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[packages/dotnet-tao.git] / dotnet-tao.spec
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26cec33a 1%include /usr/lib/rpm/macros.mono
f4083e1c 2Summary: Tao Framework
3Summary(pl): Framework Tao
4Name: tao
5Version: 20050606
6Release: 1
7License: MIT
8Group: Libraries
9Source0: %{name}-%{version}.tar.bz2
10# Source0-md5: 170e143b8035644eb3c24db4cc7a2c3b
11URL: http://www.mono-project.com/Tao
f4083e1c 12BuildRequires: mono >= 1.1.0
4aecfe20 13BuildRequires: rpmbuild(monoautodeps)
f4083e1c 14BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
15
16%description
17The Tao Framework for .NET is a collection of bindings to facilitate
18cross-platform game-related development utilizing the .NET platform.
19
20Currently included bindings are OpenGL 1.5, GLU 1.3, GLUT 3.7.6, WGL,
21various GL and WGL-related extensions, OpenAL 1.0, Cg 1.2.1, DevIL
221.6.6, SDL 1.2.7, and GLFW 2.4.2 (and some others).
23
24These bindings all function in a cross-platform and cross-runtime
25manner using Microsoft's .NET 1.0 and 1.1 runtimes on Windows and the
26Mono runtime on Windows and Linux. Other platforms and runtimes have
27not been tested, but, would most likely work with a minimal amount of
28changes.
29
30The bindings are also CLS-compliant, meaning that they can be used by
31any .NET language, including C# and Visual Basic .NET, amongst others.
32
33%description -l pl
34