%define realname SDL
-Summary: SDL (Simple DirectMedia Layer) - Game/Multimedia Library - Mingw32 cross version
-Summary(pl.UTF-8): SDL (Simple DirectMedia Layer) - Biblioteka do gier/multimediów - wersja skrośna dla Mingw32
+Summary: SDL (Simple DirectMedia Layer) - Game/Multimedia Library - MinGW32 cross version
+Summary(pl.UTF-8): SDL (Simple DirectMedia Layer) - Biblioteka do gier/multimediów - wersja skrośna dla MinGW32
Name: crossmingw32-%{realname}
-Version: 1.2.12
-Release: 1
+Version: 1.2.15
+Release: 3
License: LGPL v2.1+
Group: Libraries
Source0: http://www.libsdl.org/release/%{realname}-%{version}.tar.gz
-# Source0-md5: 544b4554986e51eed6d34435cf9c5f3f
-Patch0: %{realname}-mmx-constraints.patch
-Patch1: %{realname}-acfix.patch
+# Source0-md5: 9d96df8417572a2afb781a7c4c811a85
+Patch0: %{realname}-acfix.patch
URL: http://www.libsdl.org/
-BuildRequires: autoconf
+BuildRequires: autoconf >= 2.59-9
BuildRequires: automake
BuildRequires: crossmingw32-gcc
+BuildRequires: crossmingw32-gcc-c++
BuildRequires: crossmingw32-runtime
BuildRequires: crossmingw32-w32api
BuildRequires: crossmingw32-w32api-dx
-BuildRequires: libtool >= 2:1.4d
+BuildRequires: libtool >= 2:2.0
BuildRequires: nasm
BuildRequires: perl-modules
BuildConflicts: crossmingw32-dx70
%define _sysprefix /usr
%define _prefix %{_sysprefix}/%{target}
+%define _libdir %{_prefix}/lib
%define _pkgconfigdir %{_prefix}/lib/pkgconfig
%define _dlldir /usr/share/wine/windows/system
%define __cc %{target}-gcc
%define __cxx %{target}-g++
+%define __pkgconfig_provides %{nil}
-%ifarch alpha sparc sparc64 sparcv9
-# alpha's -mieee and sparc's -mtune=* are not valid for target's gcc
+%ifnarch %{ix86}
+# arch-specific flags (like alpha's -mieee) are not valid for i386 gcc
%define optflags -O2
%endif
+# -z options are invalid for mingw linker, most of -f options are Linux-specific
+%define filterout_ld -Wl,-z,.*
+%define filterout_c -f[-a-z0-9=]*
+%define filterout_cxx -f[-a-z0-9=]*
%description
SDL (Simple DirectMedia Layer) is a library that allows you portable,
Essa biblioteca é usada por alguns jogos.
%package static
-Summary: Static SDL library (cross mingw32 version)
-Summary(pl.UTF-8): Statyczna biblioteka SDL (wersja skrośna mingw32)
+Summary: Static SDL library (cross MinGW32 version)
+Summary(pl.UTF-8): Statyczna biblioteka SDL (wersja skrośna MinGW32)
Group: Development/Libraries
Requires: %{name} = %{version}-%{release}
%description static
-Static SDL library (cross mingw32 version).
+Static SDL library (cross MinGW32 version).
%description static -l pl.UTF-8
-Statyczna biblioteka SDL (wersja skrośna mingw32).
+Statyczna biblioteka SDL (wersja skrośna MinGW32).
%package dll
Summary: SDL - DLL library for Windows
%prep
%setup -q -n %{realname}-%{version}
%patch0 -p1
-%patch1 -p1
+
+: > acinclude.m4
+echo 'AC_DEFUN([AM_PATH_ESD],[$3])' >> acinclude.m4
%build
%{__libtoolize}
DESTDIR=$RPM_BUILD_ROOT
install -d $RPM_BUILD_ROOT{%{_dlldir},%{_sysprefix}/bin}
-mv -f $RPM_BUILD_ROOT%{_prefix}/bin/*.dll $RPM_BUILD_ROOT%{_dlldir}
+%{__mv} $RPM_BUILD_ROOT%{_prefix}/bin/*.dll $RPM_BUILD_ROOT%{_dlldir}
ln -s %{_bindir}/sdl-config $RPM_BUILD_ROOT%{_sysprefix}/bin/%{target}-sdl-config
%if 0%{!?debug:1}
%{target}-strip -g -R.comment -R.note $RPM_BUILD_ROOT%{_libdir}/*.a
%endif
-rm -rf $RPM_BUILD_ROOT%{_datadir}/{aclocal,man}
+%{__rm} -r $RPM_BUILD_ROOT%{_datadir}/{aclocal,man}
%clean
rm -rf $RPM_BUILD_ROOT
%{_libdir}/libSDL.dll.a
%{_libdir}/libSDL.la
%{_libdir}/libSDLmain.a
+%{_libdir}/libSDLmain.la
%{_includedir}/SDL
%{_pkgconfigdir}/sdl.pc
%files dll
%defattr(644,root,root,755)
-%{_dlldir}/SDL.dll
+%{_dlldir}/libSDL-1-2-0.dll