+++ /dev/null
-diff -urN aa/atanks/src/player.cc atanks/src/player.cc
---- aa/atanks/src/player.cc 2004-02-05 00:05:14.000000000 +0100
-+++ atanks/src/player.cc 2004-06-28 23:39:27.517259680 +0200
-@@ -1009,12 +1009,12 @@
- if (weapNum >= RIOT_CHARGE && weapNum <= RIOT_BLAST) {
- // add points only within range and above ctank
- if ( (cy > ctank->y - (radius / 2)) ||
-- (abs (ctank->x - cx) > radius))
-+ (abs ((int)ctank->x - cx) > radius))
- continue;
- } else if (weapNum >= SML_ROLLER && weapNum <= DTH_ROLLER) {
- // Only aim rollers above other tanks
- if (cy > tankY + TANKHEIGHT &&
-- abs (ctank->x - cx) > radius)
-+ abs ((int)ctank->x - cx) > radius)
- continue;
- } else if (weapNum >= SML_LAZER && weapNum <= LRG_LAZER) {
- // Lazer can only be aimed above horizontal
-@@ -1085,7 +1085,7 @@
- if (itemNum >= ITEM_VENGEANCE && itemNum <= ITEM_FATAL_FURY) {
- // add sqrt distances for each tank * potential damage
- long int totalEffectiveDamage = calcTotalEffectiveDamage (itemNum);
-- _targetMatrix[(int)ctank->x] += sqrt (abs (ctank->x - ltank->x)) * totalEffectiveDamage;
-+ _targetMatrix[(int)ctank->x] += sqrt (abs ((int)(ctank->x - ltank->x))) * totalEffectiveDamage;
-
- }
- }