]> git.pld-linux.org Git - packages/airstrike.git/blame - airstrike.spec
- added opt patch, use optflags; removed copy of manual from doc
[packages/airstrike.git] / airstrike.spec
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488a9913 1Summary: Airstrike
2Summary(pl): Airstrike - Plastikowy Czerwony Baron
3Name: airstrike
4Version: pre6a
5Release: 1
6License: GPL
7Group: Applications/Games
488a9913 8Source0: http://icculus.org/airstrike/%{name}-%{version}-src.tar.gz
9# Source0-md5: af7367f9223309fbcf9759e04028394e
10Patch0: %{name}-pld.patch
3aa981ad 11Patch1: %{name}-opt.patch
491d6d25 12URL: http://icculus.org/airstrike/
3aa981ad 13BuildRequires: SDL-devel >= 1.2
488a9913 14BuildRequires: SDL_mixer-devel
15BuildRequires: SDL_image-devel
16BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
17
18%description
19Airstrike is a 2d dogfight game in the tradition of the Intellivision
20and Amiga games 'Biplanes' and 'BIP'. It features a robust physics
21engine and several other extensions of the original games. It is
22currently 0-2 player only, but will hopefully have network play and
23some more advanced computer controlled enemies in the future. The
24graphics have been created using the Povray raytracer, and should be
25easy to extend and modify. Airstrike is being developed using GNU
26tools and the excellent SDL library, and has been ported from the
27original Linux version to both Windows and Mac OSX. The game is
28released under the GPL.
29
30%description -l pl
31