From a0a3b0b1dcd374a0318203dfd0db6f8d13dfa7f1 Mon Sep 17 00:00:00 2001 From: havner Date: Fri, 9 Jul 2004 15:27:20 +0000 Subject: [PATCH] - should fix depth buffer issues on radeon cards (wolf) Changed files: celestia-ati.patch -> 1.1 --- celestia-ati.patch | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 celestia-ati.patch diff --git a/celestia-ati.patch b/celestia-ati.patch new file mode 100644 index 0000000..ba52c5d --- /dev/null +++ b/celestia-ati.patch @@ -0,0 +1,12 @@ +diff -ruN celestia../src/celengine/render.cpp celestia./src/celengine/render.cpp +--- celestia../src/celengine/render.cpp 2004-07-08 22:53:35.000000000 +0200 ++++ celestia./src/celengine/render.cpp 2004-07-09 16:27:28.333832376 +0200 +@@ -152,7 +152,7 @@ + locationFilter(~0), + distanceLimit(1.0e6f) + { +- starVertexBuffer = new StarVertexBuffer(2048); ++ starVertexBuffer = new StarVertexBuffer(1); + skyVertices = new SkyVertex[MaxSkySlices * (MaxSkyRings + 1)]; + skyIndices = new uint32[(MaxSkySlices + 1) * 2 * MaxSkyRings]; + skyContour = new SkyContourPoint[MaxSkySlices + 1]; \ No newline at end of file -- 2.44.0