--- /dev/null
+--- src/md3view.cpp 2006-04-19 00:26:16.000000000 +0200
++++ src/md3view.cpp-new 2007-04-08 15:54:46.807962969 +0200
+@@ -72,7 +72,7 @@
+ exit( returnCode );
+ }
+
+-int initGL( GLvoid );
++int initGL();
+ // function to reset our viewport after a window resize
+ int resizeWindow( int width, int height )
+ {
+@@ -108,7 +108,7 @@
+
+
+ // general OpenGL initialization function
+-int initGL( GLvoid )
++int initGL()
+ {
+ cout << "Initializing OpenGL" << endl;
+ // Enable smooth shading
+--- src/objview.cpp 2006-04-18 22:34:25.000000000 +0200
++++ src/objview.cpp-new 2007-04-08 15:55:44.339054060 +0200
+@@ -73,7 +73,7 @@
+ exit( returnCode );
+ }
+
+-int initGL( GLvoid );
++int initGL();
+ // function to reset our viewport after a window resize
+ int resizeWindow( int width, int height )
+ {
+@@ -109,7 +109,7 @@
+
+
+ // general OpenGL initialization function
+-int initGL( GLvoid )
++int initGL()
+ {
+ cout << "Initializing OpenGL" << endl;
+ // Enable smooth shading
+@@ -158,7 +158,7 @@
+ }
+
+ // Here goes our drawing code
+-int drawGLScene( GLvoid )
++int drawGLScene()
+ {
+ // These are to calculate our fps
+ static GLint T0 = 0;