--- ./gd.c.org Thu Jul 1 23:30:30 2004 +++ ./gd.c Thu Aug 12 14:42:03 2004 @@ -738,14 +738,27 @@ default: if (gdImageBoundsSafeMacro (im, x, y)) { - if (im->trueColor) - { - if (im->alphaBlendingFlag) - { - im->tpixels[y][x] = gdAlphaBlend (im->tpixels[y][x], color); - } - else - { + if (im->trueColor) { + if (im->alphaBlendingFlag) { + switch (im->alphaBlendingFlag) { + default: + im->tpixels[y][x] = gdAlphaBlend (im->tpixels[y][x], color); + break; + case gdEffectReplace: + im->tpixels[y][x] = color; + break; +/* case gdEffectAlphaBlend: + im->tpixels[y][x] = gdAlphaBlend(im->tpixels[y][x], color); + break; + case gdEffectNormal: + im->tpixels[y][x] = gdFullAlphaBlend(im->tpixels[y][x], color); + break; + case gdEffectOverlay : + im->tpixels[y][x] = gdLayerOverlay(im->tpixels[y][x], color); + break; */ + } + + } else { im->tpixels[y][x] = color; } } @@ -2261,6 +2274,496 @@ } } +/* Taken from php... dirty hack... */ +/* + * Rotate function Added on 2003/12 + * by Pierre-Alain Joye (pajoye@pearfr.org) + **/ +/* Begin rotate function */ +#ifdef ROTATE_PI +#undef ROTATE_PI +#endif /* ROTATE_PI */ + +#define ROTATE_DEG2RAD 3.1415926535897932384626433832795/180 +BGD_DECLARE(void) gdImageSkewX (gdImagePtr dst, gdImagePtr src, int uRow, int iOffset, double dWeight, int clrBack) +{ + typedef int (*FuncPtr)(gdImagePtr, int, int); + int i, r, g, b, a, clrBackR, clrBackG, clrBackB, clrBackA; + FuncPtr f; + + int pxlOldLeft, pxlLeft=0, pxlSrc; + + /* Keep clrBack as color index if required */ + if (src->trueColor) { + pxlOldLeft = clrBack; + f = gdImageGetTrueColorPixel; + } else { + pxlOldLeft = clrBack; + clrBackR = gdImageRed(src, clrBack); + clrBackG = gdImageGreen(src, clrBack); + clrBackB = gdImageBlue(src, clrBack); + clrBackA = gdImageAlpha(src, clrBack); + clrBack = gdTrueColorAlpha(clrBackR, clrBackG, clrBackB, clrBackA); + f = gdImageGetPixel; + } + + for (i = 0; i < iOffset; i++) { + gdImageSetPixel (dst, i, uRow, clrBack); + } + + if (i < dst->sx) { + gdImageSetPixel (dst, i, uRow, clrBack); + } + + for (i = 0; i < src->sx; i++) { + pxlSrc = f (src,i,uRow); + + r = (int)(gdImageRed(src,pxlSrc) * dWeight); + g = (int)(gdImageGreen(src,pxlSrc) * dWeight); + b = (int)(gdImageBlue(src,pxlSrc) * dWeight); + a = (int)(gdImageAlpha(src,pxlSrc) * dWeight); + + pxlLeft = gdImageColorAllocateAlpha(src, r, g, b, a); + + if (pxlLeft == -1) { + pxlLeft = gdImageColorClosestAlpha(src, r, g, b, a); + } + + r = gdImageRed(src,pxlSrc) - (gdImageRed(src,pxlLeft) - gdImageRed(src,pxlOldLeft)); + g = gdImageGreen(src,pxlSrc) - (gdImageGreen(src,pxlLeft) - gdImageGreen(src,pxlOldLeft)); + b = gdImageBlue(src,pxlSrc) - (gdImageBlue(src,pxlLeft) - gdImageBlue(src,pxlOldLeft)); + a = gdImageAlpha(src,pxlSrc) - (gdImageAlpha(src,pxlLeft) - gdImageAlpha(src,pxlOldLeft)); + + if (r>255) { + r = 255; + } + + if (g>255) { + g = 255; + } + + if (b>255) { + b = 255; + } + + if (a>127) { + a = 127; + } + + pxlSrc = gdImageColorAllocateAlpha(dst, r, g, b, a); + + if (pxlSrc == -1) { + pxlSrc = gdImageColorClosestAlpha(dst, r, g, b, a); + } + + if ((i + iOffset >= 0) && (i + iOffset < dst->sx)) { + gdImageSetPixel (dst, i+iOffset, uRow, pxlSrc); + } + + pxlOldLeft = pxlLeft; + } + + i += iOffset; + + if (i < dst->sx) { + gdImageSetPixel (dst, i, uRow, pxlLeft); + } + + gdImageSetPixel (dst, iOffset, uRow, clrBack); + + i--; + + while (++i < dst->sx) { + gdImageSetPixel (dst, i, uRow, clrBack); + } +} + +void gdImageSkewY (gdImagePtr dst, gdImagePtr src, int uCol, int iOffset, double dWeight, int clrBack) +{ + typedef int (*FuncPtr)(gdImagePtr, int, int); + int i, iYPos=0, r, g, b, a; + FuncPtr f; + int pxlOldLeft, pxlLeft=0, pxlSrc; + + if (src->trueColor) { + f = gdImageGetTrueColorPixel; + } else { + f = gdImageGetPixel; + } + + for (i = 0; i<=iOffset; i++) { + gdImageSetPixel (dst, uCol, i, clrBack); + } + r = (int)((double)gdImageRed(src,clrBack) * dWeight); + g = (int)((double)gdImageGreen(src,clrBack) * dWeight); + b = (int)((double)gdImageBlue(src,clrBack) * dWeight); + a = (int)((double)gdImageAlpha(src,clrBack) * dWeight); + + pxlOldLeft = gdImageColorAllocateAlpha(dst, r, g, b, a); + + for (i = 0; i < src->sy; i++) { + pxlSrc = f (src, uCol, i); + iYPos = i + iOffset; + + r = (int)((double)gdImageRed(src,pxlSrc) * dWeight); + g = (int)((double)gdImageGreen(src,pxlSrc) * dWeight); + b = (int)((double)gdImageBlue(src,pxlSrc) * dWeight); + a = (int)((double)gdImageAlpha(src,pxlSrc) * dWeight); + + pxlLeft = gdImageColorAllocateAlpha(src, r, g, b, a); + + if (pxlLeft == -1) { + pxlLeft = gdImageColorClosestAlpha(src, r, g, b, a); + } + + r = gdImageRed(src,pxlSrc) - (gdImageRed(src,pxlLeft) - gdImageRed(src,pxlOldLeft)); + g = gdImageGreen(src,pxlSrc) - (gdImageGreen(src,pxlLeft) - gdImageGreen(src,pxlOldLeft)); + b = gdImageBlue(src,pxlSrc) - (gdImageBlue(src,pxlLeft) - gdImageBlue(src,pxlOldLeft)); + a = gdImageAlpha(src,pxlSrc) - (gdImageAlpha(src,pxlLeft) - gdImageAlpha(src,pxlOldLeft)); + + if (r>255) { + r = 255; + } + + if (g>255) { + g = 255; + } + + if (b>255) { + b = 255; + } + + if (a>127) { + a = 127; + } + + pxlSrc = gdImageColorAllocateAlpha(dst, r, g, b, a); + + if (pxlSrc == -1) { + pxlSrc = gdImageColorClosestAlpha(dst, r, g, b, a); + } + + if ((iYPos >= 0) && (iYPos < dst->sy)) { + gdImageSetPixel (dst, uCol, iYPos, pxlSrc); + } + + pxlOldLeft = pxlLeft; + } + + i = iYPos; + if (i < dst->sy) { + gdImageSetPixel (dst, uCol, i, pxlLeft); + } + + i--; + while (++i < dst->sy) { + gdImageSetPixel (dst, uCol, i, clrBack); + } +} + +/* Rotates an image by 90 degrees (counter clockwise) */ +BGD_DECLARE(gdImagePtr) gdImageRotate90 (gdImagePtr src) +{ + int uY, uX; + int c, r,g,b,a; + gdImagePtr dst; + typedef int (*FuncPtr)(gdImagePtr, int, int); + FuncPtr f; + + if (src->trueColor) { + f = gdImageGetTrueColorPixel; + } else { + f = gdImageGetPixel; + } + dst = gdImageCreateTrueColor(src->sy, src->sx); + + if (dst != NULL) { + gdImagePaletteCopy (dst, src); + + for (uY = 0; uYsy; uY++) { + for (uX = 0; uXsx; uX++) { + c = f (src, uX, uY); + if (!src->trueColor) { + r = gdImageRed(src,c); + g = gdImageGreen(src,c); + b = gdImageBlue(src,c); + a = gdImageAlpha(src,c); + c = gdTrueColorAlpha(r, g, b, a); + } + gdImageSetPixel(dst, uY, (dst->sy - uX - 1), c); + } + } + } + + return dst; +} + +/* Rotates an image by 180 degrees (counter clockwise) */ +BGD_DECLARE(gdImagePtr) gdImageRotate180 (gdImagePtr src) +{ + int uY, uX; + int c,r,g,b,a; + gdImagePtr dst; + typedef int (*FuncPtr)(gdImagePtr, int, int); + FuncPtr f; + + if (src->trueColor) { + f = gdImageGetTrueColorPixel; + } else { + f = gdImageGetPixel; + } + dst = gdImageCreateTrueColor(src->sx, src->sy); + + if (dst != NULL) { + gdImagePaletteCopy (dst, src); + + for (uY = 0; uYsy; uY++) { + for (uX = 0; uXsx; uX++) { + c = f (src, uX, uY); + if (!src->trueColor) { + r = gdImageRed(src,c); + g = gdImageGreen(src,c); + b = gdImageBlue(src,c); + a = gdImageAlpha(src,c); + c = gdTrueColorAlpha(r, g, b, a); + } + gdImageSetPixel(dst, (dst->sx - uX - 1), (dst->sy - uY - 1), c); + } + } + } + + return dst; +} + +/* Rotates an image by 270 degrees (counter clockwise) */ +BGD_DECLARE(gdImagePtr) gdImageRotate270 ( gdImagePtr src ) +{ + int uY, uX; + int c,r,g,b,a; + gdImagePtr dst; + typedef int (*FuncPtr)(gdImagePtr, int, int); + FuncPtr f; + + if (src->trueColor) { + f = gdImageGetTrueColorPixel; + } else { + f = gdImageGetPixel; + } + dst = gdImageCreateTrueColor(src->sy, src->sx); + + if (dst != NULL) { + gdImagePaletteCopy (dst, src); + + for (uY = 0; uYsy; uY++) { + for (uX = 0; uXsx; uX++) { + c = f (src, uX, uY); + if (!src->trueColor) { + r = gdImageRed(src,c); + g = gdImageGreen(src,c); + b = gdImageBlue(src,c); + a = gdImageAlpha(src,c); + c = gdTrueColorAlpha(r, g, b, a); + } + gdImageSetPixel(dst, (dst->sx - uY - 1), uX, c); + } + } + } + + return dst; +} + +BGD_DECLARE(gdImagePtr) gdImageRotate45 (gdImagePtr src, double dAngle, int clrBack) +{ + typedef int (*FuncPtr)(gdImagePtr, int, int); + gdImagePtr dst1,dst2,dst3; + FuncPtr f; + double dRadAngle, dSinE, dTan, dShear; + double dOffset; /* Variable skew offset */ + int u, iShear, newx, newy; + int clrBackR, clrBackG, clrBackB, clrBackA; + + /* See GEMS I for the algorithm details */ + dRadAngle = dAngle * ROTATE_DEG2RAD; /* Angle in radians */ + dSinE = sin (dRadAngle); + dTan = tan (dRadAngle / 2.0); + + newx = (int)(src->sx + src->sy * fabs(dTan)); + newy = src->sy; + + /* 1st shear */ + if (src->trueColor) { + f = gdImageGetTrueColorPixel; + } else { + f = gdImageGetPixel; + } + dst1 = gdImageCreateTrueColor(newx, newy); + + /******* Perform 1st shear (horizontal) ******/ + if (dst1 == NULL) { + return NULL; + } + dst1->alphaBlendingFlag = gdEffectReplace; + + if (dAngle == 0.0) { + /* Returns copy of src */ + gdImageCopy (dst1, src,0,0,0,0,src->sx,src->sy); + return dst1; + } + + gdImagePaletteCopy (dst1, src); + + dRadAngle = dAngle * ROTATE_DEG2RAD; /* Angle in radians */ + dSinE = sin (dRadAngle); + dTan = tan (dRadAngle / 2.0); + + for (u = 0; u < dst1->sy; u++) { + if (dTan >= 0.0) { + dShear = ((double)(u + 0.5)) * dTan; + } else { + dShear = ((double)(u - dst1->sy) + 0.5) * dTan; + } + + iShear = (int)floor(dShear); + gdImageSkewX(dst1, src, u, iShear, (dShear - iShear), clrBack); + } + + /* + The 1st shear may use the original clrBack as color index + Convert it once here + */ + if(!src->trueColor) { + clrBackR = gdImageRed(src, clrBack); + clrBackG = gdImageGreen(src, clrBack); + clrBackB = gdImageBlue(src, clrBack); + clrBackA = gdImageAlpha(src, clrBack); + clrBack = gdTrueColorAlpha(clrBackR, clrBackG, clrBackB, clrBackA); + } + /* 2nd shear */ + newx = dst1->sx; + + if (dSinE > 0.0) { + dOffset = (src->sx-1) * dSinE; + } else { + dOffset = -dSinE * (src->sx - newx); + } + + newy = (int) ((double) src->sx * fabs( dSinE ) + (double) src->sy * cos (dRadAngle))+1; + + if (src->trueColor) { + f = gdImageGetTrueColorPixel; + } else { + f = gdImageGetPixel; + } + dst2 = gdImageCreateTrueColor(newx, newy); + if (dst2 == NULL) { + gdImageDestroy(dst1); + return NULL; + } + dst2->alphaBlendingFlag = gdEffectReplace; + + for (u = 0; u < dst2->sx; u++, dOffset -= dSinE) { + iShear = (int)floor (dOffset); + gdImageSkewY(dst2, dst1, u, iShear, (dOffset - (double)iShear), clrBack); + } + + /* 3rd shear */ + gdImageDestroy(dst1); + + newx = (int) ((double)src->sy * fabs (dSinE) + (double)src->sx * cos (dRadAngle)) + 1; + newy = dst2->sy; + + if (src->trueColor) { + f = gdImageGetTrueColorPixel; + } else { + f = gdImageGetPixel; + } + dst3 = gdImageCreateTrueColor(newx, newy); + if (dst3 == NULL) { + gdImageDestroy(dst2); + return NULL; + } + if (dSinE >= 0.0) { + dOffset = (double)(src->sx - 1) * dSinE * -dTan; + } else { + dOffset = dTan * ((double)(src->sx - 1) * -dSinE + (double)(1 - newy)); + } + + for (u = 0; u < dst3->sy; u++, dOffset += dTan) { + int iShear = (int)floor(dOffset); + gdImageSkewX(dst3, dst2, u, iShear, (dOffset - iShear), clrBack); + } + + gdImageDestroy(dst2); + + return dst3; +} + +BGD_DECLARE(gdImagePtr) gdImageRotate (gdImagePtr src, double dAngle, int clrBack) +{ + gdImagePtr pMidImg; + gdImagePtr rotatedImg; + int r,g,b,a; + if (src == NULL) { + return NULL; + } + + if (!gdImageTrueColor(src) && clrBack>=gdImageColorsTotal(src)) { + return NULL; + } + + while (dAngle >= 360.0) { + dAngle -= 360.0; + } + + while (dAngle < 0) { + dAngle += 360.0; + } + + if (dAngle == 90.00) { + return gdImageRotate90(src); + } + if (dAngle == 180.00) { + return gdImageRotate180(src); + } + if(dAngle == 270.00) { + return gdImageRotate270 ( src); + } + + if ((dAngle > 45.0) && (dAngle <= 135.0)) { + pMidImg = gdImageRotate90 (src); + dAngle -= 90.0; + } else if ((dAngle > 135.0) && (dAngle <= 225.0)) { + pMidImg = gdImageRotate180 (src); + dAngle -= 180.0; + } else if ((dAngle > 225.0) && (dAngle <= 315.0)) { + pMidImg = gdImageRotate270 (src); + dAngle -= 270.0; + } else { + return gdImageRotate45 (src, dAngle, clrBack); + } + + if (pMidImg == NULL) { + return NULL; + } + + if(!src->trueColor) { + r = gdImageRed(src, clrBack); + g = gdImageGreen(src, clrBack); + b = gdImageBlue(src, clrBack); + a = gdImageAlpha(src, clrBack); + clrBack = gdTrueColorAlpha(r,g,b,a); + } + + rotatedImg = gdImageRotate45 (pMidImg, dAngle, clrBack); + gdImageDestroy(pMidImg); + + return rotatedImg; +} +/* End Rotate function */ + + +/* End of part taken from php... dirty hack... */ + /* When gd 1.x was first created, floating point was to be avoided. These days it is often faster than table lookups or integer arithmetic. The routine below is shamelessly, gloriously --- ./gd.h.org Thu Aug 12 13:22:18 2004 +++ ./gd.h Thu Aug 12 13:44:33 2004 @@ -106,6 +106,10 @@ #define gdTrueColorGetRed(c) (((c) & 0xFF0000) >> 16) #define gdTrueColorGetGreen(c) (((c) & 0x00FF00) >> 8) #define gdTrueColorGetBlue(c) ((c) & 0x0000FF) +#define gdEffectReplace 0 +#define gdEffectAlphaBlend 1 +#define gdEffectNormal 2 +#define gdEffectOverlay 3 /* This function accepts truecolor pixel values only. The source color is composited with the destination color @@ -617,6 +621,12 @@ int srcX, int srcY, int srcWidth, int srcHeight, int angle); +gdImagePtr gdImageRotate90(gdImagePtr src); +gdImagePtr gdImageRotate180(gdImagePtr src); +gdImagePtr gdImageRotate270(gdImagePtr src); +gdImagePtr gdImageRotate45(gdImagePtr src, double dAngle, int clrBack); +gdImagePtr gdImageRotate (gdImagePtr src, double dAngle, int clrBack); + BGD_DECLARE(void) gdImageSetBrush (gdImagePtr im, gdImagePtr brush); BGD_DECLARE(void) gdImageSetTile (gdImagePtr im, gdImagePtr tile); BGD_DECLARE(void) gdImageSetAntiAliased (gdImagePtr im, int c);