]> git.pld-linux.org Git - packages/BillardGL.git/blobdiff - BillardGL.spec
- I was wrong, glut 3.7 is enough
[packages/BillardGL.git] / BillardGL.spec
index 435952ea426f5e5039d6227c3accb053c8984e77..0138ac4983ded243cab3cd67e1e8ea6c1451594e 100644 (file)
@@ -1,15 +1,23 @@
-Name:          BillardGL
 Summary:       3D billard simulation using OpenGL
-Summary(pl.UTF-8):   Symulacja bilarda używająca OpenGL
+Summary(pl.UTF-8):     Symulacja bilarda używająca OpenGL
+Name:          BillardGL
 Version:       1.75
-Release:       2
-Group:         X11/Applications/Games
+Release:       3
 License:       GPL
-Vendor:                University of Freiburg / Germany
+Group:         X11/Applications/Games
 Source0:       http://billardgl.sourceforge.net/download/%{name}-%{version}.tar.gz
 # Source0-md5: 46f2cf99e1a2b2aa4707d3500e43be47
+Source1:       %{name}.desktop
+Source2:       %{name}.xpm
+Patch0:                %{name}-starting-resolution.patch
+Patch1:                %{name}-depracted.patch
+Patch2:                %{name}-config_buffer_overflows.patch
 URL:           http://www.tobias-nopper.de/BillardGL/
+BuildRequires: OpenGL-glut-devel
+BuildRequires: rpmbuild(macros) >= 1.167
 BuildRequires: sed >= 4.0
+BuildRequires: xorg-lib-libXi-devel
+BuildRequires: xorg-lib-libXmu-devel
 BuildRoot:     %{tmpdir}/%{name}-%{version}-root-%(id -u -n)
 
 %description
@@ -20,20 +28,29 @@ Trójwymiarowa symulacja bilarda używająca OpenGL.
 
 %prep
 %setup -q
+%patch0 -p1
+%patch1 -p1
+%patch2 -p1
+
+sed -i -e "s:-L/usr/X11R6/lib::" src/Makefile
+sed -i -e "s:/usr/share/:%{_datadir}/:" src/Namen.h
 
 %build
-cd src
-sed -i -e "s:/usr/X11R6/lib:/usr/X11R6/%{_lib}:g" Makefile
-sed -i -e "s:/usr/share/:%{_datadir}/:" Namen.h
-%{__make}
+%{__make} -C src \
+       CXX="%{__cxx}" \
+       CXXFLAGS="%{rpmcxxflags} -Wall -W %{!?debug:-DNO_DEBUG}" \
+       LINK="%{__cxx}" \
+       LFLAGS="%{rpmldflags}"
 
 %install
 rm -rf $RPM_BUILD_ROOT
-install -d $RPM_BUILD_ROOT{%{_bindir},%{_datadir}/%{name}/Texturen/{1,2,4,8}}
+install -d $RPM_BUILD_ROOT{%{_bindir},%{_desktopdir},%{_pixmapsdir},%{_datadir}/%{name}/lang,%{_datadir}/%{name}/Texturen/{1,2,4,8}}
 
 cd src
 install BillardGL $RPM_BUILD_ROOT%{_bindir}
-install lang/*.lang $RPM_BUILD_ROOT%{_datadir}/%{name}
+install lang/*.lang $RPM_BUILD_ROOT%{_datadir}/%{name}/lang
+install %{SOURCE1} $RPM_BUILD_ROOT%{_desktopdir}
+install %{SOURCE2} $RPM_BUILD_ROOT%{_pixmapsdir}
 
 for j in 1 2 4 8 ; do
        for i in Texturen/$j/*; do
@@ -49,3 +66,5 @@ rm -rf $RPM_BUILD_ROOT
 %doc src/README
 %attr(755,root,root) %{_bindir}/BillardGL
 %{_datadir}/%{name}
+%{_desktopdir}/*.desktop
+%{_pixmapsdir}/*.xpm
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