--- /dev/null
+--- ./gd.c.org Thu Jul 1 23:30:30 2004
++++ ./gd.c Thu Aug 12 13:41:21 2004
+@@ -738,14 +738,27 @@
+ default:
+ if (gdImageBoundsSafeMacro (im, x, y))
+ {
+- if (im->trueColor)
+- {
+- if (im->alphaBlendingFlag)
+- {
+- im->tpixels[y][x] = gdAlphaBlend (im->tpixels[y][x], color);
+- }
+- else
+- {
++ if (im->trueColor) {
++ if (im->alphaBlendingFlag) {
++ switch (im->alphaBlendingFlag) {
++ default:
++ im->tpixels[y][x] = gdAlphaBlend (im->tpixels[y][x], color);
++ break;
++ case gdEffectReplace:
++ im->tpixels[y][x] = color;
++ break;
++/* case gdEffectAlphaBlend:
++ im->tpixels[y][x] = gdAlphaBlend(im->tpixels[y][x], color);
++ break;
++ case gdEffectNormal:
++ im->tpixels[y][x] = gdFullAlphaBlend(im->tpixels[y][x], color);
++ break;
++ case gdEffectOverlay :
++ im->tpixels[y][x] = gdLayerOverlay(im->tpixels[y][x], color);
++ break; */
++ }
++
++ } else {
+ im->tpixels[y][x] = color;
+ }
+ }
+@@ -2261,6 +2274,496 @@
+ }
+ }
+
++/* Taken from php... dirty hack... */
++/*
++ * Rotate function Added on 2003/12
++ * by Pierre-Alain Joye (pajoye@pearfr.org)
++ **/
++/* Begin rotate function */
++#ifdef ROTATE_PI
++#undef ROTATE_PI
++#endif /* ROTATE_PI */
++
++#define ROTATE_DEG2RAD 3.1415926535897932384626433832795/180
++BGD_DECLARE(void) gdImageSkewX (gdImagePtr dst, gdImagePtr src, int uRow, int iOffset, double dWeight, int clrBack)
++{
++ typedef int (*FuncPtr)(gdImagePtr, int, int);
++ int i, r, g, b, a, clrBackR, clrBackG, clrBackB, clrBackA;
++ FuncPtr f;
++
++ int pxlOldLeft, pxlLeft=0, pxlSrc;
++
++ /* Keep clrBack as color index if required */
++ if (src->trueColor) {
++ pxlOldLeft = clrBack;
++ f = gdImageGetTrueColorPixel;
++ } else {
++ pxlOldLeft = clrBack;
++ clrBackR = gdImageRed(src, clrBack);
++ clrBackG = gdImageGreen(src, clrBack);
++ clrBackB = gdImageBlue(src, clrBack);
++ clrBackA = gdImageAlpha(src, clrBack);
++ clrBack = gdTrueColorAlpha(clrBackR, clrBackG, clrBackB, clrBackA);
++ f = gdImageGetPixel;
++ }
++
++ for (i = 0; i < iOffset; i++) {
++ gdImageSetPixel (dst, i, uRow, clrBack);
++ }
++
++ if (i < dst->sx) {
++ gdImageSetPixel (dst, i, uRow, clrBack);
++ }
++
++ for (i = 0; i < src->sx; i++) {
++ pxlSrc = f (src,i,uRow);
++
++ r = (int)(gdImageRed(src,pxlSrc) * dWeight);
++ g = (int)(gdImageGreen(src,pxlSrc) * dWeight);
++ b = (int)(gdImageBlue(src,pxlSrc) * dWeight);
++ a = (int)(gdImageAlpha(src,pxlSrc) * dWeight);
++
++ pxlLeft = gdImageColorAllocateAlpha(src, r, g, b, a);
++
++ if (pxlLeft == -1) {
++ pxlLeft = gdImageColorClosestAlpha(src, r, g, b, a);
++ }
++
++ r = gdImageRed(src,pxlSrc) - (gdImageRed(src,pxlLeft) - gdImageRed(src,pxlOldLeft));
++ g = gdImageGreen(src,pxlSrc) - (gdImageGreen(src,pxlLeft) - gdImageGreen(src,pxlOldLeft));
++ b = gdImageBlue(src,pxlSrc) - (gdImageBlue(src,pxlLeft) - gdImageBlue(src,pxlOldLeft));
