-#
-# Conditional build:
-# _without_alsa - without alsa support
-# _without_arts - without arts support
-# _without_esd - without esound support
-# _with_nas - with nas support
-#
%define realname SDL
-Summary: SDL (Simple DirectMedia Layer) - Game/Multimedia Library
-Summary(es): Simple DirectMedia Layer
-Summary(pl): SDL (Simple DirectMedia Layer) - Biblioteka do gier/multimediów
-Summary(pt_BR): Simple DirectMedia Layer
-Summary(ru): Simple DirectMedia Layer
-Summary(uk): Simple DirectMedia Layer
-Summary(zh_CN): SDL (Simple DirectMedia Layer) Generic APIs - ÓÎÏ·/¶àýÌå¿â
+Summary: SDL (Simple DirectMedia Layer) - Game/Multimedia Library - MinGW32 cross version
+Summary(pl.UTF-8): SDL (Simple DirectMedia Layer) - Biblioteka do gier/multimediów - wersja skrośna dla MinGW32
Name: crossmingw32-%{realname}
-Version: 1.2.6
-Release: 1
-License: LGPL
-Group: X11/Libraries
+Version: 1.2.15
+Release: 3
+License: LGPL v2.1+
+Group: Libraries
Source0: http://www.libsdl.org/release/%{realname}-%{version}.tar.gz
-# Source0-md5: 9011f147f23ec535515291d0c9c6904c
-Patch0: %{realname}-byteorder.patch
-Patch1: %{realname}-fixlibs.patch
-Patch2: %{realname}-amfix.patch
-Patch3: %{realname}-lpthread.patch
-Patch4: %{realname}-ac25x.patch
-Patch5: %{realname}-no_rpath_in_sdl-config.patch
-Patch6: %{realname}-noobjc.patch
-Patch7: %{realname}-am17.patch
-Patch8: %{realname}-lt15.patch
+# Source0-md5: 9d96df8417572a2afb781a7c4c811a85
+Patch0: %{realname}-acfix.patch
URL: http://www.libsdl.org/
-BuildRequires: OpenGL-devel
-BuildRequires: XFree86-devel >= 4.0.2
-BuildRequires: autoconf
+BuildRequires: autoconf >= 2.59-9
BuildRequires: automake
BuildRequires: crossmingw32-gcc
-BuildRequires: crossmingw32-dx70
-BuildRequires: libtool >= 2:1.4d
-%ifarch %{ix86}
+BuildRequires: crossmingw32-gcc-c++
+BuildRequires: crossmingw32-runtime
+BuildRequires: crossmingw32-w32api
+BuildRequires: crossmingw32-w32api-dx
+BuildRequires: libtool >= 2:2.0
BuildRequires: nasm
-%endif
BuildRequires: perl-modules
+BuildConflicts: crossmingw32-dx70
+Requires: crossmingw32-runtime
BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
%define no_install_post_strip 1
-%define target i386-mingw32
-%define target_platform i386-pc-mingw32
-%define arch %{_prefix}/%{target}
-%define gccarch %{_prefix}/lib/gcc-lib/%{target}
-%define gcclib %{_prefix}/lib/gcc-lib/%{target}/%{version}
-
-%define __cc %{target}-gcc
-%define __cxx %{target}-g++
+%define target i386-mingw32
+%define target_platform i386-pc-mingw32
+
+%define _sysprefix /usr
+%define _prefix %{_sysprefix}/%{target}
+%define _libdir %{_prefix}/lib
+%define _pkgconfigdir %{_prefix}/lib/pkgconfig
+%define _dlldir /usr/share/wine/windows/system
+%define __cc %{target}-gcc
+%define __cxx %{target}-g++
+%define __pkgconfig_provides %{nil}
+
+%ifnarch %{ix86}
+# arch-specific flags (like alpha's -mieee) are not valid for i386 gcc
+%define optflags -O2
+%endif
+# -z options are invalid for mingw linker, most of -f options are Linux-specific
+%define filterout_ld -Wl,-z,.*
+%define filterout_c -f[-a-z0-9=]*
+%define filterout_cxx -f[-a-z0-9=]*
%description
SDL (Simple DirectMedia Layer) is a library that allows you portable,
it is designed to be portable - applications linked with SDL can also
be built on Win32 and BeOS.
