# TODO: # - enable internalization support (BR libftgl) # - libsolid/libqhull/libode BR ? Summary: 3D modeling, rendering, animation and game creation package Summary(pl.UTF-8): Pakiet do tworzenia animacji 3D oraz gier Name: blender Version: 2.79b Release: 3 License: GPL Group: X11/Applications/Graphics Source0: http://download.blender.org/source/%{name}-%{version}.tar.gz # Source0-md5: cef9a203857dc65076e05c41fc7a7d03 Source1: %{name}.desktop Source2: %{name}.png Source3: %{name}.manpage Patch0: %{name}-2.76-droid.patch Patch1: ffmpeg4.patch Patch2: gcc8.patch Patch3: oiio2.patch URL: http://www.blender.org/ BuildRequires: OpenAL-devel BuildRequires: OpenEXR-devel BuildRequires: OpenGL-devel BuildRequires: OpenImageIO-devel BuildRequires: SDL2-devel BuildRequires: cmake #BuildRequires: esound-devel BuildRequires: ffmpeg-devel >= 0.4.9-4.20080930.1 BuildRequires: freealut-devel BuildRequires: freetype-devel BuildRequires: ftgl-devel BuildRequires: gcc >= 5:3.4.0 BuildRequires: gettext-tools BuildRequires: libjpeg-devel BuildRequires: libpng-devel BuildRequires: libstdc++-devel BuildRequires: libtiff-devel BuildRequires: libtool BuildRequires: libvorbis-devel BuildRequires: openssl-devel >= 0.9.7d BuildRequires: python3-devel BuildRequires: rpm-pythonprov BuildRequires: rpmbuild(macros) >= 1.385 BuildRequires: sed >= 4.0 #BuildRequires: smpeg-devel BuildRequires: xorg-lib-libXi-devel BuildRequires: zlib-devel Requires(post,postun): desktop-file-utils Requires: OpenGL Requires: freetype Requires: python-modules BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) %define _noautoreqdep libGL.so.1 libGLU.so.1 %description Blender is a free and fully functional 3D modeling, rendering, animation and game creation package for Unix, Windows and BeOS systems. %description -l pl.UTF-8 Blender to darmowy i w pełni funkcjonalny pakiet do tworzenia animacji 3D oraz gier, dostępny dla systemów Unix, Windows i BeOS. %prep %setup -q %patch0 -p1 %patch1 -p1 %patch2 -p1 %patch3 -p1 %build install -d build cd build %cmake \ -DCMAKE_SKIP_RPATH=ON \ -DBUILD_SHARED_LIBS=OFF \ -DWITH_FFTW3:BOOL=ON \ -DWITH_JACK:BOOL=ON \ -DWITH_CODEC_SNDFILE:BOOL=ON \ -DWITH_IMAGE_OPENJPEG:BOOL=ON \ -DWITH_OPENCOLLADA:BOOL=ON \ -DWITH_CYCLES:BOOL=ON \ -DWITH_FFTW3:BOOL=ON \ -DWITH_MOD_OCEANSIM:BOOL=ON \ -DOPENCOLLADA=%{_includedir} \ -DWITH_PYTHON:BOOL=ON \ -DPYTHON_VERSION:STRING=%{py3_ver} \ -DWITH_PYTHON_INSTALL:BOOL=OFF \ -DWITH_CODEC_FFMPEG:BOOL=ON \ -DWITH_GAMEENGINE:BOOL=ON \ -DWITH_CXX_GUARDEDALLOC:BOOL=OFF \ -DWITH_BUILTIN_GLEW=OFF \ -DWITH_INSTALL_PORTABLE=OFF \ -DWITH_PYTHON_SAFETY=ON \ -DWITH_PLAYER=ON \ -DWITH_MEM_JEMALLOC=ON \ -DBOOST_ROOT=%{_prefix} \ -DWITH_INPUT_NDOF=ON \ -DWITH_SDL:BOOL=ON \ .. %{__make} V=1 %install rm -rf $RPM_BUILD_ROOT install -d $RPM_BUILD_ROOT{%{_desktopdir},%{_pixmapsdir},%{_mandir}/man1} %{__make} -C build install \ DESTDIR=$RPM_BUILD_ROOT cp -p %{SOURCE1} $RPM_BUILD_ROOT%{_desktopdir} cp -p %{SOURCE2} $RPM_BUILD_ROOT%{_pixmapsdir} cp -p %{SOURCE3} $RPM_BUILD_ROOT%{_mandir}/man1/blender.1 #%find_lang %{name} %clean rm -rf $RPM_BUILD_ROOT %post %update_desktop_database_post %postun %update_desktop_database_postun %files %defattr(644,root,root,755) # -f %{name}.lang %doc doc/license/bf-members.txt doc/guides/*.txt %attr(755,root,root) %{_bindir}/blender %attr(755,root,root) %{_bindir}/blender-thumbnailer.py %attr(755,root,root) %{_bindir}/blenderplayer %attr(755,root,root) %{_datadir}/%{name} %{_desktopdir}/*.desktop %{_pixmapsdir}/*.png %{_iconsdir}/*/*x*/apps/blender.png %{_iconsdir}/*/scalable/apps/blender.svg %{_mandir}/man1/*