]> git.pld-linux.org Git - packages/ClanLib.git/commitdiff
- typos
authordeejay1 <deejay1@pld-linux.org>
Wed, 4 Jun 2003 13:46:04 +0000 (13:46 +0000)
committercvs2git <feedback@pld-linux.org>
Sun, 24 Jun 2012 12:13:13 +0000 (12:13 +0000)
Changed files:
    ClanLib.spec -> 1.89

ClanLib.spec

index 4c0a0b45b8e6acfbb006af21f19d561a88fb35a2..67d934443e98ca067100d0486dcca6344e376df9 100644 (file)
@@ -7,7 +7,7 @@ Release:        1
 License:       LGPL
 Group:         Libraries
 Source0:       http://www.clanlib.org/~sphair/download/%{name}-%{version}-1.tar.gz
-# Source0-md5:  7115921953ef6fa45102c28622493650
+# Source0-md5: 7115921953ef6fa45102c28622493650
 Patch0:                %{name}-OPT.patch
 Patch1:                %{name}-GL.patch
 Patch2:                %{name}-assert.patch
@@ -37,7 +37,7 @@ BuildRoot:    %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
 %description
 The ClanLib SDK is designed to provide an platform independent game
 SDK using a lot cleaner (and object oriented) interface than the
-traditional way it is done in DirectX, SDL and such. The goals is to
+traditional way it is done in DirectX, SDL and such. The goal is to
 avoid game developers constantly reinventing the wheel by providing
 smarter ways to eg. load surfaces.
 
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