-%description -l pl
-SDL (Simple DirectMedia Layer) jest bibliotek± udostêpniaj±c±
-przeno¶ny, niskopoziomowy dostêp do bufora ramki video, wyj¶cia audio,
-myszy oraz klawiatury. Mo¿e obs³ugiwaæ zarówno okienkowy tryb XFree86
-jak i DGA. Konstruuj±c j± miano na uwadze przeno¶no¶æ: aplikacje
-konsolidowane z SDL mo¿na równie¿ budowaæ w systemach Win32 i BeOS.
-
-%description -l pt_BR
-Esse é o Simple DirectMedia Layer, uma API genérica que dá acesso de
-baixo nível a áudio, teclado, mouse e vídeo em várias plataformas.
-
-Essa biblioteca é usada por alguns jogos.
-
-%package devel
-Summary: SDL - Header files
-Summary(pl): SDL - Pliki nag³ówkowe
-Summary(pt_BR): Bibliotecas e arquivos de cabeçalho para aplicações SDL
-Summary(ru): æÁÊÌÙ, ÎÅÏÂÈÏÄÉÍÙÅ ÄÌÑ ÒÁÚÒÁÂÏÔËÉ ÐÒÏÇÒÁÍÍ, ÉÓÐÏÌØÚÕÀÝÉÈ SDL
-Summary(uk): æÁÊÌÉ, ÎÅÏÂȦÄΦ ÄÌÑ ÒÏÚÒÏÂËÉ ÐÒÏÇÒÁÍ, ÝÏ ×ÉËÏÒÉÓÔÏ×ÕÀÔØ SDL
-Summary(zh_CN): SDL (Simple DirectMedia Layer) ¿ª·¢¿â
-Group: X11/Development/Libraries
-Requires: %{name} = %{version}
-Requires: XFree86-devel >= 4.0.2
-%ifnarch sparc sparc64
-%{!?_without_alsa:Requires: alsa-lib-devel}
-%endif
-%{!?_without_arts:Requires: arts-devel}
-%{!?_without_esd:Requires: esound-devel}
-%{?_with_nas:Requires: nas-devel}
-
-%description devel
-SDL - Header files.
+This package contains the cross version for Win32.
-%description devel -l pl
-SDL - Pliki nag³ówkowe.
+%description -l pl.UTF-8
+SDL (Simple DirectMedia Layer) jest biblioteką udostępniającą
+przenośny, niskopoziomowy dostęp do bufora ramki video, wyjścia audio,
+myszy oraz klawiatury. Może obsługiwać zarówno okienkowy tryb XFree86
+jak i DGA. Konstruując ją miano na uwadze przenośność: aplikacje
+konsolidowane z SDL można również budować w systemach Win32 i BeOS.
-%description devel -l pt_BR
-Esse pacote contém bibliotecas, arquivos de cabeçalho e outros
-recursos para o desenvolvimento de aplicativos com SDL.
+Ten pakiet zawiera wersję skrośną dla Win32.
-%description devel -l ru
-üÔÏÔ ÐÁËÅÔ ÓÏÄÅÒÖÉÔ ÆÁÊÌÙ, ÎÅÏÂÈÏÄÉÍÙÅ ÄÌÑ ÒÁÚÒÁÂÏÔËÉ ÐÒÏÇÒÁÍÍ,
-ÉÓÐÏÌØÚÕÀÝÉÈ SDL.
