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upstream fix for crash with GLES backend
[packages/gemrb.git] / gemrb-gles.patch
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1From df493a7da7251eb5ea33b62a65580d09b440dd74 Mon Sep 17 00:00:00 2001
2From: cmitu <31816814+cmitu@users.noreply.github.com>
3Date: Wed, 2 Sep 2020 04:27:00 +0100
4Subject: [PATCH] add OpenGL shaders versioning for GLSL compatibility
5
6The GL context initialization in 'GLVideoDriver' requests OpenGL (ES) 2.0 from SDL2,
7but SDL2 doesn't guarantee the context returned will have the same version [1].
8
9To avoid any compatibility issues with a superior GLSL version, add the GLSL version to the shader code,
10depending on the GL context requested (non-ES vs. ES).
11 * when expecting an OpenGL 2.0 context, set version to 110
12 * when expecting an OpenGL ES 2.0 context, set version to 100
13
14[1] - https://wiki.libsdl.org/SDL_GLattr#OpenGL
15---
16 gemrb/plugins/SDLVideo/GLSLProgram.cpp | 10 ++++++++--
17 gemrb/plugins/SDLVideo/SDL20GLVideo.cpp | 8 +++++---
18 2 files changed, 13 insertions(+), 5 deletions(-)
19
20diff --git a/gemrb/plugins/SDLVideo/GLSLProgram.cpp b/gemrb/plugins/SDLVideo/GLSLProgram.cpp
21index 1d5ec51633..34f141002b 100644
22--- a/gemrb/plugins/SDLVideo/GLSLProgram.cpp
23+++ b/gemrb/plugins/SDLVideo/GLSLProgram.cpp
24@@ -102,10 +102,16 @@ GLSLProgram* GLSLProgram::CreateFromFiles(std::string vertexSourceFileName, std:
25 return GLSLProgram::Create(vertexContent, fragmentContent);
26 }
27
28-GLuint GLSLProgram::buildShader(GLenum type, std::string source)
29+GLuint GLSLProgram::buildShader(GLenum type, const std::string source)
30 {
31+ std::string shader_source = source;
32+#ifdef USE_GL
33+ shader_source.insert(0, "#version 110\n");
34+#else
35+ shader_source.insert(0, "#version 100\n");
36+#endif
37 GLuint id = glCreateShader(type);
38- const char* src = source.c_str();
39+ const char* src = shader_source.c_str();
40 glShaderSource(id, 1, &src, 0);
41 glCompileShader(id);
42 GLint result = GL_FALSE;
43diff --git a/gemrb/plugins/SDLVideo/SDL20GLVideo.cpp b/gemrb/plugins/SDLVideo/SDL20GLVideo.cpp
44index b28738317e..62eb361238 100644
45--- a/gemrb/plugins/SDLVideo/SDL20GLVideo.cpp
46+++ b/gemrb/plugins/SDLVideo/SDL20GLVideo.cpp
47@@ -66,23 +66,25 @@ int GLVideoDriver::CreateDisplay(int w, int h, int bpp, bool fs, const char* tit
48 window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, winFlags);
49 if (window == NULL)
50 {
51- Log(ERROR, "SDL 2 GL Driver", "couldnt create window:%s", SDL_GetError());
52+ Log(ERROR, "SDL 2 GL Driver", "Unable to create window:%s", SDL_GetError());
53 return GEM_ERROR;
54 }
55
56 context = SDL_GL_CreateContext(window);
57 if (context == NULL)
58 {
59- Log(ERROR, "SDL 2 GL Driver", "couldnt create GL context:%s", SDL_GetError());
60+ Log(ERROR, "SDL 2 GL Driver", "Unable to create GL context:%s", SDL_GetError());
61 return GEM_ERROR;
62 }
63 SDL_GL_MakeCurrent(window, context);
64+ Log(MESSAGE, "SDL 2 GL Driver", "OpenGL version: %s, renderer: %s, vendor: %s", glGetString(GL_VERSION), glGetString(GL_RENDERER), glGetString(GL_VENDOR));
65+ Log(MESSAGE, "SDL 2 GL Driver", " GLSL version: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
66
67 renderer = SDL_CreateRenderer(window, -1, 0);
68
69 if (renderer == NULL)
70 {
71- Log(ERROR, "SDL 2 GL Driver", "couldnt create renderer:%s", SDL_GetError());
72+ Log(ERROR, "SDL 2 GL Driver", "Unable to create renderer:%s", SDL_GetError());
73 return GEM_ERROR;
74 }
75 SDL_RenderSetLogicalSize(renderer, width, height);
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