Summary: A 3D version of the classic DOS game Scorched Earth Summary(pl.UTF-8): Wersja 3D klasycznej DOS-owej gry Scorched Earth Name: scorched3d Version: 43.3d Release: 5 License: GPL v2+ Group: X11/Applications/Games Source0: http://downloads.sourceforge.net/scorched3d/Scorched3D-%{version}-src.tar.gz # Source0-md5: 9c3043282a9e7451468ff325bef3b04c Source1: %{name}.desktop Patch0: %{name}-types.patch Patch1: %{name}-openal.patch Patch2: %{name}-libpng15.patch Patch3: %{name}-gcc47.patch Patch4: wxWidgets3.patch URL: http://www.scorched3d.co.uk/ BuildRequires: ImageMagick-coder-png BuildRequires: OpenAL-devel >= 0.0.8 BuildRequires: OpenGL-GLU-devel BuildRequires: SDL-devel >= 1.2.5 BuildRequires: SDL_net-devel BuildRequires: autoconf BuildRequires: automake BuildRequires: expat-devel BuildRequires: fftw3-single-devel >= 3.0 BuildRequires: freealut-devel BuildRequires: freetype-devel >= 2.1.0 BuildRequires: libjpeg-devel BuildRequires: libogg-devel BuildRequires: libpng-devel BuildRequires: libvorbis-devel BuildRequires: pkgconfig BuildRequires: rpmbuild(macros) >= 1.533 BuildRequires: sed >= 4.0 BuildRequires: wxGTK2-devel >= 2.6.0 BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) %define _noautoreqdep libGL.so.1 libGLU.so.1 %description Scorched3D is a cross-platform 3D remake of the popular 2D artillery game Scorched Earth. Scorched3D can be played against the computer, other players, and remotely across the Internet or LAN. %description -l pl.UTF-8 Scorched 3D to wieloplatformowe, trójwymiarowe odtworzenie popularnej dwuwymiarowej gry artyleryjnej Scorched Earth. W Scorched3D można grać przeciwko komputerowi, innym graczom oraz zdalnie poprzez Internet lub LAN. %prep %setup -qc mv scorched/* . rm -rf scorched-dep-osx scorched %undos src/common/porting/windows.h src/common/image/ImagePngFactory.cpp %patch0 -p1 %patch1 -p1 %patch2 -p1 %patch3 -p1 %patch4 -p1 %build %{__aclocal} %{__autoconf} %{__automake} %configure \ --datadir=%{_datadir}/%{name} \ --with-wx-config=wx-gtk2-ansi-config %{__make} %install rm -rf $RPM_BUILD_ROOT install -d $RPM_BUILD_ROOT{%{_bindir},%{_desktopdir},%{_pixmapsdir}} %{__make} install \ DESTDIR=$RPM_BUILD_ROOT \ datadir=%{_datadir}/%{name} %{__rm} $RPM_BUILD_ROOT%{_datadir}/%{name}/documentation/*.txt install %{SOURCE1} $RPM_BUILD_ROOT%{_desktopdir} convert $RPM_BUILD_DIR/%{name}-%{version}/data/images/tank2.bmp $RPM_BUILD_ROOT%{_pixmapsdir}/scorched3d.png %clean rm -rf $RPM_BUILD_ROOT %files %defattr(644,root,root,755) %doc documentation/*.txt %attr(755,root,root) %{_bindir}/scorched3d %attr(755,root,root) %{_bindir}/scorched3dc %attr(755,root,root) %{_bindir}/scorched3ds %dir %{_datadir}/%{name} %{_datadir}/%{name}/data %{_datadir}/%{name}/documentation %{_pixmapsdir}/scorched3d.png %{_desktopdir}/scorched3d.desktop