Summary(zh_CN.UTF-8): SDL (Simple DirectMedia Layer) Generic APIs - 游戏/多媒体库
Name: SDL2
Version: 2.0.16
-Release: 1
+Release: 2
License: Zlib (BSD-like)
Group: Libraries
Source0: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
# Source0-md5: 98b8a1535a757ea1d03ae44e2fb20247
Patch0: %{name}-config.patch
+Patch1: wayland-sizeless-config.patch
URL: http://www.libsdl.org/
%{?with_kms:BuildRequires: Mesa-libgbm-devel >= 11.1.0}
%{?with_directfb:BuildRequires: DirectFB-devel >= 1.0.0}
%prep
%setup -q
%patch0 -p1
+%patch1 -p1
%build
%{__libtoolize}
--- /dev/null
+From 63285c2562ba05e5bd113e7aaa003d1eeeec52d9 Mon Sep 17 00:00:00 2001
+From: Ethan Lee <flibitijibibo@gmail.com>
+Date: Wed, 11 Aug 2021 09:59:43 -0400
+Subject: [PATCH] wayland: Ignore stateless/sizeless configs when starting in
+ fullscreen mode
+
+---
+ src/video/wayland/SDL_waylandwindow.c | 10 ++++++++--
+ 1 file changed, 8 insertions(+), 2 deletions(-)
+
+diff --git a/src/video/wayland/SDL_waylandwindow.c b/src/video/wayland/SDL_waylandwindow.c
+index 025dd30eeb..451d33b767 100644
+--- a/src/video/wayland/SDL_waylandwindow.c
++++ b/src/video/wayland/SDL_waylandwindow.c
+@@ -219,9 +219,15 @@ handle_configure_xdg_toplevel(void *data,
+
+ /* Foolishly do what the compositor says here. If it's wrong, don't
+ * blame us, we were explicitly instructed to do this.
++ *
++ * UPDATE: Nope, we can't actually do that, the compositor may give
++ * us a completely stateless, sizeless configure, with which we have
++ * to enforce our own state anyway.
+ */
+- window->w = width;
+- window->h = height;
++ if (width != 0 && height != 0) {
++ window->w = width;
++ window->h = height;
++ }
+
+ /* This part is good though. */
+ if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {