From: wolf Date: Mon, 22 Apr 2002 10:40:09 +0000 (+0000) Subject: - aaargh! PLDified, cleanups, simplifications X-Git-Tag: auto/ac/BillardGL-1_75-1~8 X-Git-Url: http://git.pld-linux.org/?p=packages%2FBillardGL.git;a=commitdiff_plain;h=d7fa07f6f0f063dc634eac986c71f958af626a07 - aaargh! PLDified, cleanups, simplifications - don't know if it builds, i've tested 1.60, but i guess it'll be ok Changed files: BillardGL.spec -> 1.2 --- diff --git a/BillardGL.spec b/BillardGL.spec index 66e9790..2c0db3f 100644 --- a/BillardGL.spec +++ b/BillardGL.spec @@ -1,77 +1,54 @@ Name: BillardGL -Summary: 3d billard simulation using OpenGL +Summary: 3D billard simulation using OpenGL Summary(pl): Symulacja bilarda u¿ywaj±ca OpenGL Version: 1.70 -Release: 0.1 +Release: 0.2 Group: X11/Applications/Games License: GPL URL: http://www.billardgl.de Vendor: University of Freiburg / Germany Source0: http://wesley.informatik.uni-freiburg.de/~nopper/BillardGL/download/%{name}-%{version}.tar.gz -BuildRoot: %{tmpdir}/%{name}-%{version}-build-root-%(id -u -n) +BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) -%define _x11bindir %{_prefix}/X11R6/bin -%define _x11share %{_prefix}/X11R6/share +%define _prefix /usr/X11R6 +%define _mandir %{_prefix}/man %description -3d billard simulation using OpenGL - -Stefan Disch, Tobias Nopper, Martina Welte - -University of Freiburg / Germany Department of computer-sience +3D billard simulation using OpenGL. %description -l pl Trójwymiarowa symulacja bilarda u¿ywaj±ca OpenGL. %prep -%setup -q +%setup -q %build cd src -sed -e "s:/usr/share/:/usr/X11R6/share/:" Namen.h > Namen +sed -e "s:/usr/share/:%{_datadir}/:" Namen.h > Namen mv -f Namen Namen.h %{__make} -gzip -9nf README - %install rm -rf $RPM_BUILD_ROOT +install -d $RPM_BUILD_ROOT{%{_bindir},%{_datadir}/%{name}/Texturen/{1,2,4,8}} -install -d $RPM_BUILD_ROOT{%{_x11bindir},%{_x11share},%{_x11share}/BillardGL,%{_prefix}/share/doc/%{name}-%{version}} -install -d $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/{1,2,4,8} cd src -install BillardGL $RPM_BUILD_ROOT%{_x11bindir} -install *.gz $RPM_BUILD_ROOT%{_prefix}/share/doc/%{name}-%{version} -install *.lang $RPM_BUILD_ROOT%{_x11share}/%{name} - -for i in Texturen/1/*; do - install $i $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/1 -done - -for i in Texturen/2/*; do - install $i $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/2 -done +install BillardGL $RPM_BUILD_ROOT%{_bindir} +install *.lang $RPM_BUILD_ROOT%{_datadir}/%{name} -for i in Texturen/4/*; do - install $i $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/4 -done +gzip -9nf README -for i in Texturen/8/*; do - install $i $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/8 +for j in 1 2 4 8 ; do + for i in Texturen/$j/*; do + install $i $RPM_BUILD_ROOT%{_datadir}/%{name}/Texturen/$j + done done +%clean +rm -rf $RPM_BUILD_ROOT %files %defattr(644,root,root,755) -#%doc src/*.gz -%attr(755,root,root) %{_x11bindir}/BillardGL -%dir %{_x11share}/%{name}/* -%{_x11share}/%{name}/Texturen/1/* -%{_x11share}/%{name}/Texturen/2/* -%{_x11share}/%{name}/Texturen/4/* -%{_x11share}/%{name}/Texturen/8/* -%{_prefix}/share/doc/* - - -%clean -rm -rf $RPM_BUILD_ROOT +%doc src/*.gz +%attr(755,root,root) %{_bindir}/BillardGL +%{_datadir}/%{name}