--- widelands-build16-src/src/graphic/SDL_mng.cc.orig 2012-02-11 10:20:23.248971926 +0100 +++ widelands-build16-src/src/graphic/SDL_mng.cc 2012-02-11 10:21:08.652535416 +0100 @@ -239,7 +239,7 @@ SDL_Surface * MNG_read_frame(SDL_RWops * const src) { png_uint_32 width, height; - int bit_depth, color_type, interlace_type; + int bit_depth, color_type, interlace_type, num_palette; Uint32 Rmask; Uint32 Gmask; Uint32 Bmask; @@ -247,6 +247,7 @@ SDL_Palette * palette; volatile int ckey = -1; png_color_16 * transv; + png_colorp png_palette; /* Initialize the data we will clean up when we're done */ png_structp png_ptr = 0; @@ -276,7 +277,7 @@ * the normal method of doing things with libpng). REQUIRED unless you * set up your own error handlers in png_create_read_struct() earlier. */ - if (setjmp(png_ptr->jmpbuf)) { + if (setjmp(png_jmpbuf(png_ptr))) { SDL_SetError("Error reading the PNG file."); goto done; } @@ -356,9 +357,9 @@ Rmask = 0x000000FF; Gmask = 0x0000FF00; Bmask = 0x00FF0000; - Amask = (info_ptr->channels == 4) ? 0xFF000000 : 0; + Amask = (png_get_channels(png_ptr, info_ptr) == 4) ? 0xFF000000 : 0; } else { - int const s = (info_ptr->channels == 4) ? 0 : 8; + int const s = (png_get_channels(png_ptr, info_ptr) == 4) ? 0 : 8; Rmask = 0xFF000000 >> s; Gmask = 0x00FF0000 >> s; Bmask = 0x0000FF00 >> s; @@ -370,7 +370,7 @@ SDL_AllocSurface (SDL_SWSURFACE, width, height, - bit_depth * info_ptr->channels, + bit_depth * png_get_channels(png_ptr, info_ptr), Rmask, Gmask, Bmask, Amask); if (not surface) { SDL_SetError("Out of memory"); @@ -408,6 +409,7 @@ png_read_end(png_ptr, info_ptr); /* Load the palette, if any */ + png_get_PLTE(png_ptr, info_ptr, &png_palette, &num_palette); if ((palette = surface->format->palette)) { if (color_type == PNG_COLOR_TYPE_GRAY) { palette->ncolors = 256; @@ -416,12 +418,12 @@ palette->colors[i].g = i; palette->colors[i].b = i; } - } else if (info_ptr->num_palette > 0) { - palette->ncolors = info_ptr->num_palette; - for (uint32_t i = 0; i < info_ptr->num_palette; ++i) { - palette->colors[i].b = info_ptr->palette[i].blue; - palette->colors[i].g = info_ptr->palette[i].green; - palette->colors[i].r = info_ptr->palette[i].red; + } else if (num_palette > 0) { + palette->ncolors = num_palette; + for (uint32_t i = 0; i < num_palette; ++i) { + palette->colors[i].b = png_palette[i].blue; + palette->colors[i].g = png_palette[i].green; + palette->colors[i].r = png_palette[i].red; } } }