+Files aqsis-1.2.0.orig/.sconsign.dblite and aqsis-1.2.0/.sconsign.dblite differ
diff -Nru aqsis-1.2.0.orig/SConstruct aqsis-1.2.0/SConstruct
--- aqsis-1.2.0.orig/SConstruct 2007-02-18 23:25:17.000000000 +0100
-+++ aqsis-1.2.0/SConstruct 2007-03-09 00:40:30.000000000 +0100
-@@ -197,7 +197,7 @@
++++ aqsis-1.2.0/SConstruct 2007-03-17 13:02:30.847697500 +0100
+@@ -88,6 +88,9 @@
+ target_dir = env.Dir('#/build_debug')
+ opts.Add('install_prefix', 'Root folder under which to install Aqsis', defout)
+ opts.Add('build_prefix', 'Root folder under which to build Aqsis', target_dir)
++opts.Add('pld_pluginsdir', 'Target directory for plugins')
++opts.Add('pld_shadersdir', 'Target directory for shaders')
++opts.Add('pld_configdir', 'Target directory for configuration file')
+
+ # Make scons store build signatures in a single file _outside_ the install
+ # hierarchy --- no more .sconsign files...
+@@ -197,7 +200,7 @@
# env.AppendUnique(CPPPATH = [env.subst(a)] )
env.AppendUnique(CPPPATH = ['$boost_include_path'])
-env.AppendUnique(CPPDEFINES=[('DEFAULT_PLUGIN_PATH', '\\"' + env.Dir('${PLUGINDIR}').abspath + '\\"')])
-+env.AppendUnique(CPPDEFINES=[('DEFAULT_PLUGIN_PATH', '\\"@LIBDIR@/aqsis/plugins\\"')])
++env.AppendUnique(CPPDEFINES=[('DEFAULT_PLUGIN_PATH', '\\"' + env.Dir('$pld_pluginsdir').abspath + '\\"')])
#
# Enable MP dumping mode if specified
diff -Nru aqsis-1.2.0.orig/platform/default/SConscript aqsis-1.2.0/platform/default/SConscript
--- aqsis-1.2.0.orig/platform/default/SConscript 2007-02-04 11:44:55.000000000 +0100
-+++ aqsis-1.2.0/platform/default/SConscript 2007-03-09 01:12:38.512064250 +0100
++++ aqsis-1.2.0/platform/default/SConscript 2007-03-17 13:02:52.097025500 +0100
@@ -128,8 +128,8 @@
# These absolute paths are necessary because there's no good general way of
# getting a running program's install path on unix-like systems.
-env.AppendUnique(CPPDEFINES=[('DEFAULT_RC_PATH', '\\"' + env.Dir('$SYSCONFDIR').abspath + '\\"')])
-env.AppendUnique(CPPDEFINES=[('DEFAULT_SHADER_PATH', '\\"' + env.Dir('$SHADERDIR').abspath + '\\"')])
-+env.AppendUnique(CPPDEFINES=[('DEFAULT_RC_PATH', '\\"@CONFDIR@\\"')])
-+env.AppendUnique(CPPDEFINES=[('DEFAULT_SHADER_PATH', '\\"@SHAREDIR@/shaders\\"')])
++env.AppendUnique(CPPDEFINES=[('DEFAULT_RC_PATH', '\\"' + env.Dir('$pld_configdir').abspath + '\\"')])
++env.AppendUnique(CPPDEFINES=[('DEFAULT_SHADER_PATH', '\\"' + env.Dir('$pld_shadersdir').abspath +'\\"')])
env.Replace(SHLIB_VERSION_SUFFIX = '.%d.%d' %(version.major, version.minor))
env.AppendUnique(SHLINKFLAGS=['-Wl,-soname=${TARGET.file}.%d' %version.major])