Summary: Mingw32 Binary Utility Development Utilities - Win32 API libraries
Summary(pl): Zestaw narzêdzi mingw32 - biblioteki API Win32
Name: crossmingw32-w32api
-Version: 2.3
-#%%define api_date 20010606
-#%%define apisrc w32api-%{version}-%{api_date}
+Version: 3.2
%define apiver %{version}
%define apisrc w32api-%{apiver}
-Release: 1
+%define runver 3.7
+%define runsrc mingw-runtime-%{runver}
+Release: 2
Epoch: 1
License: Free
Group: Development/Libraries
-# requires cross-gcc installed... loop. Use binaries (doesn't change much, I think).
-#Source0: ftp://ftp.sourceforge.net/pub/sourceforge/mingw/%{apisrc}-src.tar.gz
-Source0: ftp://ftp.sourceforge.net/pub/sourceforge/mingw/%{apisrc}.tar.gz
+Source0: http://dl.sourceforge.net/mingw/%{apisrc}-src.tar.gz
+# Source0-md5: c9204f46e6b6deeb1c182bc75ad4d88f
+# only for headers
+Source1: http://dl.sourceforge.net/mingw/%{runsrc}-src.tar.gz
+# Source1-md5: d5bb1d754e3315a768fe69056b3ee8d3
+Source2: http://oss.sgi.com/projects/ogl-sample/ABI/glext.h
+# NoSource2-md5: 0c40bd4545aa630e139043c2b12f0807
+Patch0: %{name}-include_fix.patch
URL: http://www.mingw.org/
-ExclusiveArch: %{ix86}
-Requires: crossmingw32-runtime
+BuildRequires: autoconf
+BuildRequires: automake
+BuildRequires: crossmingw32-gcc
+Requires: crossmingw32-binutils >= 2.15.91.0.2-2
Obsoletes: crossmingw32-platform
BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
%define target i386-mingw32
%define target_platform i386-pc-mingw32
-%define arch %{_prefix}/%{target}
+%define _prefix /usr/%{target}
+%define _libdir %{_prefix}/lib
# strip fails on static COFF files
%define no_install_post_strip 1
+%ifarch alpha sparc sparc64 sparcv9
+# alpha's -mieee and sparc's -mtune=* are not valid for target's gcc
+%define optflags -O2
+%endif
+
%description
crossmingw32 is a complete cross-compiling development system for
building stand-alone Microsoft Windows applications under Linux using
This package contains Win32 API includes and libraries.
%description -l pl
-crossmingw32 jest kompletnym systemem do kroskompilacji, pozwalaj±cym
-budowaæ aplikacje MS Windows pod Linuksem u¿ywaj±c bibliotek mingw32.
-System sk³ada siê z binutils, gcc z g++ i objc, libstdc++ - wszystkie
-generuj±ce kod dla platformy i386-mingw32, oraz z bibliotek w formacie
-COFF.
+crossmingw32 jest kompletnym systemem do kompilacji skro¶nej,
+pozwalaj±cym budowaæ aplikacje MS Windows pod Linuksem u¿ywaj±c
+bibliotek mingw32. System sk³ada siê z binutils, gcc z g++ i objc,
+libstdc++ - wszystkie generuj±ce kod dla platformy i386-mingw32, oraz
+z bibliotek w formacie COFF.
Ten pakiet zawiera pliki nag³ówkowe i biblioteki Win32 API.
Summary: DirectX from MinGW Win32 API
Summary(pl): DirectX z API Win32 dla MinGW
Group: Development/Libraries
-Requires: %{name} = %{version}
+Requires: %{name} = %{epoch}:%{version}-%{release}
%description dx
DirectX from MinGW Win32 API.
DirectX z API Win32 dla MinGW.
%prep
-%setup -q -c
+%setup -q -n w32api-%{version} -a1
+%patch0 -p1
+
+%build
+cp /usr/share/automake/config.sub .
+%{__autoconf}
+./configure \
+ --prefix=%{_prefix} \
+ --host=%{target} \
+ --build=%{_target_platform} \
+ CFLAGS="-I`pwd`/%{runsrc}/include %{rpmcflags}"
+
+%{__make}
%install
rm -rf $RPM_BUILD_ROOT
-install -d $RPM_BUILD_ROOT%{arch}/{include,lib}
-cp -fa include/* $RPM_BUILD_ROOT%{arch}/include
-cp -fa lib/* $RPM_BUILD_ROOT%{arch}/lib
+%{__make} install \
+ inst_libdir=$RPM_BUILD_ROOT%{_libdir} \
+ inst_includedir=$RPM_BUILD_ROOT%{_includedir}
+
+%{!?debug:%{target}-strip -g $RPM_BUILD_ROOT%{_libdir}/*.a}
+
+install %{SOURCE2} $RPM_BUILD_ROOT%{_includedir}/GL
%clean
rm -rf $RPM_BUILD_ROOT
%files
%defattr(644,root,root,755)
-%{arch}/include/*
-%{arch}/lib/lib[!d]*.a
-%{arch}/lib/libdlcapi.a
-%{arch}/lib/libdxapi.a
+%dir %{_includedir}
+%{_includedir}/*
+%{_libdir}/lib[!d]*.a
+%{_libdir}/libdlcapi.a
+%{_libdir}/libdxapi.a
+%exclude %{_libdir}/libglut*.a
+%exclude %{_includedir}/dxerr*.h
+%exclude %{_includedir}/d3d*.h
%files dx
%defattr(644,root,root,755)
-%{arch}/lib/libd[!lx]*.a
-%{arch}/lib/libdxguid.a
+%{_libdir}/libd[!lx]*.a
+%{_libdir}/libdxguid.a
+%{_libdir}/libdxerr8.a
+%{_libdir}/libdxerr9.a
+%{_includedir}/dxerr*.h
+%{_includedir}/d3d*.h