]> git.pld-linux.org Git - packages/vcmi.git/blame - cxx.patch
- rebuild with boost 1.61
[packages/vcmi.git] / cxx.patch
CommitLineData
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1--- vcmi-0.98/lib/Connection.cpp~ 2015-04-01 07:34:22.000000000 +0000
2+++ vcmi-0.98/lib/Connection.cpp 2016-05-28 17:54:42.579831336 +0000
3@@ -440,7 +440,7 @@
4 return typeDescr; //type found, return ptr to structure\r
5 \r
6 //type not found - add it to the list and return given ID\r
7- auto newType = make_shared<TypeDescriptor>();\r
8+ auto newType = std::make_shared<TypeDescriptor>();\r
9 newType->typeID = typeInfos.size() + 1;\r
10 newType->name = type->name();\r
11 typeInfos[type] = newType;\r
12--- vcmi-0.98/client/Client.cpp~ 2015-04-01 07:34:22.000000000 +0000
13+++ vcmi-0.98/client/Client.cpp 2016-05-28 18:01:35.421105201 +0000
14@@ -451,7 +451,7 @@
15 }\r
16 else \r
17 {\r
18- installNewPlayerInterface(make_shared<CPlayerInterface>(color), color);\r
19+ installNewPlayerInterface(std::make_shared<CPlayerInterface>(color), color);\r
20 humanPlayers++;\r
21 }\r
22 }\r
23@@ -467,7 +467,7 @@
24 if(!gNoGUI)\r
25 {\r
26 boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);\r
27- auto p = make_shared<CPlayerInterface>(PlayerColor::NEUTRAL);\r
28+ auto p = std::make_shared<CPlayerInterface>(PlayerColor::NEUTRAL);\r
29 p->observerInDuelMode = true;\r
30 installNewPlayerInterface(p, boost::none);\r
31 GH.curInt = p.get();\r
32@@ -550,7 +550,7 @@
33 else\r
34 {\r
35 assert(isHuman);\r
36- nInt = make_shared<CPlayerInterface>(pid);\r
37+ nInt = std::make_shared<CPlayerInterface>(pid);\r
38 }\r
39 \r
40 nInt->dllName = dllname;\r
41@@ -620,7 +620,7 @@
42 else\r
43 {\r
44 assert(isHuman);\r
45- nInt = make_shared<CPlayerInterface>(pid);\r
46+ nInt = std::make_shared<CPlayerInterface>(pid);\r
47 }\r
48 \r
49 nInt->dllName = dllname;\r
50@@ -866,7 +866,7 @@
51 playerint[colorUsed] = gameInterface;\r
52 \r
53 logGlobal->traceStream() << boost::format("\tInitializing the interface for player %s") % colorUsed;\r
54- auto cb = make_shared<CCallback>(gs, color, this);\r
55+ auto cb = std::make_shared<CCallback>(gs, color, this);\r
56 callbacks[colorUsed] = cb;\r
57 battleCallbacks[colorUsed] = cb;\r
58 gameInterface->init(cb);\r
59@@ -887,7 +887,7 @@
60 if(needCallback)\r
61 {\r
62 logGlobal->traceStream() << boost::format("\tInitializing the battle interface for player %s") % *color;\r
63- auto cbc = make_shared<CBattleCallback>(gs, color, this);\r
64+ auto cbc = std::make_shared<CBattleCallback>(gs, color, this);\r
65 battleCallbacks[colorUsed] = cbc;\r
66 battleInterface->init(cbc);\r
67 }\r
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