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1 | Summary: Flasm - assembler/disassembler of Flash ActionScript bytecode |
2 | Name: flasm | |
3 | Version: 1.61 | |
4 | Release: 0.1 | |
5 | License: freeware | |
6 | Group: Development | |
7 | Source0: http://www.nowrap.de/download/%{name}16linux.tgz | |
8 | # Source0-md5: 57940311b5d55e48757fcd63f86d9243 | |
9 | Source1: %{name}.sh | |
10 | URL: http://www.nowrap.de/flasm.html | |
11 | ExclusiveArch: %{ix86} | |
12 | BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) | |
13 | ||
14 | %description | |
15 | Flasm disassembles your entire SWF including all the timelines and | |
16 | events. Looking at disassembly, you learn how the Flash compiler | |
17 | works, which improves your ActionScript skills. You can also do some | |
18 | optimizations on the disassembled code by hand or adjust the code as | |
19 | you wish. Flasm then applies your changes to the original SWF, | |
20 | replacing original actions. | |
21 | ||
22 | %prep | |
23 | %setup -q -c | |
24 | ||
25 | %install | |
26 | rm -rf $RPM_BUILD_ROOT | |
27 | install -d $RPM_BUILD_ROOT%{_bindir} | |
28 | ||
29 | install flasm $RPM_BUILD_ROOT%{_bindir} | |
30 | ||
31 | %clean | |
32 | rm -rf $RPM_BUILD_ROOT | |
33 | ||
34 | %files | |
35 | %defattr(644,root,root,755) | |
36 | %doc LICENSE.TXT CHANGES.TXT flasm.html classic.css | |
37 | %doc flasm.ini | |
38 | %attr(755,root,root) %{_bindir}/flasm |