From 7cc0fac6092c64dc252fe0cd0c577fd5bdf86a2a Mon Sep 17 00:00:00 2001 From: Jakub Bogusz Date: Mon, 13 Aug 2007 05:51:57 +0000 Subject: [PATCH] - updated to 1.2.12 Changed files: crossmingw32-SDL.spec -> 1.22 --- crossmingw32-SDL.spec | 103 ++++++++++++++++++++++-------------------- 1 file changed, 54 insertions(+), 49 deletions(-) diff --git a/crossmingw32-SDL.spec b/crossmingw32-SDL.spec index a9dc000..de07b72 100644 --- a/crossmingw32-SDL.spec +++ b/crossmingw32-SDL.spec @@ -2,12 +2,12 @@ Summary: SDL (Simple DirectMedia Layer) - Game/Multimedia Library - Mingw32 cross version Summary(pl.UTF-8): SDL (Simple DirectMedia Layer) - Biblioteka do gier/multimediów - wersja skrośna dla Mingw32 Name: crossmingw32-%{realname} -Version: 1.2.11 +Version: 1.2.12 Release: 1 License: LGPL Group: Libraries Source0: http://www.libsdl.org/release/%{realname}-%{version}.tar.gz -# Source0-md5: 418b42956b7cd103bfab1b9077ccc149 +# Source0-md5: 544b4554986e51eed6d34435cf9c5f3f Patch0: %{realname}-mmx-constraints.patch Patch1: %{realname}-acfix.patch URL: http://www.libsdl.org/ @@ -26,14 +26,15 @@ BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) %define no_install_post_strip 1 -%define target i386-mingw32 -%define target_platform i386-pc-mingw32 -%define arch %{_prefix}/%{target} -%define gccarch %{_prefix}/lib/gcc-lib/%{target} -%define gcclib %{_prefix}/lib/gcc-lib/%{target}/%{version} +%define target i386-mingw32 +%define target_platform i386-pc-mingw32 -%define __cc %{target}-gcc -%define __cxx %{target}-g++ +%define _sysprefix /usr +%define _prefix %{_sysprefix}/%{target} +%define _pkgconfigdir %{_prefix}/lib/pkgconfig +%define _dlldir /usr/share/wine/windows/system +%define __cc %{target}-gcc +%define __cxx %{target}-g++ %ifarch alpha sparc sparc64 sparcv9 # alpha's -mieee and sparc's -mtune=* are not valid for target's gcc @@ -47,6 +48,8 @@ keyboard. It can support both windowed and DGA modes of XFree86, and it is designed to be portable - applications linked with SDL can also be built on Win32 and BeOS. +This package contains the cross version for Win32. + %description -l pl.UTF-8 SDL (Simple DirectMedia Layer) jest biblioteką udostępniającą przenośny, niskopoziomowy dostęp do bufora ramki video, wyjścia audio, @@ -54,12 +57,26 @@ myszy oraz klawiatury. Może obsługiwać zarówno okienkowy tryb XFree86 jak i DGA. Konstruując ją miano na uwadze przenośność: aplikacje konsolidowane z SDL można również budować w systemach Win32 i BeOS. +Ten pakiet zawiera wersję skrośną dla Win32. + %description -l pt_BR.UTF-8 Esse é o Simple DirectMedia Layer, uma API genérica que dá acesso de baixo nível a áudio, teclado, mouse e vídeo em várias plataformas. Essa biblioteca é usada por alguns jogos. +%package static +Summary: Static SDL library (cross mingw32 version) +Summary(pl.UTF-8): Statyczna biblioteka SDL (wersja skrośna mingw32) +Group: Development/Libraries +Requires: %{name} = %{version}-%{release} + +%description static +Static SDL library (cross mingw32 version). + +%description static -l pl.UTF-8 +Statyczna biblioteka SDL (wersja skrośna mingw32). + %package dll Summary: SDL - DLL library for Windows Summary(pl.UTF-8): SDL - biblioteka DLL dla Windows @@ -77,64 +94,52 @@ SDL - biblioteka DLL dla Windows. %patch1 -p1 %build -CC=%{target}-gcc ; export CC -CXX=%{target}-g++ ; export CXX -LD=%{target}-ld ; export LD -AR=%{target}-ar ; export AR -AS=%{target}-as ; export AS -CROSS_COMPILE=1 ; export CROSS_COMPILE -CPPFLAGS="-I%{arch}/include" ; export CPPFLAGS -RANLIB=%{target}-ranlib ; export RANLIB -LDSHARED="%{target}-gcc -shared" ; export LDSHARED -TARGET="%{target}" ; export TARGET - -./autogen.sh +%{__libtoolize} +%{__aclocal} +%{__autoconf} %configure \ --target=%{target} \ --host=%{target} \ - --build=i386-linux \ -%ifarch %{ix86} --enable-nasm \ -%else - --disable-nasm \ -%endif - --prefix=%{arch} \ --disable-stdio-redirect %{__make} -cat sdl-config | sed -e 's@-I/usr/include/SDL@-I%{arch}/include/SDL@' \ - -e 's@ -L/usr/lib @ -L%{arch}/lib @' > sdl.new -mv -f sdl.new sdl-config - -%if 0%{!?debug:1} -%{target}-strip build/.libs/SDL.dll -#%{target}-strip -g -R.comment -R.note build/.libs/*.a -%endif - %install rm -rf $RPM_BUILD_ROOT -install -d $RPM_BUILD_ROOT%{arch}/{bin,include/SDL,lib} -install -d $RPM_BUILD_ROOT%{_bindir} -install -d $RPM_BUILD_ROOT%{_datadir}/wine/windows/system -install include/*.h $RPM_BUILD_ROOT%{arch}/include/SDL -install sdl-config $RPM_BUILD_ROOT%{arch}/bin/sdl-config -install build/.libs/libSDL{,.dll}.a build/libSDLmain.a $RPM_BUILD_ROOT%{arch}/lib -install build/.libs/SDL.dll $RPM_BUILD_ROOT%{_datadir}/wine/windows/system +%{__make} install \ + DESTDIR=$RPM_BUILD_ROOT -ln -s %{arch}/bin/sdl-config $RPM_BUILD_ROOT%{_bindir}/%{target}-sdl-config +install -d $RPM_BUILD_ROOT{%{_dlldir},%{_sysprefix}/bin} +mv -f $RPM_BUILD_ROOT%{_prefix}/bin/*.dll $RPM_BUILD_ROOT%{_dlldir} +ln -s %{_bindir}/sdl-config $RPM_BUILD_ROOT%{_sysprefix}/bin/%{target}-sdl-config + +%if 0%{!?debug:1} +%{target}-strip --strip-unneeded -R.comment -R.note $RPM_BUILD_ROOT%{_dlldir}/*.dll +%{target}-strip -g -R.comment -R.note $RPM_BUILD_ROOT%{_libdir}/*.a +%endif + +rm -rf $RPM_BUILD_ROOT%{_datadir}/{aclocal,man} %clean rm -rf $RPM_BUILD_ROOT %files %defattr(644,root,root,755) -%attr(755,root,root) %{_bindir}/* -%attr(755,root,root) %{arch}/bin/* -%{arch}/include/SDL -%{arch}/lib/* +%doc BUGS CREDITS README README-SDL.txt TODO WhatsNew +%attr(755,root,root) %{_sysprefix}/bin/%{target}-sdl-config +%attr(755,root,root) %{_bindir}/sdl-config +%{_libdir}/libSDL.dll.a +%{_libdir}/libSDL.la +%{_libdir}/libSDLmain.a +%{_includedir}/SDL +%{_pkgconfigdir}/sdl.pc + +%files static +%defattr(644,root,root,755) +%{_libdir}/libSDL.a %files dll %defattr(644,root,root,755) -%{_datadir}/wine/windows/system/* +%{_dlldir}/SDL.dll -- 2.44.0