++ a = gdImageAlpha(src,pxlSrc) - (gdImageAlpha(src,pxlLeft) - gdImageAlpha(src,pxlOldLeft));
++
++ if (r>255) {
++ r = 255;
++ }
++
++ if (g>255) {
++ g = 255;
++ }
++
++ if (b>255) {
++ b = 255;
++ }
++
++ if (a>127) {
++ a = 127;
++ }
++
++ pxlSrc = gdImageColorAllocateAlpha(dst, r, g, b, a);
++
++ if (pxlSrc == -1) {
++ pxlSrc = gdImageColorClosestAlpha(dst, r, g, b, a);
++ }
++
++ if ((i + iOffset >= 0) && (i + iOffset < dst->sx)) {
++ gdImageSetPixel (dst, i+iOffset, uRow, pxlSrc);
++ }
++
++ pxlOldLeft = pxlLeft;
++ }
++
++ i += iOffset;
++
++ if (i < dst->sx) {
++ gdImageSetPixel (dst, i, uRow, pxlLeft);
++ }
++
++ gdImageSetPixel (dst, iOffset, uRow, clrBack);
++
++ i--;
++
++ while (++i < dst->sx) {
++ gdImageSetPixel (dst, i, uRow, clrBack);
++ }
++}
++
++void gdImageSkewY (gdImagePtr dst, gdImagePtr src, int uCol, int iOffset, double dWeight, int clrBack)
++{
++ typedef int (*FuncPtr)(gdImagePtr, int, int);
++ int i, iYPos=0, r, g, b, a;
++ FuncPtr f;
++ int pxlOldLeft, pxlLeft=0, pxlSrc;
++
++ if (src->trueColor) {
++ f = gdImageGetTrueColorPixel;
++ } else {
++ f = gdImageGetPixel;
++ }
++
++ for (i = 0; i<=iOffset; i++) {
++ gdImageSetPixel (dst, uCol, i, clrBack);
++ }
++ r = (int)((double)gdImageRed(src,clrBack) * dWeight);
++ g = (int)((double)gdImageGreen(src,clrBack) * dWeight);
++ b = (int)((double)gdImageBlue(src,clrBack) * dWeight);
++ a = (int)((double)gdImageAlpha(src,clrBack) * dWeight);
++
++ pxlOldLeft = gdImageColorAllocateAlpha(dst, r, g, b, a);
++
++ for (i = 0; i < src->sy; i++) {
++ pxlSrc = f (src, uCol, i);
++ iYPos = i + iOffset;
++
++ r = (int)((double)gdImageRed(src,pxlSrc) * dWeight);
++ g = (int)((double)gdImageGreen(src,pxlSrc) * dWeight);
++ b = (int)((double)gdImageBlue(src,pxlSrc) * dWeight);
++ a = (int)((double)gdImageAlpha(src,pxlSrc) * dWeight);
++
++ pxlLeft = gdImageColorAllocateAlpha(src, r, g, b, a);
++
++ if (pxlLeft == -1) {
++ pxlLeft = gdImageColorClosestAlpha(src, r, g, b, a);
++ }
++
++ r = gdImageRed(src,pxlSrc) - (gdImageRed(src,pxlLeft) - gdImageRed(src,pxlOldLeft));
++ g = gdImageGreen(src,pxlSrc) - (gdImageGreen(src,pxlLeft) - gdImageGreen(src,pxlOldLeft));
++ b = gdImageBlue(src,pxlSrc) - (gdImageBlue(src,pxlLeft) - gdImageBlue(src,pxlOldLeft));
++ a = gdImageAlpha(src,pxlSrc) - (gdImageAlpha(src,pxlLeft) - gdImageAlpha(src,pxlOldLeft));
++
++ if (r>255) {
++ r = 255;
++ }
++
++ if (g>255) {
++ g = 255;
++ }
++
++ if (b>255) {
++ b = 255;
++ }
++
++ if (a>127) {
++ a = 127;
++ }
++
++ pxlSrc = gdImageColorAllocateAlpha(dst, r, g, b, a);
++
++ if (pxlSrc == -1) {
++ pxlSrc = gdImageColorClosestAlpha(dst, r, g, b, a);
++ }
++
++ if ((iYPos >= 0) && (iYPos < dst->sy)) {
++ gdImageSetPixel (dst, uCol, iYPos, pxlSrc);
++ }
++
++ pxlOldLeft = pxlLeft;
++ }
++
++ i = iYPos;
++ if (i < dst->sy) {
++ gdImageSetPixel (dst, uCol, i, pxlLeft);
++ }
++
