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26cec33a | 1 | %include /usr/lib/rpm/macros.mono |
f4083e1c | 2 | Summary: Tao Framework |
3 | Summary(pl): Framework Tao | |
fc243914 | 4 | Name: dotnet-tao |
f4083e1c | 5 | Version: 20050606 |
6 | Release: 1 | |
7 | License: MIT | |
8 | Group: Libraries | |
fc243914 | 9 | Source0: tao-%{version}.tar.bz2 |
f4083e1c | 10 | # Source0-md5: 170e143b8035644eb3c24db4cc7a2c3b |
11 | URL: http://www.mono-project.com/Tao | |
87e06fb8 | 12 | BuildRequires: mono >= 1.1.7 |
4aecfe20 | 13 | BuildRequires: rpmbuild(monoautodeps) |
87e06fb8 | 14 | Requires: mono >= 1.1.7 |
f4083e1c | 15 | BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) |
16 | ||
17 | %description | |
18 | The Tao Framework for .NET is a collection of bindings to facilitate | |
19 | cross-platform game-related development utilizing the .NET platform. | |
20 | ||
21 | Currently included bindings are OpenGL 1.5, GLU 1.3, GLUT 3.7.6, WGL, | |
22 | various GL and WGL-related extensions, OpenAL 1.0, Cg 1.2.1, DevIL | |
23 | 1.6.6, SDL 1.2.7, and GLFW 2.4.2 (and some others). | |
24 | ||
25 | These bindings all function in a cross-platform and cross-runtime | |
26 | manner using Microsoft's .NET 1.0 and 1.1 runtimes on Windows and the | |
27 | Mono runtime on Windows and Linux. Other platforms and runtimes have | |
28 | not been tested, but, would most likely work with a minimal amount of | |
29 | changes. | |
30 | ||
31 | The bindings are also CLS-compliant, meaning that they can be used by | |
32 | any .NET language, including C# and Visual Basic .NET, amongst others. | |
33 | ||
34 | %description -l pl | |
35 |