%define realname SDL Summary: SDL (Simple DirectMedia Layer) - Game/Multimedia Library - Mingw32 cross version Summary(pl.UTF-8): SDL (Simple DirectMedia Layer) - Biblioteka do gier/multimediów - wersja skrośna dla Mingw32 Name: crossmingw32-%{realname} Version: 1.2.11 Release: 1 License: LGPL Group: Libraries Source0: http://www.libsdl.org/release/%{realname}-%{version}.tar.gz # Source0-md5: 418b42956b7cd103bfab1b9077ccc149 Patch0: %{realname}-mmx-constraints.patch Patch1: %{realname}-acfix.patch URL: http://www.libsdl.org/ BuildRequires: autoconf BuildRequires: automake BuildRequires: crossmingw32-gcc BuildRequires: crossmingw32-runtime BuildRequires: crossmingw32-w32api BuildRequires: crossmingw32-w32api-dx BuildRequires: libtool >= 2:1.4d BuildRequires: nasm BuildRequires: perl-modules BuildConflicts: crossmingw32-dx70 Requires: crossmingw32-runtime BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) %define no_install_post_strip 1 %define target i386-mingw32 %define target_platform i386-pc-mingw32 %define arch %{_prefix}/%{target} %define gccarch %{_prefix}/lib/gcc-lib/%{target} %define gcclib %{_prefix}/lib/gcc-lib/%{target}/%{version} %define __cc %{target}-gcc %define __cxx %{target}-g++ %ifarch alpha sparc sparc64 sparcv9 # alpha's -mieee and sparc's -mtune=* are not valid for target's gcc %define optflags -O2 %endif %description SDL (Simple DirectMedia Layer) is a library that allows you portable, low level access to a video framebuffer, audio output, mouse, and keyboard. It can support both windowed and DGA modes of XFree86, and it is designed to be portable - applications linked with SDL can also be built on Win32 and BeOS. %description -l pl.UTF-8 SDL (Simple DirectMedia Layer) jest biblioteką udostępniającą przenośny, niskopoziomowy dostęp do bufora ramki video, wyjścia audio, myszy oraz klawiatury. Może obsługiwać zarówno okienkowy tryb XFree86 jak i DGA. Konstruując ją miano na uwadze przenośność: aplikacje konsolidowane z SDL można również budować w systemach Win32 i BeOS. %description -l pt_BR.UTF-8 Esse é o Simple DirectMedia Layer, uma API genérica que dá acesso de baixo nível a áudio, teclado, mouse e vídeo em várias plataformas. Essa biblioteca é usada por alguns jogos. %package dll Summary: SDL - DLL library for Windows Summary(pl.UTF-8): SDL - biblioteka DLL dla Windows Group: Applications/Emulators %description dll SDL - DLL library for Windows. %description dll -l pl.UTF-8 SDL - biblioteka DLL dla Windows. %prep %setup -q -n %{realname}-%{version} %patch0 -p1 %patch1 -p1 %build CC=%{target}-gcc ; export CC CXX=%{target}-g++ ; export CXX LD=%{target}-ld ; export LD AR=%{target}-ar ; export AR AS=%{target}-as ; export AS CROSS_COMPILE=1 ; export CROSS_COMPILE CPPFLAGS="-I%{arch}/include" ; export CPPFLAGS RANLIB=%{target}-ranlib ; export RANLIB LDSHARED="%{target}-gcc -shared" ; export LDSHARED TARGET="%{target}" ; export TARGET ./autogen.sh %configure \ --target=%{target} \ --host=%{target} \ --build=i386-linux \ %ifarch %{ix86} --enable-nasm \ %else --disable-nasm \ %endif --prefix=%{arch} \ --disable-stdio-redirect %{__make} cat sdl-config | sed -e 's@-I/usr/include/SDL@-I%{arch}/include/SDL@' \ -e 's@ -L/usr/lib @ -L%{arch}/lib @' > sdl.new mv -f sdl.new sdl-config %if 0%{!?debug:1} %{target}-strip build/.libs/SDL.dll #%{target}-strip -g -R.comment -R.note build/.libs/*.a %endif %install rm -rf $RPM_BUILD_ROOT install -d $RPM_BUILD_ROOT%{arch}/{bin,include/SDL,lib} install -d $RPM_BUILD_ROOT%{_bindir} install -d $RPM_BUILD_ROOT%{_datadir}/wine/windows/system install include/*.h $RPM_BUILD_ROOT%{arch}/include/SDL install sdl-config $RPM_BUILD_ROOT%{arch}/bin/sdl-config install build/.libs/libSDL{,.dll}.a build/libSDLmain.a $RPM_BUILD_ROOT%{arch}/lib install build/.libs/SDL.dll $RPM_BUILD_ROOT%{_datadir}/wine/windows/system ln -s %{arch}/bin/sdl-config $RPM_BUILD_ROOT%{_bindir}/%{target}-sdl-config %clean rm -rf $RPM_BUILD_ROOT %files %defattr(644,root,root,755) %attr(755,root,root) %{_bindir}/* %attr(755,root,root) %{arch}/bin/* %{arch}/include/SDL %{arch}/lib/* %files dll %defattr(644,root,root,755) %{_datadir}/wine/windows/system/*