SDL2 would be compiled without GLX and would use only GL ES, which would
often fail causing mysterious "cannot compile shader" errors in games.
Release: 3
Summary(zh_CN.UTF-8): SDL (Simple DirectMedia Layer) Generic APIs - 游戏/多媒体库
Name: SDL2
Version: 2.0.3
-Release: 2
+Release: 3
License: Zlib (BSD-like)
Group: Libraries
Source0: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
%{!?with_static_libs:--disable-static} \
%{!?with_directfb:--disable-video-directfb} \
%{?with_mir:--enable-video-mir} \
- --enable-video-opengl%{!?with_opengl:=no} \
+ --enable-video-opengl%{!?with_gl:=no} \
--enable-video-opengles%{!?with_gles:=no} \
%{?with_wayland:--enable-video-wayland} \
--with-x