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Commit | Line | Data |
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488a9913 | 1 | Summary: Airstrike |
2 | Summary(pl): Airstrike - Plastikowy Czerwony Baron | |
3 | Name: airstrike | |
4 | Version: pre6a | |
5 | Release: 1 | |
6 | License: GPL | |
7 | Group: Applications/Games | |
488a9913 | 8 | Source0: http://icculus.org/airstrike/%{name}-%{version}-src.tar.gz |
9 | # Source0-md5: af7367f9223309fbcf9759e04028394e | |
10 | Patch0: %{name}-pld.patch | |
491d6d25 | 11 | URL: http://icculus.org/airstrike/ |
488a9913 | 12 | BuildRequires: SDL-devel => 1.2 |
13 | BuildRequires: SDL_mixer-devel | |
14 | BuildRequires: SDL_image-devel | |
15 | BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) | |
16 | ||
17 | %description | |
18 | Airstrike is a 2d dogfight game in the tradition of the Intellivision | |
19 | and Amiga games 'Biplanes' and 'BIP'. It features a robust physics | |
20 | engine and several other extensions of the original games. It is | |
21 | currently 0-2 player only, but will hopefully have network play and | |
22 | some more advanced computer controlled enemies in the future. The | |
23 | graphics have been created using the Povray raytracer, and should be | |
24 | easy to extend and modify. Airstrike is being developed using GNU | |
25 | tools and the excellent SDL library, and has been ported from the | |
26 | original Linux version to both Windows and Mac OSX. The game is | |
27 | released under the GPL. | |
28 | ||
29 | %description -l pl | |
30 |