-Name: BillardGL
Summary: 3D billard simulation using OpenGL
-Summary(pl): Symulacja bilarda u¿ywaj±ca OpenGL
+Summary(pl.UTF-8): Symulacja bilarda używająca OpenGL
+Name: BillardGL
Version: 1.75
-Release: 1
+Release: 3
Group: X11/Applications/Games
License: GPL
-Vendor: University of Freiburg / Germany
-Source0: http://wesley.informatik.uni-freiburg.de/~nopper/BillardGL/download/%{name}-%{version}.tar.gz
+Source0: http://billardgl.sourceforge.net/download/%{name}-%{version}.tar.gz
# Source0-md5: 46f2cf99e1a2b2aa4707d3500e43be47
-URL: http://www.billardgl.de
+Source1: %{name}.desktop
+Source2: %{name}.xpm
+Patch0: %{name}-starting-resolution.patch
+Patch1: %{name}-depracted.patch
+Patch2: %{name}-config_buffer_overflows.patch
+URL: http://www.tobias-nopper.de/BillardGL/
+BuildRequires: OpenGL-glut-devel
+BuildRequires: rpmbuild(macros) >= 1.167
+BuildRequires: sed >= 4.0
+BuildRequires: xorg-lib-libXi-devel
+BuildRequires: xorg-lib-libXmu-devel
BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
-
%description
3D billard simulation using OpenGL.
-%description -l pl
-Trójwymiarowa symulacja bilarda u¿ywaj±ca OpenGL.
+%description -l pl.UTF-8
+Trójwymiarowa symulacja bilarda używająca OpenGL.
%prep
%setup -q
+%patch0 -p1
+%patch1 -p1
+%patch2 -p1
+
+sed -i -e "s:-L/usr/X11R6/lib::" src/Makefile
+sed -i -e "s:/usr/share/:%{_datadir}/:" src/Namen.h
%build
-cd src
-sed -e "s:/usr/share/:%{_datadir}/:" Namen.h > Namen
-mv -f Namen Namen.h
-%{__make}
+%{__make} -C src \
+ CXX="%{__cxx}" \
+ CXXFLAGS="%{rpmcxxflags} -Wall -W %{!?debug:-DNO_DEBUG}" \
+ LINK="%{__cxx}" \
+ LFLAGS="%{rpmldflags}"
%install
rm -rf $RPM_BUILD_ROOT
-install -d $RPM_BUILD_ROOT{%{_bindir},%{_datadir}/%{name}/Texturen/{1,2,4,8}}
+install -d $RPM_BUILD_ROOT{%{_bindir},%{_desktopdir},%{_pixmapsdir},%{_datadir}/%{name}/lang,%{_datadir}/%{name}/Texturen/{1,2,4,8}}
cd src
install BillardGL $RPM_BUILD_ROOT%{_bindir}
-install lang/*.lang $RPM_BUILD_ROOT%{_datadir}/%{name}
+install lang/*.lang $RPM_BUILD_ROOT%{_datadir}/%{name}/lang
+install %{SOURCE1} $RPM_BUILD_ROOT%{_desktopdir}
+install %{SOURCE2} $RPM_BUILD_ROOT%{_pixmapsdir}
for j in 1 2 4 8 ; do
for i in Texturen/$j/*; do
%doc src/README
%attr(755,root,root) %{_bindir}/BillardGL
%{_datadir}/%{name}
+%{_desktopdir}/*.desktop
+%{_pixmapsdir}/*.xpm