]>
Commit | Line | Data |
---|---|---|
26cec33a | 1 | %include /usr/lib/rpm/macros.mono |
f4083e1c | 2 | Summary: Tao Framework |
3 | Summary(pl): Framework Tao | |
4 | Name: tao | |
5 | Version: 20050606 | |
6 | Release: 1 | |
7 | License: MIT | |
8 | Group: Libraries | |
9 | Source0: %{name}-%{version}.tar.bz2 | |
10 | # Source0-md5: 170e143b8035644eb3c24db4cc7a2c3b | |
11 | URL: http://www.mono-project.com/Tao | |
f4083e1c | 12 | BuildRequires: mono >= 1.1.0 |
4aecfe20 | 13 | BuildRequires: rpmbuild(monoautodeps) |
f4083e1c | 14 | BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) |
15 | ||
16 | %description | |
17 | The Tao Framework for .NET is a collection of bindings to facilitate | |
18 | cross-platform game-related development utilizing the .NET platform. | |
19 | ||
20 | Currently included bindings are OpenGL 1.5, GLU 1.3, GLUT 3.7.6, WGL, | |
21 | various GL and WGL-related extensions, OpenAL 1.0, Cg 1.2.1, DevIL | |
22 | 1.6.6, SDL 1.2.7, and GLFW 2.4.2 (and some others). | |
23 | ||
24 | These bindings all function in a cross-platform and cross-runtime | |
25 | manner using Microsoft's .NET 1.0 and 1.1 runtimes on Windows and the | |
26 | Mono runtime on Windows and Linux. Other platforms and runtimes have | |
27 | not been tested, but, would most likely work with a minimal amount of | |
28 | changes. | |
29 | ||
30 | The bindings are also CLS-compliant, meaning that they can be used by | |
31 | any .NET language, including C# and Visual Basic .NET, amongst others. | |
32 | ||
33 | %description -l pl | |
34 |