Summary: Heroes 3: WoG recreated Name: vcmi Version: 0.89 Release: 2 License: GPL v2+ Group: X11/Applications/Games Source0: http://dl.dropbox.com/u/22372764/vcmi/packages/%{name}_%{version}.tar.gz # Source0-md5: 3f67cabb2b395f933b0e14c412e0f0f9 Source1: http://download.vcmi.eu/%{name}-data_%{version}.tar.gz # Source1-md5: e6018250e5363c440c5dcbf2492eda24 URL: http://www.vcmi.eu/ BuildRequires: SDL-devel BuildRequires: SDL_image-devel BuildRequires: SDL_mixer-devel BuildRequires: SDL_ttf-devel #BuildRequires: autoconf >= 2.68 #BuildRequires: automake >= 1.11 BuildRequires: boost-devel BuildRequires: ffmpeg-devel BuildRequires: zlib-devel BuildRequires: libstdc++-devel Suggests: smpeg-libs BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) # symbols defined in binaries and main library %define skip_post_check_so vcmi/Scripting/libvcmiERM.so.0.0.0 %description H3 engine rewrie (not another mod) with new possibilities. %prep %setup %build #%%{__aclocal} #%%{__autoconf} #%%{__automake} export CXXFLAGSc="%{rpmcflags}" %configure %{__make} %install rm -rf $RPM_BUILD_ROOT install -d $RPM_BUILD_ROOT%{_datadir}/%{name}/{Data,Maps,Mp3,Sprites,config} %{__make} install \ DESTDIR=$RPM_BUILD_ROOT %{__rm} $RPM_BUILD_ROOT%{_libdir}/%{name}/AI/*.la %{__rm} $RPM_BUILD_ROOT%{_libdir}/%{name}{/Scripting,}/*.{la,so} %{__tar} zxf %{SOURCE1} -C $RPM_BUILD_ROOT%{_datadir}/%{name} %clean rm -rf $RPM_BUILD_ROOT %files %defattr(644,root,root,755) %doc AUTHORS ChangeLog README %attr(755,root,root) %{_bindir}/%{name}* %attr(755,root,root) %{_libdir}/%{name}/lib%{name}*.so.?.*.* %attr(755,root,root) %ghost %{_libdir}/%{name}/lib%{name}*.so.? %dir %{_libdir}/%{name} %dir %{_libdir}/%{name}/AI %attr(755,root,root) %{_libdir}/%{name}/AI/lib*.so %dir %{_libdir}/%{name}/Scripting %attr(755,root,root) %{_libdir}/%{name}/Scripting/lib*.so.?.*.* %attr(755,root,root) %ghost %{_libdir}/%{name}/Scripting/lib*.so.? %{_datadir}/%{name} %{_desktopdir}/%{name}client.desktop %{_iconsdir}/%{name}client.png