+%description -l pt_BR.UTF-8
+Esse é o Simple DirectMedia Layer, uma API genérica que dá acesso de
+baixo nível a áudio, teclado, mouse e vídeo em várias plataformas.
-%description devel -l uk
-ãÅÊ ÐÁËÅÔ Í¦ÓÔÉÔØ ÆÁÊÌÉ, ÎÅÏÂȦÄΦ ÄÌÑ ÒÏÚÒÏÂËÉ ÐÒÏÇÒÁÍ, ÝÏ
-×ÉËÏÒÉÓÔÏ×ÕÀÔØ SDL.
+Essa biblioteca é usada por alguns jogos.
%package static
-Summary: SDL - static libraries
-Summary(pl): SDL - biblioteki statyczne
-Summary(pt_BR): Biblioteca estática para desenvolvimento de aplicações com a SDL
-Summary(ru): óÔÁÔÉÞÅÓËÉÅ ÂÉÂÌÉÏÔÅËÉ ÄÌÑ ÒÁÚÒÁÂÏÔËÉ Ó ÉÓÐÏÌØÚÏ×ÁÎÉÅÍ SDL
-Summary(uk): óÔÁÔÉÞΦ ¦Â̦ÏÔÅËÉ ÄÌÑ ÒÏÚÒÏÂËÉ Ú ×ÉËÏÒÉÓÔÁÎÎÑÍ SDL
-Group: X11/Development/Libraries
-Requires: %{name}-devel = %{version}
+Summary: Static SDL library (cross MinGW32 version)
+Summary(pl.UTF-8): Statyczna biblioteka SDL (wersja skrośna MinGW32)
+Group: Development/Libraries
+Requires: %{name} = %{version}-%{release}
%description static
-SDL - static libraries.
+Static SDL library (cross MinGW32 version).
-%description static -l pl
-SDL - biblioteki statyczne.
+%description static -l pl.UTF-8
+Statyczna biblioteka SDL (wersja skrośna MinGW32).
-%description static -l pt_BR
-Biblioteca estática para desenvolvimento de aplicações com a SDL.
+%package dll
+Summary: SDL - DLL library for Windows
+Summary(pl.UTF-8): SDL - biblioteka DLL dla Windows
+Group: Applications/Emulators
-%description static -l ru
-üÔÏÔ ÐÁËÅÔ ÓÏÄÅÒÖÉÔ ÓÔÁÔÉÞÅÓËÉÅ ÂÉÂÌÉÏÔÅËÉ ÄÌÑ ÒÁÚÒÁÂÏÔËÉ ÐÒÏÇÒÁÍÍ,
-ÉÓÐÏÌØÚÕÀÝÉÈ SDL.
+%description dll
+SDL - DLL library for Windows.
-%description static -l uk
-ãÅÊ ÐÁËÅÔ Í¦ÓÔÉÔØ ÓÔÁÔÉÞΦ ¦Â̦ÏÔÅËÉ ÄÌÑ ÒÏÚÒÏÂËÉ ÐÒÏÇÒÁÍ, ÝÏ
-×ÉËÏÒÉÓÔÏ×ÕÀÔØ SDL.
-
-%package examples
-Summary: SDL - example programs
-Summary(pl): SDL - programy przyk³adowe
-Group: X11/Development/Libraries
-Requires: %{name}-devel = %{version}
-
-%description examples
-SDL - example programs.
-
-%description examples -l pl
-SDL - przyk³adowe programy.
+%description dll -l pl.UTF-8
+SDL - biblioteka DLL dla Windows.
