+%lang(gd) %{_datadir}/games/%{name}/i18n/locales/gd.json
+%lang(gl) %{_datadir}/games/%{name}/i18n/locales/gl.json
+%lang(he) %{_datadir}/games/%{name}/i18n/locales/he.json
+%lang(hi) %{_datadir}/games/%{name}/i18n/locales/hi.json
+%lang(hr) %{_datadir}/games/%{name}/i18n/locales/hr.json
+%lang(hu) %{_datadir}/games/%{name}/i18n/locales/hu.json
+%lang(ia) %{_datadir}/games/%{name}/i18n/locales/ia.json
+%lang(id) %{_datadir}/games/%{name}/i18n/locales/id.json
+%lang(it) %{_datadir}/games/%{name}/i18n/locales/it.json
+%lang(ja) %{_datadir}/games/%{name}/i18n/locales/ja.json
+%lang(jv) %{_datadir}/games/%{name}/i18n/locales/jv.json
+%lang(ka) %{_datadir}/games/%{name}/i18n/locales/ka.json
+%lang(ko) %{_datadir}/games/%{name}/i18n/locales/ko.json
+%lang(krl) %{_datadir}/games/%{name}/i18n/locales/krl.json
+%lang(la) %{_datadir}/games/%{name}/i18n/locales/la.json
+%{_datadir}/games/%{name}/i18n/locales/locales_translators.json
+%lang(lt) %{_datadir}/games/%{name}/i18n/locales/lt.json
+%lang(mr) %{_datadir}/games/%{name}/i18n/locales/mr.json
+%lang(ms) %{_datadir}/games/%{name}/i18n/locales/ms.json
+%lang(my) %{_datadir}/games/%{name}/i18n/locales/my.json
+%lang(nb) %{_datadir}/games/%{name}/i18n/locales/nb.json
+%lang(nds) %{_datadir}/games/%{name}/i18n/locales/nds.json
+%lang(nl) %{_datadir}/games/%{name}/i18n/locales/nl.json
+%lang(nn) %{_datadir}/games/%{name}/i18n/locales/nn.json
+%lang(oc) %{_datadir}/games/%{name}/i18n/locales/oc.json
+%lang(pl) %{_datadir}/games/%{name}/i18n/locales/pl.json
+%lang(pt) %{_datadir}/games/%{name}/i18n/locales/pt.json
+%lang(pt_BR) %{_datadir}/games/%{name}/i18n/locales/pt_BR.json
+%lang(ro) %{_datadir}/games/%{name}/i18n/locales/ro.json
+%lang(ru) %{_datadir}/games/%{name}/i18n/locales/ru.json
+%lang(rw) %{_datadir}/games/%{name}/i18n/locales/rw.json
+%lang(si) %{_datadir}/games/%{name}/i18n/locales/si.json
+%lang(sk) %{_datadir}/games/%{name}/i18n/locales/sk.json
+%lang(sl) %{_datadir}/games/%{name}/i18n/locales/sl.json
+%lang(sr) %{_datadir}/games/%{name}/i18n/locales/sr.json
+%lang(sv) %{_datadir}/games/%{name}/i18n/locales/sv.json
+%lang(tr) %{_datadir}/games/%{name}/i18n/locales/tr.json
+%lang(uk) %{_datadir}/games/%{name}/i18n/locales/uk.json
+%lang(vi) %{_datadir}/games/%{name}/i18n/locales/vi.json
+%lang(zh_CN) %{_datadir}/games/%{name}/i18n/locales/zh_CN.json
+%lang(zh_TW) %{_datadir}/games/%{name}/i18n/locales/zh_TW.json
+%{_datadir}/games/%{name}/images
 %dir %{_datadir}/games/%{name}/locale
 %lang(ar) %{_datadir}/games/%{name}/locale/ar
 %lang(ast) %{_datadir}/games/%{name}/locale/ast
+%lang(bg) %{_datadir}/games/%{name}/locale/bg
+%lang(br) %{_datadir}/games/%{name}/locale/br
 %lang(ca) %{_datadir}/games/%{name}/locale/ca
 %lang(cs) %{_datadir}/games/%{name}/locale/cs
