2 Summary: SDL (Simple DirectMedia Layer) - Game/Multimedia Library - Mingw32 cross version
3 Summary(pl): SDL (Simple DirectMedia Layer) - Biblioteka do gier/multimediów - wersja skro¶na dla Mingw32
4 Name: crossmingw32-%{realname}
9 #Source0: http://www.libsdl.org/release/%{realname}-%{version}.tar.gz
10 Source0: http://www.libsdl.org/cvs/SDL-1.2.tar.gz
11 # Source0-md5: 77664f9f13794f83261f3fde7e4eecfc
12 Patch0: %{realname}-byteorder.patch
13 Patch2: %{realname}-amfix.patch
14 Patch3: %{realname}-lpthread.patch
15 URL: http://www.libsdl.org/
16 BuildRequires: autoconf
17 BuildRequires: automake
18 BuildRequires: crossmingw32-gcc
19 BuildRequires: crossmingw32-runtime
20 BuildRequires: crossmingw32-w32api
21 BuildRequires: crossmingw32-w32api-dx
22 BuildRequires: libtool >= 2:1.4d
23 BuildConflicts: crossmingw32-dx70
27 BuildRequires: perl-modules
28 BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
30 %define no_install_post_strip 1
32 %define target i386-mingw32
33 %define target_platform i386-pc-mingw32
34 %define arch %{_prefix}/%{target}
35 %define gccarch %{_prefix}/lib/gcc-lib/%{target}
36 %define gcclib %{_prefix}/lib/gcc-lib/%{target}/%{version}
38 %define __cc %{target}-gcc
39 %define __cxx %{target}-g++
41 %ifarch alpha sparc sparc64 sparcv9
42 # alpha's -mieee and sparc's -mtune=* are not valid for target's gcc
47 SDL (Simple DirectMedia Layer) is a library that allows you portable,
48 low level access to a video framebuffer, audio output, mouse, and
49 keyboard. It can support both windowed and DGA modes of XFree86, and
50 it is designed to be portable - applications linked with SDL can also
51 be built on Win32 and BeOS.
54 SDL (Simple DirectMedia Layer) jest bibliotek± udostêpniaj±c±
55 przeno¶ny, niskopoziomowy dostêp do bufora ramki video, wyj¶cia audio,
56 myszy oraz klawiatury. Mo¿e obs³ugiwaæ zarówno okienkowy tryb XFree86
57 jak i DGA. Konstruuj±c j± miano na uwadze przeno¶no¶æ: aplikacje
58 konsolidowane z SDL mo¿na równie¿ budowaæ w systemach Win32 i BeOS.
61 Esse é o Simple DirectMedia Layer, uma API genérica que dá acesso de
62 baixo nível a áudio, teclado, mouse e vídeo em várias plataformas.
64 Essa biblioteca é usada por alguns jogos.
67 Summary: SDL - DLL library for Windows
68 Summary(pl): SDL - biblioteka DLL dla Windows
69 Group: Applications/Emulators
72 SDL - DLL library for Windows.
74 %description dll -l pl
75 SDL - biblioteka DLL dla Windows.
78 %setup -q -n %{realname}-1.2
84 CC=%{target}-gcc ; export CC
85 CXX=%{target}-g++ ; export CXX
86 LD=%{target}-ld ; export LD
87 AR=%{target}-ar ; export AR
88 AS=%{target}-as ; export AS
89 CROSS_COMPILE=1 ; export CROSS_COMPILE
90 CPPFLAGS="-I%{arch}/include" ; export CPPFLAGS
91 RANLIB=%{target}-ranlib ; export RANLIB
92 LDSHARED="%{target}-gcc -shared" ; export LDSHARED
93 TARGET="%{target}" ; export TARGET
106 --disable-stdio-redirect
110 cat sdl-config | sed -e 's@-I/usr/include/SDL@-I%{arch}/include/SDL@' \
111 -e 's@libdirs="-L/usr/lib "@libdirs="-L%{arch}/lib"@' > sdl.new
112 mv -f sdl.new sdl-config
115 %{target}-strip src/.libs/SDL.dll
116 #%{target}-strip -g -R.comment -R.note src/.libs/*.a
120 rm -rf $RPM_BUILD_ROOT
121 install -d $RPM_BUILD_ROOT%{arch}/{bin,include/SDL,lib}
122 install -d $RPM_BUILD_ROOT%{_bindir}
123 install -d $RPM_BUILD_ROOT%{_datadir}/wine/windows/system
125 install include/*.h $RPM_BUILD_ROOT%{arch}/include/SDL
126 install sdl-config $RPM_BUILD_ROOT%{arch}/bin/sdl-config
127 install src/.libs/libSDL{,.dll}.a src/main/libSDLmain.a $RPM_BUILD_ROOT%{arch}/lib
128 install src/.libs/SDL.dll $RPM_BUILD_ROOT%{_datadir}/wine/windows/system/
130 ln -s %{arch}/bin/sdl-config $RPM_BUILD_ROOT%{_bindir}/%{target}-sdl-config
133 rm -rf $RPM_BUILD_ROOT
136 %defattr(644,root,root,755)
137 %attr(755,root,root) %{_bindir}/*
138 %attr(755,root,root) %{arch}/bin/*
143 %defattr(644,root,root,755)
144 %{_datadir}/wine/windows/system/*