1 --- src/md3view.cpp 2006-04-19 00:26:16.000000000 +0200
2 +++ src/md3view.cpp-new 2007-04-08 15:54:46.807962969 +0200
9 // function to reset our viewport after a window resize
10 int resizeWindow( int width, int height )
15 // general OpenGL initialization function
19 cout << "Initializing OpenGL" << endl;
20 // Enable smooth shading
21 --- src/objview.cpp 2006-04-18 22:34:25.000000000 +0200
22 +++ src/objview.cpp-new 2007-04-08 15:55:44.339054060 +0200
27 -int initGL( GLvoid );
29 // function to reset our viewport after a window resize
30 int resizeWindow( int width, int height )
35 // general OpenGL initialization function
39 cout << "Initializing OpenGL" << endl;
40 // Enable smooth shading
44 // Here goes our drawing code
45 -int drawGLScene( GLvoid )
48 // These are to calculate our fps