[soundspec] ; Format and options of this spec file: options = "+soundspec" [info] artists = "Samples taken from www.waveform.dk (various authors), and OpenQuartz (Ali Jackson, alister667@hotmail.com) and Paroxysm (pOx, pox@planetquake.com)." ; For a list of tags used see README.sound, buildings.ruleset and ; units.ruleset. [files] ;b_generic = "" ;b_airport = "" ;b_aqueduct = "" ;b_bank = "" ;b_barracks_i = "" ;b_barracks_ii = "" ;b_barracks_iii = "" ;b_cathedral = "" ;b_city_walls = "" ;b_coastal_defense = "" ;b_colosseum = "" ;b_courthouse = "" ;b_factory = "" ;b_granary = "" ;b_harbour = "" ;b_hydro_plant = "" ;b_library = "" ;b_marketplace = "" ;b_mass_transit = "" ;b_mfg_plant = "" ;b_nuclear_plant = "" ;b_offshore_platform = "" ;b_palace = "" ;b_police_station = "" ;b_port_facility = "" ;b_power_plant = "" ;b_recycling_center = "" ;b_research_lab = "" ;b_sam_battery = "" ;b_sdi_defense = "" ;b_sewer_system = "" ;b_solar_plant = "" ;b_space_component = "" ;b_space_module = "" ;b_space_structural = "" ;b_stock_exchange = "" ;b_super_highways = "" ;b_supermarket = "" ;b_temple = "" ;b_university = "" f_generic = "stdsounds/woodbrk.wav" f_aegis_cruiser = "stdsounds/rhino.wav" f_alpine_troops = "stdsounds/guncock.wav" ;f_archers = "" f_armor = "stdsounds/rhino.wav" f_artillery = "stdsounds/rhino.wav" ;f_barbarian_leader = "" f_battleship = "stdsounds/r_exp3.wav" f_bomber = "stdsounds/rhino.wav" f_cannon = "stdsounds/wall01.wav" ;f_caravan = "" ;f_caravel = "" ;f_carrier = "" f_catapult = "stdsounds/wall01.wav" f_cavalry = "stdsounds/bang10.wav" ;f_chariot = "" f_cruise_missile = "stdsounds/rhino.wav" f_cruiser = "stdsounds/rhino.wav" ;f_crusaders = "" f_destroyer = "stdsounds/r_exp3.wav" ;f_diplomat = "" ;f_dragoons = "" ;f_elephants = "" ;f_engineers = "" ;f_explorer = "" ;f_fanatics = "" f_fighter = "stdsounds/rhino.wav" ;f_freight = "" ;f_frigate = "" ;f_galleon = "" f_helicopter = "stdsounds/rhino.wav" ;f_horsemen = "" f_howitzer = "stdsounds/r_exp3.wav" f_ironclad = "stdsounds/rhino.wav" ;f_knights = "" ;f_legion = "" f_marines = "stdsounds/guncock.wav" f_mech_inf = "stdsounds/guncock.wav" f_musketeers = "stdsounds/bang10.wav" f_nuclear = "stdsounds/rhino.wav" f_paratroopers = "stdsounds/guncock.wav" f_partisan = "stdsounds/bang10.wav" ;f_phalanx = "" ;f_pikemen = "" f_riflemen = "stdsounds/guncock.wav" ;f_settlers = "" ;f_spy = "" f_stealth_bomber = "stdsounds/rhino.wav" f_stealth_fighter = "stdsounds/rhino.wav" f_submarine = "stdsounds/rhino.wav" ;f_transport = "" ;f_trireme = "" ;f_warriors = "" m_generic = "stdsounds/foot3.wav" m_aegis_cruiser = "stdsounds/inh2o.wav" ;m_alpine_troops = "" ;m_archers = "" ;m_armor = "" ;m_artillery = "" ;m_barbarian_leader = "" m_battleship = "stdsounds/inh2o.wav" ;m_bomber = "" ;m_cannon = "" ;m_caravan = "" m_caravel = "stdsounds/inh2o.wav" m_carrier = "stdsounds/inh2o.wav" ;m_catapult = "" ;m_cavalry = "" ;m_chariot = "" ;m_cruise_missile = "" m_cruiser = "stdsounds/inh2o.wav" ;m_crusaders = "" m_destroyer = "stdsounds/inh2o.wav" ;m_diplomat = "" ;m_dragoons = "" ;m_elephants = "" ;m_engineers = "" ;m_explorer = "" ;m_fanatics = "" ;m_fighter = "" ;m_freight = "" m_frigate = "stdsounds/inh2o.wav" m_galleon = "stdsounds/inh2o.wav" ;m_helicopter = "" ;m_horsemen = "" ;m_howitzer = "" m_ironclad = "stdsounds/inh2o.wav" ;m_knights = "" ;m_legion = "" ;m_marines = "" ;m_mech_inf = "" ;m_musketeers = "" ;m_nuclear = "" ;m_paratroopers = "" ;m_partisan = "" ;m_phalanx = "" ;m_pikemen = "" ;m_riflemen = "" ;m_settlers = "" ;m_spy = "" ;m_stealth_bomber = "" ;m_stealth_fighter = "" m_submarine = "stdsounds/inh2o.wav" m_transport = "stdsounds/inh2o.wav" m_trireme = "stdsounds/inh2o.wav" ;m_warriors = "" w_generic = "stdsounds/gong10.wav" ;w_apollo_program = "" ;w_asmiths_trading_co = "" ;w_colossus = "" ;w_copernicus_observatory = "" ;w_cure_for_cancer = "" ;w_darwins_voyage = "" ;w_eiffel_tower = "" ;w_great_library = "" ;w_great_wall = "" ;w_hanging_gardens = "" ;w_hoover_dam = "" ;w_isaac_newtons_college = "" ;w_js_bachs_cathedral = "" ;w_king_richards_crusade = "" ;w_leonardos_workshop = "" ;w_lighthouse = "" ;w_magellans_expedition = "" ;w_manhattan_project = "" ;w_marco_polos_embassy = "" ;w_michelangelos_chapel = "" ;w_oracle = "" ;w_pyramids = "" ;w_seti_program = "" ;w_shakespeares_theatre = "" ;w_statue_of_liberty = "" ;w_sun_tzus_war_academy = "" ;w_united_nations = "" ;w_womens_suffrage = "" ;e_anarchy = "" ;e_broadcast_report = "" ;e_cancel_pact = "" ;e_city_aq_building = "" ;e_city_aqueduct = "" ;e_city_build = "" ;e_city_cantbuild = "" ;e_city_cma_release = "" ;e_city_disorder = "" ;e_city_famine = "" ;e_city_famine_feared = "" ;e_city_gran_throttle = "" ;e_city_growth = "" ;e_city_lost = "" ;e_city_love = "" ;e_city_may_soon_grow = "" ;e_city_normal = "" ;e_city_nuked = "" ;e_city_wonder_will_be_built = "" ;e_destroyed = "" ;e_dipl_incident = "" e_diplomated = "stdsounds/cfx01.wav" ;e_first_contact = "" ;e_game_end = "" e_game_start = "stdsounds/chineseprc09.wav" ;e_global_eco = "" ;e_hut_barb = "" ;e_hut_barb_city_near = "" ;e_hut_barb_killed = "" ;e_hut_city = "" ;e_hut_gold = "" ;e_hut_merc = "" ;e_hut_settler = "" ;e_hut_tech = "" ;e_imp_auctioned = "" ;e_imp_auto = "" ;e_imp_build = "" ;e_imp_buy = "" e_imp_sold = "stdsounds/metbrk.wav" ;e_low_on_funds = "" ;e_message_wall = "" e_my_diplomat = "stdsounds/cfx11.wav" e_nation_selected = "stdsounds/plopp.wav" ;e_new_government = "" ;e_next_year = "" ;e_nuke = "" ;e_pollution = "" ;e_report = "" ;e_revolt_done = "" ;e_revolt_start = "" ;e_spaceship = "" ;e_tech_gain = "" ;e_tech_learned = "" e_turn_bell = "stdsounds/chineseprc09.wav" ;e_unit_build = "" ;e_unit_buy = "" ;e_unit_lost = "" ;e_unit_lost_att = "" ;e_unit_upgraded = "" ;e_unit_win = "" ;e_unit_win_att = "" ;e_uprising = "" ;e_wonder_build = "" ;e_wonder_obsolete = "" ;e_wonder_started = "" ;e_wonder_stopped = "" ;e_worklist = "" music_start = "stdsounds/amb18.wav"