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[packages/dotnet-tao.git] / dotnet-tao.spec
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26cec33a 1%include /usr/lib/rpm/macros.mono
f4083e1c 2Summary: Tao Framework
3Summary(pl): Framework Tao
fc243914 4Name: dotnet-tao
f4083e1c 5Version: 20050606
6Release: 1
7License: MIT
8Group: Libraries
fc243914 9Source0: tao-%{version}.tar.bz2
f4083e1c 10# Source0-md5: 170e143b8035644eb3c24db4cc7a2c3b
11URL: http://www.mono-project.com/Tao
87e06fb8 12BuildRequires: mono >= 1.1.7
4aecfe20 13BuildRequires: rpmbuild(monoautodeps)
87e06fb8 14Requires: mono >= 1.1.7
f4083e1c 15BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
16
17%description
18The Tao Framework for .NET is a collection of bindings to facilitate
19cross-platform game-related development utilizing the .NET platform.
20
21Currently included bindings are OpenGL 1.5, GLU 1.3, GLUT 3.7.6, WGL,
22various GL and WGL-related extensions, OpenAL 1.0, Cg 1.2.1, DevIL
231.6.6, SDL 1.2.7, and GLFW 2.4.2 (and some others).
24
25These bindings all function in a cross-platform and cross-runtime
26manner using Microsoft's .NET 1.0 and 1.1 runtimes on Windows and the
27Mono runtime on Windows and Linux. Other platforms and runtimes have
28not been tested, but, would most likely work with a minimal amount of
29changes.
30
31The bindings are also CLS-compliant, meaning that they can be used by
32any .NET language, including C# and Visual Basic .NET, amongst others.
33
34%description -l pl
35