%prep
%setup -q -n %{realname}-%{version}
%patch0 -p1
-%patch1 -p1
-%patch2 -p1
-%patch3 -p1
-%patch4 -p1
-%patch5 -p1
-#%%patch6 -p1
-#%%patch7 -p1
-%patch8 -p1
-
-# get COPY_ARCH_SRC, remove the rest
-head -n 16 acinclude.m4 > acinclude.tmp
-mv -f acinclude.tmp acinclude.m4
-
-find . -type d -name CVS -print | xargs rm -rf {} \;
-
+: > acinclude.m4
+echo 'AC_DEFUN([AM_PATH_ESD],[$3])' >> acinclude.m4
%build
-CC=%{target}-gcc ; export CC
-CXX=%{target}-g++ ; export CXX
-LD=%{target}-ld ; export LD
-AR=%{target}-ar ; export AR
-AS=%{target}-as ; export AS
-CROSS_COMPILE=1 ; export CROSS_COMPILE
-CPPFLAGS="-I%{arch}/include" ; export CPPFLAGS
-RANLIB=%{target}-ranlib ; export RANLIB
-LDSHARED="%{target}-gcc -shared" ; export LDSHARED
-TARGET="%{target}" ; export TARGET
-
-rm -f missing libtool
%{__libtoolize}
%{__aclocal}
-%{__automake}
%{__autoconf}
%configure \
--target=%{target} \
--host=%{target} \
- --build=i386-linux \
-%ifarch %{ix86}
--enable-nasm \
-%else
- --disable-nasm \
-%endif
- --prefix=%{arch}
+ --disable-stdio-redirect
%{__make}
-cat sdl-config | sed -e 's@-I/usr/include/SDL@-I/%{arch}/include/SDL@' > sdl.new
-mv -f sdl.new sdl-config
-
%install
rm -rf $RPM_BUILD_ROOT
-install -d $RPM_BUILD_ROOT%{arch}/{bin,include/SDL,lib}
-install -d $RPM_BUILD_ROOT%{_bindir}
-install include/*.h $RPM_BUILD_ROOT%{arch}/include/SDL
-install sdl-config $RPM_BUILD_ROOT%{arch}/bin/sdl-config
-install src/.libs/libSDL.a src/main/libSDLmain.a $RPM_BUILD_ROOT%{arch}/lib
+%{__make} install \
+ DESTDIR=$RPM_BUILD_ROOT
-ln -s %{arch}/bin/sdl-config $RPM_BUILD_ROOT%{_bindir}/%{target}-sdl-config
+install -d $RPM_BUILD_ROOT{%{_dlldir},%{_sysprefix}/bin}
+%{__mv} $RPM_BUILD_ROOT%{_prefix}/bin/*.dll $RPM_BUILD_ROOT%{_dlldir}
+ln -s %{_bindir}/sdl-config $RPM_BUILD_ROOT%{_sysprefix}/bin/%{target}-sdl-config
+
+%if 0%{!?debug:1}
+%{target}-strip --strip-unneeded -R.comment -R.note $RPM_BUILD_ROOT%{_dlldir}/*.dll
+%{target}-strip -g -R.comment -R.note $RPM_BUILD_ROOT%{_libdir}/*.a
+%endif
+
+%{__rm} -r $RPM_BUILD_ROOT%{_datadir}/{aclocal,man}
%clean
rm -rf $RPM_BUILD_ROOT
%files
%defattr(644,root,root,755)
-%attr(755,root,root) %{_bindir}/*
-%attr(755,root,root) %{arch}/bin/*
-%{arch}/include/SDL
-%{arch}/lib/*
+%doc BUGS CREDITS README README-SDL.txt TODO WhatsNew
+%attr(755,root,root) %{_sysprefix}/bin/%{target}-sdl-config
+%attr(755,root,root) %{_bindir}/sdl-config
+%{_libdir}/libSDL.dll.a
+%{_libdir}/libSDL.la
+%{_libdir}/libSDLmain.a
+%{_libdir}/libSDLmain.la
+%{_includedir}/SDL
+%{_pkgconfigdir}/sdl.pc
+
+%files static
+%defattr(644,root,root,755)
+%{_libdir}/libSDL.a
+
+%files dll
+%defattr(644,root,root,755)
+%{_dlldir}/libSDL-1-2-0.dll