Summary: MinGW32 Binary Utility Development Utilities - Win32 API libraries Summary(pl.UTF-8): Zestaw narzędzi MinGW32 - biblioteki API Win32 Name: crossmingw32-w32api Version: 3.14 %define apiver %{version} %define apisrc w32api-%{apiver}-mingw32 %define runver 3.18 %define runsrc mingwrt-%{runver}-mingw32 Release: 1 Epoch: 1 License: Free Group: Development/Libraries Source0: http://downloads.sourceforge.net/mingw/%{apisrc}-src.tar.gz # Source0-md5: c31baedaf2a8d38874e056a112a4fbc8 # only for headers Source1: http://downloads.sourceforge.net/mingw/%{runsrc}-src.tar.gz # Source1-md5: 34b54cb3379f871f0dcd5c20b69b0350 Source2: http://www.opengl.org/registry/api/glext.h # NoSource2-md5: f7933dfbc98bb0408cf3ec805cb82640 Patch0: %{name}-include_fix.patch Patch1: %{name}-mmsystem.patch URL: http://www.mingw.org/ BuildRequires: autoconf BuildRequires: automake BuildRequires: crossmingw32-gcc Requires: crossmingw32-binutils >= 2.15.91.0.2-2 Obsoletes: crossmingw32-platform BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) %define target i386-mingw32 %define target_platform i386-pc-mingw32 %define _prefix /usr/%{target} %define _libdir %{_prefix}/lib # strip fails on static COFF files %define no_install_post_strip 1 %ifnarch %{ix86} # arch-specific flags (like alpha's -mieee) are not valid for i386 gcc %define optflags -O2 %endif %description crossmingw32 is a complete cross-compiling development system for building stand-alone Microsoft Windows applications under Linux using the MinGW32 build libraries. This includes a binutils, gcc with g++ and objc, and libstdc++, all cross targeted to i386-mingw32, along with supporting Win32 libraries in 'coff' format from free sources. This package contains Win32 API includes and libraries. %description -l pl.UTF-8 crossmingw32 jest kompletnym systemem do kompilacji skrośnej, pozwalającym budować aplikacje MS Windows pod Linuksem używając bibliotek MinGW32. System składa się z binutils, gcc z g++ i objc, libstdc++ - wszystkie generujące kod dla platformy i386-mingw32, oraz z bibliotek w formacie COFF. Ten pakiet zawiera pliki nagłówkowe i biblioteki Win32 API. %package dx Summary: DirectX from MinGW Win32 API Summary(pl.UTF-8): DirectX z API Win32 dla MinGW Group: Development/Libraries Requires: %{name} = %{epoch}:%{version}-%{release} Provides: crossmingw32-dx Obsoletes: crossmingw32-dx %description dx DirectX from MinGW Win32 API. %description dx -l pl.UTF-8 DirectX z API Win32 dla MinGW. %prep %setup -q -n w32api-%{version}-mingw32 -a1 %patch0 -p1 %patch1 -p1 %build cp /usr/share/automake/config.sub . %{__autoconf} ./configure \ --prefix=%{_prefix} \ --host=%{target} \ --build=%{_target_platform} \ CFLAGS="-I`pwd`/%{runsrc}/include %{rpmcflags}" %{__make} %install rm -rf $RPM_BUILD_ROOT %{__make} install \ libdir=$RPM_BUILD_ROOT%{_libdir} \ includedir=$RPM_BUILD_ROOT%{_includedir} %{!?debug:%{target}-strip -g $RPM_BUILD_ROOT%{_libdir}/*.a} install %{SOURCE2} $RPM_BUILD_ROOT%{_includedir}/GL %clean rm -rf $RPM_BUILD_ROOT %files %defattr(644,root,root,755) %dir %{_includedir} %{_includedir}/[!d]*.h %{_includedir}/dbt.h %{_includedir}/dde.h %{_includedir}/ddeml.h %{_includedir}/devguid.h %{_includedir}/dhcpcsdk.h %{_includedir}/dlgs.h %{_includedir}/docobj.h %{_includedir}/dsadmin.h %{_includedir}/dsclient.h %{_includedir}/dsgetdc.h %{_includedir}/dsquery.h %{_includedir}/dsrole.h %{_includedir}/dvdevcod.h %{_includedir}/dvdmedia.h %{_includedir}/GL %{_includedir}/ddk %{_libdir}/lib[!d]*.a %{_libdir}/libdhcpcsvc.a %{_libdir}/libdlcapi.a %{_libdir}/libdnsapi.a %{_libdir}/libdxapi.a %files dx %defattr(644,root,root,755) %{_libdir}/libd3d8.a %{_libdir}/libd3d9.a %{_libdir}/libd3dim.a %{_libdir}/libd3drm.a %{_libdir}/libd3dx8d.a %{_libdir}/libd3dx9d.a %{_libdir}/libd3dxof.a %{_libdir}/libddraw.a %{_libdir}/libdinput.a %{_libdir}/libdinput8.a %{_libdir}/libdmoguids.a %{_libdir}/libdplayx.a %{_libdir}/libdpnaddr.a %{_libdir}/libdpnet.a %{_libdir}/libdpnlobby.a %{_libdir}/libdpvoice.a %{_libdir}/libdsetup.a %{_libdir}/libdsound.a %{_libdir}/libdxerr8.a %{_libdir}/libdxerr9.a %{_libdir}/libdxguid.a %{_includedir}/d3d9*.h %{_includedir}/dshow.h %{_includedir}/dxerr8.h %{_includedir}/dxerr9.h