]> git.pld-linux.org Git - packages/blobby2.git/commitdiff
- use SDL renreder instead of OpenGL due to RenderManagerGL2D segfaults,
authorTomasz Pala <gotar@pld-linux.org>
Sun, 5 Aug 2007 10:27:39 +0000 (10:27 +0000)
committercvs2git <feedback@pld-linux.org>
Sun, 24 Jun 2012 12:13:13 +0000 (12:13 +0000)
- updated md5

Changed files:
    blobby2.spec -> 1.2

blobby2.spec

index 5ec801ff587695c37f25653dfe7a268da7b005ce..a684cc730053bb174266c2100e338d182db0b019 100644 (file)
@@ -11,7 +11,7 @@ Release:      1
 License:       GPL v2
 Group:         X11/Applications/Games
 Source0:       %{name}-%{snap}.tar.bz2
-# Source0-md5: 3808d2d3d2186c1424ec9e5b01a05198
+# Source0-md5: fffe00422e14879fe73db491ae782649
 URL:           http://blobby.redio.de/content/en/
 BuildRequires: OpenGL-devel
 BuildRequires: SDL-devel
@@ -31,7 +31,7 @@ BuildRoot:    %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
 %{__aclocal}
 %{__autoconf}
 %{__automake}
-sed -i -e "s:HAVE_LIBGL = @HAVE_LIBGL@:HAVE_LIBGL = 1:" src/Makefile.in
+sed -i -e "s:HAVE_LIBGL = @HAVE_LIBGL@:HAVE_LIBGL = 0:" src/Makefile.in
 sed -i  -e "s:-lSDL:-lSDL -lGL:" configure
 %configure \
        %{?debug:--enable-debug}
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