++ i--;
++ while (++i < dst->sy) {
++ gdImageSetPixel (dst, uCol, i, clrBack);
++ }
++}
++
++/* Rotates an image by 90 degrees (counter clockwise) */
++gdImagePtr gdImageRotate90 (gdImagePtr src)
++{
++ int uY, uX;
++ int c, r,g,b,a;
++ gdImagePtr dst;
++ typedef int (*FuncPtr)(gdImagePtr, int, int);
++ FuncPtr f;
++
++ if (src->trueColor) {
++ f = gdImageGetTrueColorPixel;
++ } else {
++ f = gdImageGetPixel;
++ }
++ dst = gdImageCreateTrueColor(src->sy, src->sx);
++
++ if (dst != NULL) {
++ gdImagePaletteCopy (dst, src);
++
++ for (uY = 0; uY<src->sy; uY++) {
++ for (uX = 0; uX<src->sx; uX++) {
++ c = f (src, uX, uY);
++ if (!src->trueColor) {
++ r = gdImageRed(src,c);
++ g = gdImageGreen(src,c);
++ b = gdImageBlue(src,c);
++ a = gdImageAlpha(src,c);
++ c = gdTrueColorAlpha(r, g, b, a);
++ }
++ gdImageSetPixel(dst, uY, (dst->sy - uX - 1), c);
++ }
++ }
++ }
++
++ return dst;
++}
++
++/* Rotates an image by 180 degrees (counter clockwise) */
++gdImagePtr gdImageRotate180 (gdImagePtr src)
++{
++ int uY, uX;
++ int c,r,g,b,a;
++ gdImagePtr dst;
++ typedef int (*FuncPtr)(gdImagePtr, int, int);
++ FuncPtr f;
++
++ if (src->trueColor) {
++ f = gdImageGetTrueColorPixel;
++ } else {
++ f = gdImageGetPixel;
++ }
++ dst = gdImageCreateTrueColor(src->sx, src->sy);
++
++ if (dst != NULL) {
++ gdImagePaletteCopy (dst, src);
++
++ for (uY = 0; uY<src->sy; uY++) {
++ for (uX = 0; uX<src->sx; uX++) {
++ c = f (src, uX, uY);
++ if (!src->trueColor) {
++ r = gdImageRed(src,c);
++ g = gdImageGreen(src,c);
++ b = gdImageBlue(src,c);
++ a = gdImageAlpha(src,c);
++ c = gdTrueColorAlpha(r, g, b, a);
++ }
++ gdImageSetPixel(dst, (dst->sx - uX - 1), (dst->sy - uY - 1), c);
++ }
++ }
++ }
++
++ return dst;
++}
++
++/* Rotates an image by 270 degrees (counter clockwise) */
++gdImagePtr gdImageRotate270 ( gdImagePtr src )
++{
++ int uY, uX;
++ int c,r,g,b,a;
++ gdImagePtr dst;
++ typedef int (*FuncPtr)(gdImagePtr, int, int);
++ FuncPtr f;
++
++ if (src->trueColor) {
++ f = gdImageGetTrueColorPixel;
++ } else {
++ f = gdImageGetPixel;
++ }
++ dst = gdImageCreateTrueColor(src->sy, src->sx);
++
++ if (dst != NULL) {
++ gdImagePaletteCopy (dst, src);
++
++ for (uY = 0; uY<src->sy; uY++) {
++ for (uX = 0; uX<src->sx; uX++) {
++ c = f (src, uX, uY);
++ if (!src->trueColor) {
++ r = gdImageRed(src,c);
++ g = gdImageGreen(src,c);
++ b = gdImageBlue(src,c);
++ a = gdImageAlpha(src,c);
++ c = gdTrueColorAlpha(r, g, b, a);
++ }
++ gdImageSetPixel(dst, (dst->sx - uY - 1), uX, c);
++ }
++ }
++ }
++
++ return dst;
++}
++
++gdImagePtr gdImageRotate45 (gdImagePtr src, double dAngle, int clrBack)
++{
++ typedef int (*FuncPtr)(gdImagePtr, int, int);
++ gdImagePtr dst1,dst2,dst3;
++ FuncPtr f;
++ double dRadAngle, dSinE, dTan, dShear;
++ double dOffset; /* Variable skew offset */
++ int u, iShear, newx, newy;
++ int clrBackR, clrBackG, clrBackB, clrBackA;
