1 diff -urN Maelstrom-3.0.5/Maelstrom.h Maelstrom-3.0.5-cheat/Maelstrom.h
2 --- Maelstrom-3.0.5/Maelstrom.h Fri Nov 19 05:52:52 1999
3 +++ Maelstrom-3.0.5-cheat/Maelstrom.h Sat Jun 1 13:25:09 2002
5 /* Time in 60'th of second between frames */
8 -#define MAX_SPRITES 100
9 +#define MAX_SPRITES 200
10 #define MAX_SPRITE_FRAMES 60
12 #define SHIP_FRAMES 48
15 #define NO_PHASE_CHANGE -1 /* Sprite doesn't change phase */
20 #define SHOT_SCALE_FACTOR 4
22 diff -urN Maelstrom-3.0.5/netlogic/objects.h Maelstrom-3.0.5-cheat/netlogic/objects.h
23 --- Maelstrom-3.0.5/netlogic/objects.h Sun Sep 24 19:55:39 2000
24 +++ Maelstrom-3.0.5-cheat/netlogic/objects.h Sat Jun 1 13:30:33 2002
27 /* -- They got machine guns! */
28 ship->SetSpecial(MACHINE_GUNS);
29 + ship->SetSpecial(AIR_BRAKES);
30 + ship->SetSpecial(LUCKY_IRISH);
31 + ship->SetSpecial(TRIPLE_FIRE);
32 + ship->SetSpecial(LONG_RANGE);
35 /* -- They got Air brakes */
36 + ship->SetSpecial(MACHINE_GUNS);
37 ship->SetSpecial(AIR_BRAKES);
38 + ship->SetSpecial(LUCKY_IRISH);
39 + ship->SetSpecial(TRIPLE_FIRE);
40 + ship->SetSpecial(LONG_RANGE);
43 /* -- They might get Lucky */
44 + ship->SetSpecial(MACHINE_GUNS);
45 + ship->SetSpecial(AIR_BRAKES);
46 ship->SetSpecial(LUCKY_IRISH);
47 + ship->SetSpecial(TRIPLE_FIRE);
48 + ship->SetSpecial(LONG_RANGE);
51 /* -- They triple fire */
52 + ship->SetSpecial(MACHINE_GUNS);
53 + ship->SetSpecial(AIR_BRAKES);
54 + ship->SetSpecial(LUCKY_IRISH);
55 ship->SetSpecial(TRIPLE_FIRE);
56 + ship->SetSpecial(LONG_RANGE);
59 /* -- They got long range */
60 + ship->SetSpecial(MACHINE_GUNS);
61 + ship->SetSpecial(AIR_BRAKES);
62 + ship->SetSpecial(LUCKY_IRISH);
63 + ship->SetSpecial(TRIPLE_FIRE);
64 ship->SetSpecial(LONG_RANGE);
67 diff -urN Maelstrom-3.0.5/netlogic/player.cpp Maelstrom-3.0.5-cheat/netlogic/player.cpp
68 --- Maelstrom-3.0.5/netlogic/player.cpp Sun Sep 24 19:55:39 2000
69 +++ Maelstrom-3.0.5-cheat/netlogic/player.cpp Sat Jun 1 13:31:05 2002
72 /* Decrement the Bonus and NoThrust time */
73 if ( Bonus && CutBonus-- == 0 ) {
76 CutBonus = BONUS_DELAY;
80 /* Check the shields */
85 } else if ( ShieldOn ) {
86 if ( ShieldLevel > 0 ) {
87 if ( ! WasShielded ) {