# TODO: # - enable internalization support (BR libftgl) # - enable OpenAL support # - libsolid/libqhull/libode BR ? # - package python scripts Summary: 3D modeling, rendering, animation and game creation package Summary(pl): Pakiet do tworzenia animacji 3D oraz gier Name: blender Version: 2.36 Release: 3 License: GPL Group: X11/Applications/Graphics Source0: http://download.blender.org/source/%{name}-%{version}.tar.gz # Source0-md5: 8e2237c86b12e6061935632495aec875 Source1: %{name}.desktop Source2: %{name}.png Source3: %{name}-config.opts Source4: %{name}-wrapper Source5: %{name}.manpage Patch0: %{name}-po_and_locale_names.patch Patch1: %{name}-noxml-yafray.patch URL: http://www.blender.org/ BuildRequires: OpenAL-devel BuildRequires: OpenGL-devel BuildRequires: SDL-devel BuildRequires: ftgl-devel #BuildRequires: autoconf #BuildRequires: automake #BuildRequires: esound-devel BuildRequires: libjpeg-devel BuildRequires: libpng-devel BuildRequires: libstdc++-devel BuildRequires: freetype-devel BuildRequires: libtool BuildRequires: libvorbis-devel BuildRequires: openssl-devel >= 0.9.7d BuildRequires: python-devel >= 1:2.3 BuildRequires: scons #BuildRequires: smpeg-devel BuildRequires: zlib-devel Requires: OpenGL Requires: python-modules Requires: freetype BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) %define _noautoreqdep libGL.so.1 libGLU.so.1 %description Blender is a free and fully functional 3D modeling, rendering, animation and game creation package for Unix, Windows and BeOS systems. %description -l pl Blender to darmowy i w pełni funkcjonalny pakiet do tworzenia animacji 3D oraz gier, dostępny dla systemów Unix, Windows i BeOS. %prep %setup -q -n %{name} %patch0 -p1 %patch1 -p1 mv -f po/pt_{br,BR}.po install %{SOURCE3} config.opts %build rm -f missing RPMCFLAGS="\"`echo %{rpmcflags}|sed 's/ /\",\"/g'`\"" RPMLDFLAGS="\"`echo %{rpmldflags}|sed 's/ /\",\"/g'`\"" sed -i -e "s|^CCFLAGS =.*|CCFLAGS = [$RPMCFLAGS]|" \ -e "s|^CXXFLAGS =.*|CXXFLAGS = [$RPMCFLAGS]|" \ -e "s|^LDFLAGS =.*|LDFLAGS = [$RPMLDFLAGS]|" \ config.opts sed -i -e "s|TARGET_CC =.*|TARGET_CC = '%{__cc}'|" \ -e "s|TARGET_CXX =.*|TARGET_CXX = '%{__cxx}'|" \ config.opts sed -i 's/python2\.3/python%{py_ver}/' config.opts scons %{__make} -C po OCGDIR=.. install -d release/plugins/include install -m 644 source/blender/blenpluginapi/*.h release/plugins/include chmod +x release/plugins/bmake make -C release/plugins/ %install rm -rf $RPM_BUILD_ROOT install -d $RPM_BUILD_ROOT{%{_datadir},%{_desktopdir},%{_pixmapsdir},%{_bindir}} install -m755 blender $RPM_BUILD_ROOT%{_bindir}/blender-bin install -m755 %{SOURCE4} $RPM_BUILD_ROOT%{_bindir}/blender install -m755 blenderplayer $RPM_BUILD_ROOT%{_bindir} install -c %{SOURCE1} $RPM_BUILD_ROOT%{_desktopdir} install -c %{SOURCE2} $RPM_BUILD_ROOT%{_pixmapsdir} install -d $RPM_BUILD_ROOT%{_libdir}/blender/plugins/sequence install -d $RPM_BUILD_ROOT%{_libdir}/blender/plugins/texture install -m644 ./release/plugins/sequence/*.so $RPM_BUILD_ROOT%{_libdir}/blender/plugins/sequence install -m644 ./release/plugins/texture/*.so $RPM_BUILD_ROOT%{_libdir}/blender/plugins/texture install -d $RPM_BUILD_ROOT%{_datadir}/blender/ cp -a ./release/bpydata $RPM_BUILD_ROOT%{_datadir}/blender/ cp -a ./release/scripts $RPM_BUILD_ROOT%{_datadir}/blender/ install -m644 ./release/VERSION $RPM_BUILD_ROOT%{_datadir}/blender/ install -m644 ./bin/.blender/.Blanguages $RPM_BUILD_ROOT%{_datadir}/blender/ install -m644 ./bin/.blender/.bfont.ttf $RPM_BUILD_ROOT%{_datadir}/blender/ cp -a bin/.blender/locale $RPM_BUILD_ROOT%{_datadir}/blender install -d $RPM_BUILD_ROOT%{_mandir}/man1 install -m644 %{SOURCE5} $RPM_BUILD_ROOT%{_mandir}/man1/blender.1 %clean rm -rf $RPM_BUILD_ROOT %files %defattr(644,root,root,755) %doc README doc/bf-members.txt doc/python-dev-guide.txt doc/oldbugs.txt doc/interface_API.txt %doc release/text/{blender.html,release*.txt} %attr(755,root,root) %{_bindir}/* %attr(755,root,root) %{_datadir} %attr(755,root,root) %{_libdir} %{_desktopdir}/*.desktop %{_pixmapsdir}/*.png %{_mandir}/man1/*