--- /dev/null
+Name: BillardGL
+Summary: 3d billard simulation using OpenGL
+Summary(pl): Symulacja bilarda u¿ywaj±ca OpenGL
+Version: 1.70
+Release: 0.1
+Group: X11/Applications/Games
+License: GPL
+URL: http://www.billardgl.de
+Vendor: University of Freiburg / Germany
+Source0: http://wesley.informatik.uni-freiburg.de/~nopper/BillardGL/download/%{name}-%{version}.tar.gz
+BuildRoot: %{tmpdir}/%{name}-%{version}-build-root-%(id -u -n)
+
+%define _x11bindir %{_prefix}/X11R6/bin
+%define _x11share %{_prefix}/X11R6/share
+
+%description
+3d billard simulation using OpenGL
+
+Stefan Disch, Tobias Nopper, Martina Welte
+
+University of Freiburg / Germany Department of computer-sience
+
+%description -l pl
+Trójwymiarowa symulacja bilarda u¿ywaj±ca OpenGL.
+
+%prep
+%setup -q
+
+%build
+cd src
+sed -e "s:/usr/share/:/usr/X11R6/share/:" Namen.h > Namen
+mv -f Namen Namen.h
+%{__make}
+
+gzip -9nf README
+
+%install
+rm -rf $RPM_BUILD_ROOT
+
+install -d $RPM_BUILD_ROOT{%{_x11bindir},%{_x11share},%{_x11share}/BillardGL,%{_prefix}/share/doc/%{name}-%{version}}
+install -d $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/{1,2,4,8}
+cd src
+install BillardGL $RPM_BUILD_ROOT%{_x11bindir}
+install *.gz $RPM_BUILD_ROOT%{_prefix}/share/doc/%{name}-%{version}
+install *.lang $RPM_BUILD_ROOT%{_x11share}/%{name}
+
+for i in Texturen/1/*; do
+ install $i $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/1
+done
+
+for i in Texturen/2/*; do
+ install $i $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/2
+done
+
+for i in Texturen/4/*; do
+ install $i $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/4
+done
+
+for i in Texturen/8/*; do
+ install $i $RPM_BUILD_ROOT%{_x11share}/%{name}/Texturen/8
+done
+
+
+%files
+%defattr(644,root,root,755)
+#%doc src/*.gz
+%attr(755,root,root) %{_x11bindir}/BillardGL
+%dir %{_x11share}/%{name}/*
+%{_x11share}/%{name}/Texturen/1/*
+%{_x11share}/%{name}/Texturen/2/*
+%{_x11share}/%{name}/Texturen/4/*
+%{_x11share}/%{name}/Texturen/8/*
+%{_prefix}/share/doc/*
+
+
+%clean
+rm -rf $RPM_BUILD_ROOT