2 Summary: SDL (Simple DirectMedia Layer) - Game/Multimedia Library - Mingw32 cross version
3 Summary(pl): SDL (Simple DirectMedia Layer) - Biblioteka do gier/multimediów - wersja skro¶na dla Mingw32
4 Name: crossmingw32-%{realname}
9 Source0: http://www.libsdl.org/release/%{realname}-%{version}.tar.gz
10 # Source0-md5: b7b46a866b8bf32df8c041a00e567c7d
11 Patch0: %{realname}-mmx-constraints.patch
12 Patch1: %{realname}-acfix.patch
13 URL: http://www.libsdl.org/
14 BuildRequires: autoconf
15 BuildRequires: automake
16 BuildRequires: crossmingw32-gcc
17 BuildRequires: crossmingw32-runtime
18 BuildRequires: crossmingw32-w32api
19 BuildRequires: crossmingw32-w32api-dx
20 BuildRequires: libtool >= 2:1.4d
22 BuildRequires: perl-modules
23 BuildConflicts: crossmingw32-dx70
24 Requires: crossmingw32-runtime
25 BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
27 %define no_install_post_strip 1
29 %define target i386-mingw32
30 %define target_platform i386-pc-mingw32
31 %define arch %{_prefix}/%{target}
32 %define gccarch %{_prefix}/lib/gcc-lib/%{target}
33 %define gcclib %{_prefix}/lib/gcc-lib/%{target}/%{version}
35 %define __cc %{target}-gcc
36 %define __cxx %{target}-g++
38 %ifarch alpha sparc sparc64 sparcv9
39 # alpha's -mieee and sparc's -mtune=* are not valid for target's gcc
44 SDL (Simple DirectMedia Layer) is a library that allows you portable,
45 low level access to a video framebuffer, audio output, mouse, and
46 keyboard. It can support both windowed and DGA modes of XFree86, and
47 it is designed to be portable - applications linked with SDL can also
48 be built on Win32 and BeOS.
51 SDL (Simple DirectMedia Layer) jest bibliotek± udostêpniaj±c±
52 przeno¶ny, niskopoziomowy dostêp do bufora ramki video, wyj¶cia audio,
53 myszy oraz klawiatury. Mo¿e obs³ugiwaæ zarówno okienkowy tryb XFree86
54 jak i DGA. Konstruuj±c j± miano na uwadze przeno¶no¶æ: aplikacje
55 konsolidowane z SDL mo¿na równie¿ budowaæ w systemach Win32 i BeOS.
58 Esse é o Simple DirectMedia Layer, uma API genérica que dá acesso de
59 baixo nível a áudio, teclado, mouse e vídeo em várias plataformas.
61 Essa biblioteca é usada por alguns jogos.
64 Summary: SDL - DLL library for Windows
65 Summary(pl): SDL - biblioteka DLL dla Windows
66 Group: Applications/Emulators
69 SDL - DLL library for Windows.
71 %description dll -l pl
72 SDL - biblioteka DLL dla Windows.
75 %setup -q -n %{realname}-%{version}
80 CC=%{target}-gcc ; export CC
81 CXX=%{target}-g++ ; export CXX
82 LD=%{target}-ld ; export LD
83 AR=%{target}-ar ; export AR
84 AS=%{target}-as ; export AS
85 CROSS_COMPILE=1 ; export CROSS_COMPILE
86 CPPFLAGS="-I%{arch}/include" ; export CPPFLAGS
87 RANLIB=%{target}-ranlib ; export RANLIB
88 LDSHARED="%{target}-gcc -shared" ; export LDSHARED
89 TARGET="%{target}" ; export TARGET
102 --disable-stdio-redirect
106 cat sdl-config | sed -e 's@-I/usr/include/SDL@-I%{arch}/include/SDL@' \
107 -e 's@ -L/usr/lib @ -L%{arch}/lib @' > sdl.new
108 mv -f sdl.new sdl-config
111 %{target}-strip build/.libs/SDL.dll
112 #%{target}-strip -g -R.comment -R.note build/.libs/*.a
116 rm -rf $RPM_BUILD_ROOT
117 install -d $RPM_BUILD_ROOT%{arch}/{bin,include/SDL,lib}
118 install -d $RPM_BUILD_ROOT%{_bindir}
119 install -d $RPM_BUILD_ROOT%{_datadir}/wine/windows/system
121 install include/*.h $RPM_BUILD_ROOT%{arch}/include/SDL
122 install sdl-config $RPM_BUILD_ROOT%{arch}/bin/sdl-config
123 install build/.libs/libSDL{,.dll}.a build/libSDLmain.a $RPM_BUILD_ROOT%{arch}/lib
124 install build/.libs/SDL.dll $RPM_BUILD_ROOT%{_datadir}/wine/windows/system
126 ln -s %{arch}/bin/sdl-config $RPM_BUILD_ROOT%{_bindir}/%{target}-sdl-config
129 rm -rf $RPM_BUILD_ROOT
132 %defattr(644,root,root,755)
133 %attr(755,root,root) %{_bindir}/*
134 %attr(755,root,root) %{arch}/bin/*
139 %defattr(644,root,root,755)
140 %{_datadir}/wine/windows/system/*