 %lang(da) %{_datadir}/games/%{name}/locale/da
 %lang(de) %{_datadir}/games/%{name}/locale/de
+%lang(el) %{_datadir}/games/%{name}/locale/el
+%lang(en_CA) %{_datadir}/games/%{name}/locale/en_CA
 %lang(en_GB) %{_datadir}/games/%{name}/locale/en_GB
+%lang(en_US) %{_datadir}/games/%{name}/locale/en_US
 %lang(eo) %{_datadir}/games/%{name}/locale/eo
 %lang(es) %{_datadir}/games/%{name}/locale/es
 %lang(et) %{_datadir}/games/%{name}/locale/et
@@ -146,24 +220,36 @@ rm -rf $RPM_BUILD_ROOT
 %lang(fa) %{_datadir}/games/%{name}/locale/fa
 %lang(fi) %{_datadir}/games/%{name}/locale/fi
 %lang(fr) %{_datadir}/games/%{name}/locale/fr
+%lang(gd) %{_datadir}/games/%{name}/locale/gd
 %lang(gl) %{_datadir}/games/%{name}/locale/gl
 %lang(he) %{_datadir}/games/%{name}/locale/he
+%lang(hi) %{_datadir}/games/%{name}/locale/hi
+%lang(hr) %{_datadir}/games/%{name}/locale/hr
 %lang(hu) %{_datadir}/games/%{name}/locale/hu
 %lang(ia) %{_datadir}/games/%{name}/locale/ia
 %lang(id) %{_datadir}/games/%{name}/locale/id
 %lang(it) %{_datadir}/games/%{name}/locale/it
 %lang(ja) %{_datadir}/games/%{name}/locale/ja
+%lang(jv) %{_datadir}/games/%{name}/locale/jv
+%lang(ka) %{_datadir}/games/%{name}/locale/ka
 %lang(ko) %{_datadir}/games/%{name}/locale/ko
+%lang(krl) %{_datadir}/games/%{name}/locale/krl
 %lang(la) %{_datadir}/games/%{name}/locale/la
+%lang(lt) %{_datadir}/games/%{name}/locale/lt
+%lang(mr) %{_datadir}/games/%{name}/locale/mr
 %lang(ms) %{_datadir}/games/%{name}/locale/ms
+%lang(my) %{_datadir}/games/%{name}/locale/my
 %lang(nb) %{_datadir}/games/%{name}/locale/nb
+%lang(nds) %{_datadir}/games/%{name}/locale/nds
 %lang(nl) %{_datadir}/games/%{name}/locale/nl
 %lang(nn) %{_datadir}/games/%{name}/locale/nn
 %lang(oc) %{_datadir}/games/%{name}/locale/oc
 %lang(pl) %{_datadir}/games/%{name}/locale/pl
 %lang(pt) %{_datadir}/games/%{name}/locale/pt
 %lang(pt_BR) %{_datadir}/games/%{name}/locale/pt_BR
+%lang(ro) %{_datadir}/games/%{name}/locale/ro
 %lang(ru) %{_datadir}/games/%{name}/locale/ru
+%lang(rw) %{_datadir}/games/%{name}/locale/rw
 %lang(si) %{_datadir}/games/%{name}/locale/si
 %lang(sk) %{_datadir}/games/%{name}/locale/sk
 %lang(sl) %{_datadir}/games/%{name}/locale/sl
@@ -173,3 +259,12 @@ rm -rf $RPM_BUILD_ROOT
 %lang(uk) %{_datadir}/games/%{name}/locale/uk
 %lang(vi) %{_datadir}/games/%{name}/locale/vi
 %lang(zh_CN) %{_datadir}/games/%{name}/locale/zh_CN
+%lang(zh_TW) %{_datadir}/games/%{name}/locale/zh_TW
+%{_datadir}/games/%{name}/maps
+%{_datadir}/games/%{name}/music
+%{_datadir}/games/%{name}/scripting
+%{_datadir}/games/%{name}/shaders
+%{_datadir}/games/%{name}/sound
+%{_datadir}/games/%{name}/tribes
+%{_datadir}/games/%{name}/txts
+%{_datadir}/games/%{name}/world
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