#
# Conditional build:
-# _with_cheaters
+%bcond_with cheaters
#
+# Straced order of file searching:
+# %Maelstrom Sprites
+# Maelstrom Sprites.bin
+# Maelstrom Sprites
+# %Maelstrom_Sprites
+# Maelstrom_Sprites.bin
+# Maelstrom_Sprites
+#
+# %Maelstrom Sounds
+# Maelstrom Sounds.bin
+# Maelstrom Sounds
+# %Maelstrom_Sounds
+# Maelstrom_Sounds.bin
+# Maelstrom_Sounds
+
Summary: Rockin' asteroids game
-Summary(pl): Gra, w której strzelasz do asteroidów
+Summary(pl.UTF-8): Gra, w której strzela się do asteroidów
+Summary(pt_BR.UTF-8): Maelstrom - um jogo tipo Asteroids muito bem-feito
Name: Maelstrom
Version: 3.0.6
-Release: 2
+Release: 7
License: GPL for code, artwork and sounds can be redistributed only with Maelstrom
Group: X11/Applications/Games
-# Source0-md5: 8aab0e75ca52808fd6777535ebb1f1c4
Source0: http://www.devolution.com/~slouken/projects/Maelstrom/src/%{name}-%{version}.tar.gz
+# Source0-md5: 8aab0e75ca52808fd6777535ebb1f1c4
Source1: %{name}.desktop
Patch0: %{name}-cheaters.patch
Patch1: %{name}-dirs.patch
Patch2: %{name}-amfix.patch
Patch3: %{name}-sec.patch
+Patch4: %{name}-sdl_rect.patch
URL: http://www.devolution.com/~slouken/projects/Maelstrom/
BuildRequires: SDL_net-devel
BuildRequires: autoconf
BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
%define _gamedir %{_datadir}/Maelstrom
+%define specflags_ia32 -fomit-frame-pointer
%description
Maelstrom is a rockin' asteroids game ported from the Macintosh
-Originally written by Andrew Welch of Ambrosia Software, and ported
-to UNIX and then SDL by Sam Lantinga <slouken@devolution.com>.
+Originally written by Andrew Welch of Ambrosia Software, and ported to
+UNIX and then SDL by Sam Lantinga <slouken@devolution.com>.
-%description -l pl
-Maelstrom jest kosmiczn± strzelank± sportowan± na UNIXy i SDL przez
-Sama Lantinga <slouken@devolution.com>, oryginalnie napisan± na
+%description -l pl.UTF-8
+Maelstrom jest kosmiczną strzelanką sportowaną na Uniksy i SDL przez
+Sama Lantinga <slouken@devolution.com>, oryginalnie napisaną na
Macintosha przez Andrew Welcha z Ambrosia Software.
+%description -l pt_BR.UTF-8
+O Maelstrom é um jogo de asteróides vagantes portado do Macintosh,
+originalmente escrito por Andrew Welch da Ambrosia Software, e portado
+para o UNIX e SDL por Sam Lantinga.
+
+Sua nave está no temido círculo de asteróides "Maelstrom", e você tem
+que sobreviver explodindo todos os asteróides e evitando outros
+inimigos como estrelas Nova, turbilhões e naves e minas Shenobi.
+
+Gráficos 3D muito legais e sons, com suporte a temas e jogos via rede.
+
%prep
%setup -q
# everlasting shield, more shots available, all-in-one equipment and
# reversed bonus in time function ;)
-%{?_with_cheaters:%patch0 -p1}
+%{?with_cheaters:%patch0 -p1}
%patch1 -p1
%patch2 -p1
%patch3 -p1
+%patch4 -p1
%build
-rm -f missing
%{__aclocal}
%{__autoconf}
%{__automake}
%install
rm -rf $RPM_BUILD_ROOT
-install -d $RPM_BUILD_ROOT{/var/games,%{_applnkdir}/Games/Arcade}
+install -d $RPM_BUILD_ROOT{/var/games,%{_desktopdir}}
%{__make} install \
DESTDIR=$RPM_BUILD_ROOT
-#mv $RPM_BUILD_ROOT%{_prefix}/bin $RPM_BUILD_ROOT%{_prefix}/X11R6
rm -f $RPM_BUILD_ROOT%{_gamedir}/Images/Makefile*
rm -f Docs/Makefile*
# and playwave conflicts with SDL_mixer
rm -f $RPM_BUILD_ROOT%{_bindir}/{macres,playwave,snd2wav}
-install %{SOURCE1} $RPM_BUILD_ROOT%{_applnkdir}/Games/Arcade
+install %{SOURCE1} $RPM_BUILD_ROOT%{_desktopdir}
%clean
rm -rf $RPM_BUILD_ROOT
%files
%defattr(644,root,root,755)
%doc README* Changelog COPYING CREDITS Docs
-%attr(755,root,root) %{_bindir}/*
+%attr(2755,root,games) %{_bindir}/*
%{_gamedir}
-%attr(666,root,root) %config(noreplace) %verify(not md5 size mtime) /var/games/Maelstrom-Scores
-%{_applnkdir}/Games/Arcade/*
+%attr(664,root,games) %config(noreplace) %verify(not md5 mtime size) /var/games/Maelstrom-Scores
+%{_desktopdir}/*.desktop