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Commit | Line | Data |
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c1c56881 | 1 | --- bsd-games-2.15/tetris/tetris.6.in~ 2004-09-28 22:51:39.000000000 +0200 |
2 | +++ bsd-games-2.15/tetris/tetris.6.in 2004-09-28 22:51:39.000000000 +0200 | |
3 | @@ -33,10 +33,10 @@ | |
4 | .\" @(#)tetris.6 8.1 (Berkeley) 5/31/93 | |
5 | .\" | |
6 | .Dd May 31, 1993 | |
7 | -.Dt TETRIS 6 | |
8 | +.Dt TETRIS-BSD 6 | |
9 | .Os | |
10 | .Sh NAME | |
11 | -.Nm tetris | |
12 | +.Nm tetris-bsd | |
13 | .Nd the game of tetris | |
14 | .Sh SYNOPSIS | |
15 | .Nm | |
16 | @@ -83,7 +83,7 @@ | |
17 | space or tab characters from the shell. | |
18 | For example: | |
19 | .sp | |
20 | -.Dl "tetris -l 2 -k 'jkl pq'" | |
21 | +.Dl "tetris-bsd -l 2 -k 'jkl pq'" | |
22 | .sp | |
23 | will play the default games, i.e. level 2 and with the default | |
24 | control keys. | |
25 | --- bsd-games-2.15/hunt/hunt/hunt.6.in~ 2004-09-28 22:52:24.000000000 +0200 | |
26 | +++ bsd-games-2.15/hunt/hunt/hunt.6.in 2004-09-28 22:52:24.000000000 +0200 | |
27 | @@ -32,9 +32,9 @@ | |
28 | .\" OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
29 | .\" | |
30 | .Dd April 4, 2001 | |
31 | -.Dt HUNT 6 | |
32 | +.Dt HUNT-GAME 6 | |
33 | .Sh NAME | |
34 | -.Nm hunt | |
35 | +.Nm hunt-game | |
36 | .Nd a multi-player multi-terminal game | |
37 | .Sh SYNOPSIS | |
38 | .Nm | |
39 | @@ -63,7 +63,7 @@ | |
40 | The location of the game may be specified by giving the | |
41 | .Ar host | |
42 | argument. | |
43 | -This presupposes that a hunt game is already running on that host, see | |
44 | +This presupposes that a hunt-game is already running on that host, see | |
45 | .Xr huntd 6 | |
46 | for details on how to set up a game on a specific host. | |
47 | If more than one game if found, you may pick which game to play in. | |
48 | --- bsd-games-2.15/hunt/huntd/huntd.6.in~ 2004-09-28 22:57:11.000000000 +0200 | |
49 | +++ bsd-games-2.15/hunt/huntd/huntd.6.in 2004-09-28 22:57:11.000000000 +0200 | |
50 | @@ -35,7 +35,7 @@ | |
51 | .Dt HUNTD 6 | |
52 | .Sh NAME | |
53 | .Nm huntd | |
54 | -.Nd hunt daemon, back-end for hunt game | |
55 | +.Nd hunt daemon, back-end for hunt-game | |
56 | .Sh SYNOPSIS | |
57 | .Nm | |
58 | .Op Fl s | |
59 | @@ -43,7 +43,7 @@ | |
60 | .Sh DESCRIPTION | |
61 | .Nm | |
62 | controls the multi-player | |
63 | -.Xr hunt 6 | |
64 | +.Xr hunt-game 6 | |
65 | game. | |
66 | When it starts up, it tries to notify all members of the | |
67 | .Em hunt-players | |
68 | @@ -66,7 +66,7 @@ | |
69 | The | |
70 | .Fl p | |
71 | option changes the UDP port number used to rendezvous with the player | |
72 | -process and thus allows for private games of hunt. | |
73 | +process and thus allows for private games of hunt-game. | |
74 | This option turns off the notification of players on the | |
75 | .Em hunt-players | |
76 | mailing list. | |
77 | @@ -99,24 +99,24 @@ | |
78 | .Pa /etc/services . | |
79 | .Sh NETWORK RENDEZVOUS | |
80 | When | |
81 | -.Xr hunt 6 | |
82 | +.Xr hunt-game 6 | |
83 | starts up, it broadcasts on the local area net | |
84 | (using the broadcast address for each interface) to find a | |
85 | -.Nm hunt | |
86 | +.Nm hunt-game | |
87 | game in progress. | |
88 | If a | |
89 | .Nm | |
90 | hears the request, it sends back the port number for the | |
91 | -.Nm hunt | |
92 | +.Nm hunt-game | |
93 | process to connect to. | |
94 | Otherwise, the | |
95 | -.Nm hunt | |
96 | +.Nm hunt-game | |
97 | process starts up a | |
98 | .Nm | |
99 | on the local machine and tries to rendezvous with it. | |
100 | .Sh SEE ALSO | |
101 | .Xr talk 1 , | |
102 | -.Xr hunt 6 , | |
103 | +.Xr hunt-game 6 , | |
104 | .Xr sendmail 8 | |
105 | .Sh AUTHORS | |
106 | Conrad Huang, Ken Arnold, and Greg Couch; |