++
++ /* See GEMS I for the algorithm details */
++ dRadAngle = dAngle * ROTATE_DEG2RAD; /* Angle in radians */
++ dSinE = sin (dRadAngle);
++ dTan = tan (dRadAngle / 2.0);
++
++ newx = (int)(src->sx + src->sy * fabs(dTan));
++ newy = src->sy;
++
++ /* 1st shear */
++ if (src->trueColor) {
++ f = gdImageGetTrueColorPixel;
++ } else {
++ f = gdImageGetPixel;
++ }
++ dst1 = gdImageCreateTrueColor(newx, newy);
++
++ /******* Perform 1st shear (horizontal) ******/
++ if (dst1 == NULL) {
++ return NULL;
++ }
++ dst1->alphaBlendingFlag = gdEffectReplace;
++
++ if (dAngle == 0.0) {
++ /* Returns copy of src */
++ gdImageCopy (dst1, src,0,0,0,0,src->sx,src->sy);
++ return dst1;
++ }
++
++ gdImagePaletteCopy (dst1, src);
++
++ dRadAngle = dAngle * ROTATE_DEG2RAD; /* Angle in radians */
++ dSinE = sin (dRadAngle);
++ dTan = tan (dRadAngle / 2.0);
++
++ for (u = 0; u < dst1->sy; u++) {
++ if (dTan >= 0.0) {
++ dShear = ((double)(u + 0.5)) * dTan;
++ } else {
++ dShear = ((double)(u - dst1->sy) + 0.5) * dTan;
++ }
++
++ iShear = (int)floor(dShear);
++ gdImageSkewX(dst1, src, u, iShear, (dShear - iShear), clrBack);
++ }
++
++ /*
++ The 1st shear may use the original clrBack as color index
++ Convert it once here
++ */
++ if(!src->trueColor) {
++ clrBackR = gdImageRed(src, clrBack);
++ clrBackG = gdImageGreen(src, clrBack);
++ clrBackB = gdImageBlue(src, clrBack);
++ clrBackA = gdImageAlpha(src, clrBack);
++ clrBack = gdTrueColorAlpha(clrBackR, clrBackG, clrBackB, clrBackA);
++ }
++ /* 2nd shear */
++ newx = dst1->sx;
++
++ if (dSinE > 0.0) {
++ dOffset = (src->sx-1) * dSinE;
++ } else {
++ dOffset = -dSinE * (src->sx - newx);
++ }
++
++ newy = (int) ((double) src->sx * fabs( dSinE ) + (double) src->sy * cos (dRadAngle))+1;
++
++ if (src->trueColor) {
++ f = gdImageGetTrueColorPixel;
++ } else {
++ f = gdImageGetPixel;
++ }
++ dst2 = gdImageCreateTrueColor(newx, newy);
++ if (dst2 == NULL) {
++ gdImageDestroy(dst1);
++ return NULL;
++ }
++ dst2->alphaBlendingFlag = gdEffectReplace;
++
++ for (u = 0; u < dst2->sx; u++, dOffset -= dSinE) {
++ iShear = (int)floor (dOffset);
++ gdImageSkewY(dst2, dst1, u, iShear, (dOffset - (double)iShear), clrBack);
++ }
++
++ /* 3rd shear */
++ gdImageDestroy(dst1);
++
++ newx = (int) ((double)src->sy * fabs (dSinE) + (double)src->sx * cos (dRadAngle)) + 1;
++ newy = dst2->sy;
++
++ if (src->trueColor) {
++ f = gdImageGetTrueColorPixel;
++ } else {
++ f = gdImageGetPixel;
++ }
++ dst3 = gdImageCreateTrueColor(newx, newy);
++ if (dst3 == NULL) {
++ gdImageDestroy(dst2);
++ return NULL;
++ }
++ if (dSinE >= 0.0) {
++ dOffset = (double)(src->sx - 1) * dSinE * -dTan;
++ } else {
++ dOffset = dTan * ((double)(src->sx - 1) * -dSinE + (double)(1 - newy));
++ }
++
++ for (u = 0; u < dst3->sy; u++, dOffset += dTan) {
++ int iShear = (int)floor(dOffset);
++ gdImageSkewX(dst3, dst2, u, iShear, (dOffset - iShear), clrBack);
++ }
++
++ gdImageDestroy(dst2);
++
++ return dst3;
++}
++
++gdImagePtr gdImageRotate (gdImagePtr src, double dAngle, int clrBack)
++{
++ gdImagePtr pMidImg;
++ gdImagePtr rotatedImg;
++ int r,g,b,a;
++ if (src == NULL) {
++ return NULL;
++ }
++
++ if (!gdImageTrueColor(src) && clrBack>=gdImageColorsTotal(src)) {
++ return NULL;
++ }
++
++ while (dAngle >= 360.0) {
++ dAngle -= 360.0;
++ }
++
++ while (dAngle < 0) {
++ dAngle += 360.0;
++ }
++
++ if (dAngle == 90.00) {
++ return gdImageRotate90(src);
++ }
++ if (dAngle == 180.00) {
++ return gdImageRotate180(src);
++ }
++ if(dAngle == 270.00) {
++ return gdImageRotate270 ( src);
++ }
++
++ if ((dAngle > 45.0) && (dAngle <= 135.0)) {
++ pMidImg = gdImageRotate90 (src);
++ dAngle -= 90.0;
++ } else if ((dAngle > 135.0) && (dAngle <= 225.0)) {
++ pMidImg = gdImageRotate180 (src);
++ dAngle -= 180.0;
++ } else if ((dAngle > 225.0) && (dAngle <= 315.0)) {
++ pMidImg = gdImageRotate270 (src);
++ dAngle -= 270.0;
++ } else {
++ return gdImageRotate45 (src, dAngle, clrBack);
++ }
++
++ if (pMidImg == NULL) {
++ return NULL;
++ }
++
++ if(!src->trueColor) {
++ r = gdImageRed(src, clrBack);
++ g = gdImageGreen(src, clrBack);
++ b = gdImageBlue(src, clrBack);
++ a = gdImageAlpha(src, clrBack);
++ clrBack = gdTrueColorAlpha(r,g,b,a);
++ }
++
++ rotatedImg = gdImageRotate45 (pMidImg, dAngle, clrBack);
++ gdImageDestroy(pMidImg);
++
++ return rotatedImg;
++}
++/* End Rotate function */
++
++
++/* End of part taken from php... dirty hack... */
++
+ /* When gd 1.x was first created, floating point was to be avoided.
+ These days it is often faster than table lookups or integer
+ arithmetic. The routine below is shamelessly, gloriously
+--- ./gd.h.org Thu Aug 12 13:22:18 2004
++++ ./gd.h Thu Aug 12 13:44:33 2004
+@@ -106,6 +106,10 @@
+ #define gdTrueColorGetRed(c) (((c) & 0xFF0000) >> 16)
+ #define gdTrueColorGetGreen(c) (((c) & 0x00FF00) >> 8)
+ #define gdTrueColorGetBlue(c) ((c) & 0x0000FF)
++#define gdEffectReplace 0
++#define gdEffectAlphaBlend 1
++#define gdEffectNormal 2
++#define gdEffectOverlay 3
+
+ /* This function accepts truecolor pixel values only. The
+ source color is composited with the destination color
+@@ -617,6 +621,12 @@
+ int srcX, int srcY,
+ int srcWidth, int srcHeight, int angle);
+
++gdImagePtr gdImageRotate90(gdImagePtr src);
++gdImagePtr gdImageRotate180(gdImagePtr src);
++gdImagePtr gdImageRotate270(gdImagePtr src);
++gdImagePtr gdImageRotate45(gdImagePtr src, double dAngle, int clrBack);
++gdImagePtr gdImageRotate (gdImagePtr src, double dAngle, int clrBack);
++
+ BGD_DECLARE(void) gdImageSetBrush (gdImagePtr im, gdImagePtr brush);
+ BGD_DECLARE(void) gdImageSetTile (gdImagePtr im, gdImagePtr tile);
+ BGD_DECLARE(void) gdImageSetAntiAliased (gdImagePtr im, int c);